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I thought it was to constricted too, mostly because in KH1 you usually had some sort of ledges leading to higher platforms. It's mostly in the height department that KH2 got shrunk down.probably cause I didn't think too much about explorability when the first one came out...but after playing several other games in between KH1 and KH2, KH2 just seemed a little constricted to me (couldn't think of another word..)
I know, right? It's like geez, we're not babies, and they don't have to hold our hands through the whole game (I mean c'mon, what was up with that info bar appearing before everything we did?)Yep. The easy difficulty was also the main problem, even on proud. Would have loved to play on Limit, but Square was mean to the US T_T
I didn't really mind the voices or the game difficulty so much, it was really the lack of plot and lack of Organization members that disappointed me. I mean, Organization XIII is supposed to be the main bosses, and yet we barely see them until the second half of the game and it's at that point when you meet Demyx in Hollow Bastion that I actually remembered who I was supposed to be fighting against. >:They need to find a happy medium.
I didn't mind how hard it was. I just hated Sora's voice- that was my main complaint.
I know what the hell was up with that? There was no reason to visit those planets except to increase the length of the game...wow, theres a lot of reasons the game was disappointing, yet I still like itWhat really gets to me is that the plot of the worlds wasn't connected to the overall plot, which KH1 did spectacularly.