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I think there are room enough for both gameplay styles to exist, as the older games always suggested and showed us.
It seems obvious, but since KH3 came out I'm kinda bothered by the fact there are a lot of people who would prefer they only stick to the KH1/2/3 playstyle - because it works and it is fun - and while yeah I agree it is, I don't want the deck system to go away anytime soon.
For ease of communication I'll be calling BBS/DDD/Re:Coded gameplay Deck system, and KH1/2/3 gameplay MP System.
Hence why, I'm here to say why I don't want the MP System to take over completely, I actually like the deck system as much as MP System - both are really fun, but they are a lot different and I think the deck system deserve some praise and love lately. Let's differenciate both and make the most conclusions out of their GOOD differences.
- Deck systems allow for a more varied combo with special attacks. You can stack and organize movements and magic attacks the way you want. Having a strong deck near the end game is SO SATISFYING. I remember handling and organizing what Deck Moves would came first and which would come second and third/etc. Combo-ing normal attacks with the deck attacks are really cool when you know your own deck, and it adds a good depth of strategy in the game. This is not something ou can do in the MP System. The only thing that resembles the Deck system in the MP system is the way KH3 handles the Situation Commands, but those are timed and and it depends on what you start the battle doing - you can't just cast Blizzaga+ at your first strike.
- The MP system tend to rely 100% on what magic will you cast, and once you've chosen that you'll probably run out of MP fast enough to not be able to combo that much. That adds a layer of difficulty, since you have to use the same progress bar for all your attacks. However, MP Systems don't use Movement Attacks, only magic. It didn't EVER have physical attacks as a choice for the player. The Deck system allows the player to make a list of moves - not only elemental magic attacks, but actual MOVE ATTACKS - like Sliding Dash, Ars Arcanum, Strike Raid, or a super special attack that can fill up 2 blocks from the player's list, like Meteor Showeror Balloonra (god bless game balancing).
- The Deck system is easier to navigate as a command menu than the MP System. The fact you can just add something on your Deck list makes it easier to do ANYTHING. Wanna put 5 curagas in a tough battle and spam the hell out of it? You can, but remember you won't have much attack commands later. Wanna focus on long-distance strategy using only elemental magic? You can, just remember to not stay close to the enemy. Want to Stack Magnet for attracting enemies, then Meteor Shower'ing them and Ars Arcanum later, one after the other and combo it? You can too.
No need to navigate through your Command menu like in the MP system - you want something, you add to the Deck list. Done it. You also don't have to think that much about how much MP you have left - only worry about each command's individual timed recovery.
- The deck system adds a layer of movement in the game itself - I remember playing DDD's bosses and there are a lot of them that goes away from you for attacking at a distance - however, if you use Sliding dash you can get closer almost immediatly. In the MP system you must require amost entirely on what abilities you have turned on in your Abilities menu.
- BBS's way of creating new attacks merging old ones were a really good choice. That's where the fun really strikes for me in this specific game. I loved merging moves to create new ones. I hope the next Deck system make this too - specially because you could for eg. add Fire to a Sliding Dash and make it elemental: Fire Dash. So good.
- The Deck system is the best option for a multiplayer PvP game. This is a wild one, but I think in the future events of Union X getting a remake, I'm hoping they use the Deck system and that they add a mutiplayer PvP mode where both players have access to the same 10 or so deck attacks - and before the battle, they have like, 1 minute to organize how they want their attacks to be in their decks. The MP System tend to have so many options and abilities that I don't think that'd quite work well on a multiplayer sphere. Because you use your MP bar to do almost everything, players would have too many options, If you press Summon or gets a Situation Command first, you'll probably win. Also, players would have diffrent abilities and shortcuts. It just wouldn't work...
Any thoughs? Do you disagree on any statement I made? Which of both play styles do you prefer as and why?
It seems obvious, but since KH3 came out I'm kinda bothered by the fact there are a lot of people who would prefer they only stick to the KH1/2/3 playstyle - because it works and it is fun - and while yeah I agree it is, I don't want the deck system to go away anytime soon.
For ease of communication I'll be calling BBS/DDD/Re:Coded gameplay Deck system, and KH1/2/3 gameplay MP System.
Hence why, I'm here to say why I don't want the MP System to take over completely, I actually like the deck system as much as MP System - both are really fun, but they are a lot different and I think the deck system deserve some praise and love lately. Let's differenciate both and make the most conclusions out of their GOOD differences.
- Deck systems allow for a more varied combo with special attacks. You can stack and organize movements and magic attacks the way you want. Having a strong deck near the end game is SO SATISFYING. I remember handling and organizing what Deck Moves would came first and which would come second and third/etc. Combo-ing normal attacks with the deck attacks are really cool when you know your own deck, and it adds a good depth of strategy in the game. This is not something ou can do in the MP System. The only thing that resembles the Deck system in the MP system is the way KH3 handles the Situation Commands, but those are timed and and it depends on what you start the battle doing - you can't just cast Blizzaga+ at your first strike.
- The MP system tend to rely 100% on what magic will you cast, and once you've chosen that you'll probably run out of MP fast enough to not be able to combo that much. That adds a layer of difficulty, since you have to use the same progress bar for all your attacks. However, MP Systems don't use Movement Attacks, only magic. It didn't EVER have physical attacks as a choice for the player. The Deck system allows the player to make a list of moves - not only elemental magic attacks, but actual MOVE ATTACKS - like Sliding Dash, Ars Arcanum, Strike Raid, or a super special attack that can fill up 2 blocks from the player's list, like Meteor Shower
- The Deck system is easier to navigate as a command menu than the MP System. The fact you can just add something on your Deck list makes it easier to do ANYTHING. Wanna put 5 curagas in a tough battle and spam the hell out of it? You can, but remember you won't have much attack commands later. Wanna focus on long-distance strategy using only elemental magic? You can, just remember to not stay close to the enemy. Want to Stack Magnet for attracting enemies, then Meteor Shower'ing them and Ars Arcanum later, one after the other and combo it? You can too.
No need to navigate through your Command menu like in the MP system - you want something, you add to the Deck list. Done it. You also don't have to think that much about how much MP you have left - only worry about each command's individual timed recovery.
- The deck system adds a layer of movement in the game itself - I remember playing DDD's bosses and there are a lot of them that goes away from you for attacking at a distance - however, if you use Sliding dash you can get closer almost immediatly. In the MP system you must require amost entirely on what abilities you have turned on in your Abilities menu.
- BBS's way of creating new attacks merging old ones were a really good choice. That's where the fun really strikes for me in this specific game. I loved merging moves to create new ones. I hope the next Deck system make this too - specially because you could for eg. add Fire to a Sliding Dash and make it elemental: Fire Dash. So good.
- The Deck system is the best option for a multiplayer PvP game. This is a wild one, but I think in the future events of Union X getting a remake, I'm hoping they use the Deck system and that they add a mutiplayer PvP mode where both players have access to the same 10 or so deck attacks - and before the battle, they have like, 1 minute to organize how they want their attacks to be in their decks. The MP System tend to have so many options and abilities that I don't think that'd quite work well on a multiplayer sphere. Because you use your MP bar to do almost everything, players would have too many options, If you press Summon or gets a Situation Command first, you'll probably win. Also, players would have diffrent abilities and shortcuts. It just wouldn't work...
Any thoughs? Do you disagree on any statement I made? Which of both play styles do you prefer as and why?
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