I need clarification, has it been confirmed that X Back Cover and 0.2 A Fragmentary Passage are using the same engine? Cause I really want to see another environment render from 0.2 and compare it to this image of Daybreak Town.
REGISTER TO REMOVE ADS |
Yeah, Back Cover, 0.2 and KH3 are all using the same engine.I need clarification, has it been confirmed that X Back Cover and 0.2 A Fragmentary Passage are using the same engine? Cause I really want to see another environment render from 0.2 and compare it to this image of Daybreak Town.
I need clarification, has it been confirmed that X Back Cover and 0.2 A Fragmentary Passage are using the same engine? Cause I really want to see another environment render from 0.2 and compare it to this image of Daybreak Town.
If by environment render, you mean the glimpse we got of the Realm of Darkness, I'm almost dead certain that's a 2D background with some After Effects added for depth and effect, not a fully rendered space. The shots of Yen Sid's tower were all real though.
Except we're lead to believe that scene happened during KH2. And given how BBS v2 has been reduced to 0.2.... Idk.
No it isn't?
I could see it going either way at this point. Twilight Town could easily appear, or it could easily be cut lol. It may go the way of Traverse Town and the HB castle (in comparison to KH2).
Sleeping World ? Because of Chirithy ? Can you explain me ?That image is....so much more pleasing to look at than the obnoxious orange of Twilight Town. As for whether it will be playable or not...I don't know. Daybreak town is a sleeping world, right(because of Chirithy)?
The theory goes like "Chirithy is a Dream Eater. Dream Eaters exist in the Realm of Sleep. Therefore, Chi takes place in the Realm of Sleep, and Daybreak Town is a Sleeping World."Sleeping World ? Because of Chirithy ? Can you explain me ?![]()
Bingo Bango. Hit the nail on the head.If by environment render, you mean the glimpse we got of the Realm of Darkness, I'm almost dead certain that's a 2D background with some After Effects added for depth and effect, not a fully rendered space. The shots of Yen Sid's tower were all real though.
the question though will they use backcover as an example?Bingo Bango. Hit the nail on the head.
Epic Games should use Back Cover as an example of the world building that can be done in their engine. It's just a movie so using it to showcase the environments you can all make in that engine would be a nice for them.
I'm not Epic Games, that's why I said they "should" use it lol. They did use KH3 in their Sizzle videothe question though will they use backcover as an example?
Yeah, Back Cover, 0.2 and KH3 are all using the same engine.
I'm not sure why anyone would've told you that. 0.2 is literally cut content from KH3 lolHmmm, I got told that Kingdom Hearts III Unreal Engine is much more refined and definitive than Back Cover's and 0.2. As long as Back Cover and 0.2 are using the same engine then I'm satisfied
It's kind of funny they used footage from the Luminous Engine in that tho lolI'm not Epic Games, that's why I said they "should" use it lol. They did use KH3 in their Sizzle video
[video=youtube;Pz5xm2B0xZ4]https://www.youtube.com/watch?v=Pz5xm2B0xZ4[/video]
I'm not sure why anyone would've told you that. 0.2 is literally cut content from KH3 lol
I mean, KH3 is obviously going to have more development time than BC and 0.2 so in that way it may look better or whatever, but it's definitely the same engine being used for all three.
It's kind of funny they used footage from the Luminous Engine in that tho lol
The sky it was makes these scenes, it's so expressionistic, hopefully Back Cover will catch some of this magic.
Generally speaking I think KHX is one of the best looking Kingdom Hearts games out there