Stirring the pot time: lately I've wondered if RE
DD on Wii U makes the most sense. It's certainly more plausible than KH3 on Wii U, at least DDD was originally on Nintendo hardware & it would make it easier to implement reality shifts on the gamepad.
Wanted features:
-Gamepad's touchscreen takes the place of 3DS' bottom screen.
-All abilities stay with the player when the party changes line-up.
-Keep drop meter but slow it down & disable it entirely on bossfights.
-Frollo, CLU, Monstro, TWEWY bossfights.
-Ursula, Giant Tyanto Rex, Beagle Boys, Spellican's bossrush, Chernabog, ABCN, & Ansem rematch portals (or at least a ton more save files).
-Donkey DE, seriously how did they not think to put those in Pleasure Island?
-Wild idea: co-op mode with 1 player using pro controller & TV, while the other plays on gamepad. In-game, the TV player is the "lucid" one, playing as whomever is the current character in rotation. The gamepad player's character is explained to be in a non-lucid dream-state, able to fight enemies but doesn't have a presence in cutscenes. The drop meter would still in effect so the players are swapping characters every 15 minutes or so.
However regardless of which platform it winds up on I simply can not imagine "cutscenes only" being an option & I'm shocked at how quick some people are to accept that possibility. The only reason Days & Coded aren't playable is because DS graphics were too low to make a direct HD conversion viable. DDD can just be a quick port like all HD ports. Plus DDD is a mainline game, it's too important to demote.