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I found KH2's opening to be kinda too long and took away replay value in fear of having to go through the process again(but personally I saved at many different points just in case). So if BBS can fix this problem I'll be happy.
Days opening was pretty crappy....(that includes the opening to the game, and the first few missions)....I liked the cinematic openings of KH1 and KH2....but the starting gameplay didnt thrill me at all....I just wanted to skip that so many times...just wanted to kick the crap out of Setzer...lol XP
so far Re:CoM had the best opening gameplay...i think.
so hopefully the opening will be cinematic like KH1 and KH2...since BbS was going to be called KH0, but you dont play as Sora...lol....and the opening gameplay I hope will be great...it better:31:
I just cant wait for this game to come out in the US.
If the OP means the beginning of the games, then I disagree. KH2's beginning (besides having to earn a crapload of munny) was the most emotionally moving part of almost any game I've ever played. I have to resist tearing up every time I play it, even though I now know what's coming.
But I agree with you about Days, however. I would also like to add CoM to the list of games with bad beginnings. It covered the battle mechanics WAAAAY too fast, and really, who reads the instruction manual?
BbS's beginning looks very interesting so far. It looks like it will have all the character bonding that I loved in KH2, but not the somewhat excessive 2-hour length.