For the sake of hoping to convince people that Sora can work in Smash sticking with the KH-original content, I whipped up a Challenger Pack for him.
Moveset
Stage
Music
Spirit Board
Classic Mode: World Tour
Mii Costumes
Moveset
Spoiler Show
Intro: Sora appears from a save point and gets into his fighting stance
Stance/Idle 1: Sora holds his Keyblade near his right hip and looks around
Idle 2: Sora rests his Keyblade on his right shoulder for a second
Idle 3: Sora bares his teeth in the direction he's facing
Notable Palette Swaps:
Walk: His walk from the games when in combat
- KH3 outfit (default)
- KH2 outfit (alternate costume)
- Riku (KH3 black)
- Roxas (KH2 white/red)
- Kairi (KH3 pink)
- Limit Form
- Donald Duck (KH3 blue)
- Goofy (KH2 green)
Jog: His run from the games when in combat
Dash: Sora rests the Keyblade on his shoulders while running
Damage: His damage animation from the games
Jump: High Jump and Doubleflight
Crouch: Crouches down on one knee with his Keyblade pointing forwards
Normal Attacks
Jab: Speed Slash; Sora slashes twice (2% each hit, small knockback), and then does a quick circular slash (3%, OK knockback)
Forward+A: Slapshot; Sora performs a sideways uppercut with his Keyblade (5%, OK knockback)
Down+A: Sliding Dash; Sora performs a slide across the ground, slightly farther than Cloud’s but takes a bit more windup (7%, OK knockback)
Up+A: Upper Slash; Sora swings his Keyblade upwards (6%, OK knockback)
Aerial Attacks
Air+A: Magnet Burst; Sora briefly surrounds himself with an array of magnetic orbs that attract nearby opponents (3%). Pressing A again, if necessary, sends these orbs flying out (9%, OK knockback)
Air Forward+A: Aerial Finish; Sora performs a strong slash with a millisecond of windup (11%, OK knockback)
Air Back + A: Aerial Sweep; Sora slashes behind himself three times (8%, small knockback)
Air Up+A: Hurricane Blast; Sora performs three vertical moonsaults (9%, OK knockback)
Air Down+A: Diving Strike; Sora pauses for a bit before diving down and striking the ground with his Keyblade (11% with a meteor effect, OK knockback); he can slightly move to the left or right just before he dives
Dash Attack: Prism Windmill; Sora spins Keyblade in front of him, protected by a shield of light (8%, OK knockback)
Edge Attack: Last Charge; Sora lifts himself up and slams down to create a pillar of light (11%, OK knockback)
Get-up Attack: Vicinity Break; Sora sweeps the floor with his Keyblade in a 360 spin (9%, OK knockback)
Smash Attacks
Forward+A: Strike Raid; Sora throws his Keyblade forward as it spins (21%, medium knockback). This attack can be slightly angled in the direction the control stick is titled, and goes a bit further when the stick is flicked.
Up+A: Ripple Drive; Sora swings upwards and summons a barrier of light with rectangular patterns (21%, medium knockback)
Down+A: Explosion; three orbs of light surround Sora as he thrusts his Keyblade down to the ground (22%, medium knockback)
Grab Game
Grab: Sora casts Magnet and binds the opponent
Pummel: Sora headbutts the opponent with that thick skull of his (2%)
Forwards+Throw: Quick Blitz; Sora hops up and swings in a downward arc (9%, OK knockback)
Down+Throw: Fail-Safe; Sora spins once before tossing the opponent on the ground (8%, small knockback)
Back+Throw: Merge; Sora spins around backwards before hurling the opponent in that direction (11%, OK knockback)
Up+Throw: Lunge n' Launch; Sora hops and slashes upwards to launch the opponent (10%, OK knockback)
Special Moves
B : Magic Selection; Sora can select a magic spell from his list, similar to the Hero. Once a spell is selected, it will stay on that spell until another is selected, which can be done on the fly. You can cancel the selection by pressing the Shield button.
B + Forwards : Sonic Blade; Sora swiftly thrusts left and right up to six times with consecutive button presses (3%-4% each hit, small knockback) and finishes with a much more powerful thrust (7%, OK knockback); you can tilt the control stick to move either left or right, and the attack is faster on the ground
- Firaga: Sora summons two rings of fire that encircle him (13%, OK knockback)
- Blizzaga: Sora shoots three snowflakes that have a chance of freezing the opponent (10%, small knockback); using this in the air has Sora shoot them diagonally downward
- Thundaga: Sora summons electricity from his Keyblade that locks on to any nearby fighters, up to three at a time (7%, small knockback)
- Aeroga: Sora surrounds himself in a windy barrier that halves damage taken and reflects projectiles; the spell lasts for 18 seconds
- Curaga: Sora heals up to 150% taken damage, and can also heal allies by ⅓ regardless of how far away they are. This spell can only be used once per stock.
B + Up : Airstep; Sora travels in the pointed direction at the speed of light after releasing B (holding it slows him down for six seconds)
B + Down : Ars Arcanum; Sora charges up and unleashes a flurry of ten slashes (1.3% each hit, OK knockback), then finishes with three stronger slashes (5.2% each hit, OK knockback); the charge is canceled when the player lets go of B
Final Smash: Ragnarok; Sora jumps up and fires 24 shots of energy that home in on every opponent on the stage (2% each, small knockback)
Gimmick: Grand Magic; after pulling off successful combos, three arrows appear by Sora's HUD, one by one. Once a combo is successful with all three arrows, a command appears above Sora's icon, and pressing B will activate one of four Grand Magic spells, which are obtained by using one spell consistently. Only one Situation Command appears at a time, and that spell will appear for 20 seconds.
- Firaza has Sora summon a giant fireball that can travel offscreen when it doesn't hit any opponents (33%, far knockback)
- Blizzaza has Sora summon an actual blizzard that freezes every opponent on the stage for a bit (20%, small knockback)
- Thundaza has Sora rain down a pillar of electricity in front of him (25%, medium knockback)
- Aeroza has Sora summon a tornado that circles around him, sending opponents flying (20%, medium knockback)
- Whenever you use a Grand Magic tier of a spell, that spell enters a 15-second cool down period
Taunts
1: Sora wipes his nose and smiles
2: "My friends are my power!" Sora puts his hand to his chest and looks down
1+2: Sora performs performs the Funny Face Special
Winposes
1: "That's the power of the Keyblade!" Sora's first victory animation from KH1, whenever he wins a tournament in Olympus Coliseum
2: “Nothing to it!” Sora's second victory animation from KH1, whenever he wins a tournament in Olympus Coliseum
3: “Oh yeah, take that!” Sora's third victory animation from KH1, whenever he wins a tournament in Olympus Coliseum; however, at the end of this version, Sora strikes a very familiar pose
Applause: Sora claps for the opponent
Icon: The heart and crown in KH series logo
Boxing Ring Title: Guardian of Light
Star K.O.:Victory Music: A remix of Sora's theme
Kirby Hat: Sora's hair and necklace
Stage
Spoiler Show
Game of Origin: Kingdom Hearts (2002)
Description: The dive into one’s heart, this place is where most Kingdom Hearts games begin. In 1, 2 and 3, it is part of the tutorial leading up to Sora’s adventure in each of those games.
Layout: Takes place in Sora’s Station of Awakening; the stage is completely flat, similar to Final Destination except you’re fighting on a giant cylinder. Seems simple, right?
Gimmicks and Hazards: Well, this stage comes with a twist; you’ll occasionally see projections of several KH-original worlds.
- Destiny Islands; the bridge near the paopu fruit tree
- Cameos by KH1 Riku and Kairi
- Castle Oblivion; a seemingly empty room full of doors that take you to random parts of the stage
- Cameo by Naminé
- Twilight Town; the top of the train station’s clock tower
- Cameos by Roxas, Axel and Xion
- Land of Departure; A central platform in the middle, with two floating platforms on either side held together by a breakable chain
- Cameos by Aqua, Terra and Ventus
- Keyblade Graveyard; A stony stage with ravaged Keyblades that pop up from a random area of the screen (20%, medium knockback)
- Cameos by Vanitas and Master Xehanort
Music
Spoiler Show
- Dearly Beloved
- Dive Into the Heart / Destati
- Bustin’ Up on the Beach
- Destiny’s Force
- Shrouding Dark Cloud ~Gigas Blast~
- Squirming Evil
- Hand in Hand
- Blast Away! ~Gummi Ship Medley~
- The Deep End
- Scherzo di Notte / Black Garden
- Forze del Male
- Disappeared
- Another Side
- The 13th Struggle
- Sinister Sundown / Working Together
- Revenge of Chaos
- Tension Rising ~Reaper’s Revenge~
- Desire for All That is Lost
- Vim and Vigor
- The Encounter
- The 13th Dilemma
- Sinister Shadows
- A Fight to the Death
- Darkness of the Unknown
- The 13th Reflection
- The Other Promise
- Rage Awakened
- Fate of the Unknown
- Lord of the Castle
- Fight and Away
- Critical Drive
- Vector to the Heavens
- The Tumbling
- Enter the Darkness
- Unforgettable
- Black Powder
- Unbreakable Chains
- Dismiss
- Master, Tell Me the Truth
- Forze dell’Oscurita
- No More Bugs!!
- Majestic Wings
- Dread of Night
- L’Eminenza Oscura
- Wave of Darkness / L’Impeto Oscuro
- Eye of the Storm
- Rise of the Union
- Forza Finale
- Edge of Existence
- Nachtflügel
Spirit Board
Spoiler Show
- Shadow (KINGDOM HEARTS) (Mr. Game & Watch x10 and Kirby x3, ★)
- Riku (Sora and Mario, ★★★)
- Kairi (Sora x3, ★★)
- Naminé (Rosalina & Luma, ★★)
- Lea (Roy, ★★)
- Marluxia (Corrin and Sheik, ★★★)
- Roxas (Sora, ★★★)
- Xion (Sora, ★★)
- Aqua (Sora, ★★★)
- Terra (Meta Knight, ★) -> Lingering Will (★★★★)
- Ventus (Sora, ★★)
- Young Xehanort (Ganondorf x13, ★★★) -> Master Xehanort (★★★★)
- Donald Duck & Goofy (Sora and Duck Hunt, ★★★★)
Classic Mode: World Tour
Spoiler Show
(fights characters from different 3rd party companies, almost like traveling to different video game worlds)
Round 1: Snake, Simon and Richter on Dracula's Castle (Vampire Killer)
Round 2: Sonic and Bayonetta on Green Hill Zone (Green Hill Zone)
Round 3: Mega Man, Ryu and Ken on Wily Castle Ω (Mega Man 2 Medley)
>This is a Stamina Battle where Sora fights one opponent at a time. Sora has 150HP while each of his opponents has 100HPRound 4: PAC-MAN on PAC-LAND (PAC-MAN'S PARK / BLOCK TOWN)
Round 5: Cloud (150HP) on Coliseum Ω (Fight On!)
Round 6: Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox and Pikachu (horde battle) on Mushroom Kingdom (Vim and Vigor)
Final Round: Master Hand and Crazy Hand on Station of Awakening Ω (The Encounter)
Mii Costumes
Spoiler Show
- Riku (Swordfighter)
- Kairi (Swordfighter)
- Black Coat (Brawler)
- Squall Leonhart (Sworfighter)
- Neku Sakuraba (Brawler)
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