Inheritance, such an intriguing word isn’t it. Some people spend their entire lives building something, while others spend their lives waiting to take it from them. Then there are those lucky enough for such things to fall into their laps. But seldom does anyone realize that gifts almost always come with strings attached; whether such strings are ever given the proverbial tug is another story. But it should always be kept in mind that everything comes with a price.
Thirteen years ago, in a small Virginia town, a group of young children learned the price of adventure and the penalty of ignorance. During the summer break between 5th and 6th grade a group of friends spent their days exploring the ancient forest surrounding their home town. It was the normal summer pass time for the kids in their home town, more of a town tradition at this point. As they grew older children tended to venture a little deeper into the forest, walking in the foot steps of their parents, grand parents, and even their great-great grand parents. For this particular pack of would be adventures things were very different. Stumbling upon an ancient and gnarled looking oak tree, the children were astonished to discover a door carved of ivory set into the surface of the great oak. Within this door they discovered a place of wonder, magic, and legend. These children had inadvertently found the ancient home of one those ancient master’s of magic, the home of a long dead wizard. For weeks they returned to oak tree and its ivory door, exploring the mysterious rooms within the tree, reading through ancient tomes filled with writings they could not grasp, and freely playing with artifacts old as the forest around them. It was like a fantasy or a dream and like all dreams it had to end.
After weeks of reading the children decided to attempt some magic of their own. Disaster struck, they tapped a power beyond imagining and they paid the price for their games. That night two of them were ripped from this world, taken to a place beyond mortal knowledge and abandoned. Another child stared into the heart of magic and rewarded with a mind shattered like glass. The children paid a heavy price that day and when they returned home none spoke of what had occurred. When the search began for their missing friends they knew nobody would believe such a nightmarish story and so they lied about everything. Months passed and the missing children were never found. Eventually the town moved on, as did the group of friends.
Thirteen years have passed, but none have forgotten what occurred on that warm summer night. Now the friends reunite in memory of the lost, but thirteen years ago those children unknowingly ignited a terrible chain of events and released a great evil into this world. Today they bear the burden of responsibility, whether they like it or not.
Ok now that I’ve got that beast off my back I’ll explain the rules.
1. This Role play is a bit more mature than usual. I’m going to try to bring as much human emotion to it as possible. I want everyone to just enjoy themselves though. Be yourself and just give me the best effort you can.
2. Don’t power play or god mode.
3. We start off as basically normal people. So keep that in mind when writing your template. Just be average, normal, none of that outrageous raised in a hidden monastery by warrior monks.
4. Romance is allowed and encouraged, but keep it PG-13
5. Do not kill or manipulate another player’s character without that player’s express permission.
6. Post Guilty Conscience in your template if you’ve read and understand these rules.
7. Have fun or I’ll kill myself.
Template
Name:
Age: (23-24 only)
Gender:
Appearance:
Personality:
Bio:
Favorite Color:
Thirteen years ago, in a small Virginia town, a group of young children learned the price of adventure and the penalty of ignorance. During the summer break between 5th and 6th grade a group of friends spent their days exploring the ancient forest surrounding their home town. It was the normal summer pass time for the kids in their home town, more of a town tradition at this point. As they grew older children tended to venture a little deeper into the forest, walking in the foot steps of their parents, grand parents, and even their great-great grand parents. For this particular pack of would be adventures things were very different. Stumbling upon an ancient and gnarled looking oak tree, the children were astonished to discover a door carved of ivory set into the surface of the great oak. Within this door they discovered a place of wonder, magic, and legend. These children had inadvertently found the ancient home of one those ancient master’s of magic, the home of a long dead wizard. For weeks they returned to oak tree and its ivory door, exploring the mysterious rooms within the tree, reading through ancient tomes filled with writings they could not grasp, and freely playing with artifacts old as the forest around them. It was like a fantasy or a dream and like all dreams it had to end.
After weeks of reading the children decided to attempt some magic of their own. Disaster struck, they tapped a power beyond imagining and they paid the price for their games. That night two of them were ripped from this world, taken to a place beyond mortal knowledge and abandoned. Another child stared into the heart of magic and rewarded with a mind shattered like glass. The children paid a heavy price that day and when they returned home none spoke of what had occurred. When the search began for their missing friends they knew nobody would believe such a nightmarish story and so they lied about everything. Months passed and the missing children were never found. Eventually the town moved on, as did the group of friends.
Thirteen years have passed, but none have forgotten what occurred on that warm summer night. Now the friends reunite in memory of the lost, but thirteen years ago those children unknowingly ignited a terrible chain of events and released a great evil into this world. Today they bear the burden of responsibility, whether they like it or not.
Ok now that I’ve got that beast off my back I’ll explain the rules.
1. This Role play is a bit more mature than usual. I’m going to try to bring as much human emotion to it as possible. I want everyone to just enjoy themselves though. Be yourself and just give me the best effort you can.
2. Don’t power play or god mode.
3. We start off as basically normal people. So keep that in mind when writing your template. Just be average, normal, none of that outrageous raised in a hidden monastery by warrior monks.
4. Romance is allowed and encouraged, but keep it PG-13
5. Do not kill or manipulate another player’s character without that player’s express permission.
6. Post Guilty Conscience in your template if you’ve read and understand these rules.
7. Have fun or I’ll kill myself.
Template
Name:
Age: (23-24 only)
Gender:
Appearance:
Personality:
Bio:
Favorite Color: