I hope this isn't to much, but i would love to join! "Peace my shiny metal ass!"
Name: Hikari Naibu
Age: 21
Appearance:
(Original)
Thief
Virtua-Gunner
Neo-Warrior
Gender: Male
Birthplace: Mt. Gagazet. Lives in Calm Lands
Alignment: Good
Personality:
Hikari is a guy that is always smiling and seemingly full of energy and good luck. Even though he spends most of his weekdays repairing different machina for the commoners of the Calm Lands, in return they allow him to attend their events and play their games free of charge. He is a loving and generous guy that seemingly appeals to everybody and has no enemies. He is well known throughout the calm lands as a great asset, and known by the children as the Machina Enforcer, but this hero has a secret past that the people of the calm lands have luckily never questioned.
Weapons/Armour:
Thief: A blade that was made by the Ronso. If you ask them it is the perfect imitation of of Hikari's soul. Sharp, swift, unlikely to be broken, and crude. He wears one both of his legs.
Gunner: In pic
Warrior: This blade is admiral in size yet light in weight. It was given to him by the Neo-Warrior Dressphere. It grants him a large boost in strength and a minor boost in magic.
Magic/Abilities:
Thief:
Master Thief: Allows Hikari to steal rare items and weapons.
Sticky Fingers: Garuntees a steal of an item from a foe.
First Strike: Similar to haste, but only when he is attacking.
Cure
Virtua-Gunner:
Charged Shot: An energy shot is charged to maximum capacity, held for a desired time, and fired.
Burst Shot: The shot fired is bigger than a normal shot, and does critical damage. Can be charged.
Tableturner: If a foe tries to block this shot it does more damage. Can be charged.
Scattershot: Shoots several normal shots. First level charge shoots the shots widely, second level charge shoots them forward like a shotgun.
Scatterburst: Several critical shots are fired. Charge is same as scattershot.
Target MP: Can deplete the foe's magic.
Cosmic Wave: A shot that fires in the form of a constant wave. It does minor damage upon impact, but hits multiple times when a foe is directly caught in the beam, easily making this one of his more devastating attacks. Can be charged.
Psycho-Bomb: A bomb that does damage to an enemy disregarding magic or physical nullification. Can't be charged
Express: Accuracy and Agility are increased by an average boost, and haste is placed on the person targeted.
Excellence: The target chosen is invincible for a brief moment. After the few seconds of heightened defense, necessary for the ability to completely fade, Hikari is returned to his Thief form and restricted from changing spheres for a while.
Time Trip: Time is slowed for everybody visible to Hikari, Hikari himself, and Hikari is able to stack an unsuppressed amount of techniques on top of each other. This last very briefly, then sends him back to Thief form, unable to change dresspheres for a while.
Neo-Warrior:
Sentinel: Increase defense.
Flametounge: Add fire to his attacks. This element may cause burns on his enemy, or cause the point of contact to ignite when stacked to max capacity. Max lvl 4
Thunder Blade: Add lightning to his attacks. This element may numb his enemy, or stun them on contact when stacked to max capacity. Max Lvl 4
Demi-Sword: Add gravity to his attacks. This attack pulls his enemies towards his sword, or surrounding objects as well when stacked to max capacity. Max Lvl 4
Excalibur: Add holy to his attacks. This attack may blind foes when stacked to max capacity. Max lvl 4
Release: Fires the elemental contents of his sword in a air slice.
Armor Break: Lowers opponents defense on contact.
Mental Break: Lowers opponents magical resistance on contact.
Assault: Cast Shell, Haste, and Protect on himself and his companions. Raises defense, magical resistance, and speed.
Mazer Eye: A beam is shot from his glowing eyes.
Teleportation: Hikari is teleported behind his opponent and briefly rendered unable to use any skills after the technique.
Overdrive:
Hikari raise his fist and screams, "For a land of peace and light!" He changes to his Neo-Warrior dress phere and turns the pentagon on his sword upside down. This throws his dresspheres into overdrive mode causing him to have no limit to how many techniques he can use and his buffs from the last dressphere to be kept after switching spheres. He takes a stance and applies every buff to himself in one moment, then he stacks his elemental attributes to lvl 4. He teleports behind his enemy and does a 5 hit combo, ending by sending his foe into the air. He sends off every elemental attribute on his sword one by one, starting from Gravity, lightning, fire, then holy. He shoots a Mazer beam at them and teleports behind them while the laser is striking them. Directly after the laser hits he knocks his foe towards the ground and changes into his Virtua-Gunner sphere. He cast Time-Trip before they hit the ground, activates Express, combines burst shot, Cosmic Wave, and Tableturner, and charges the shot before firing his final attack. He throws a Psycho Bomb and follows by releasing the charged shot. Hikari takes damage from his Overdrive due to the immense amount of power being used at once. This attack fries his two spheres and leaves him with only his Thief sphere.
Biography:
Hikari was born on Mt. Gagazet. His parents where Al Bhed wanderers, that where searching the lands of Spira for ancient spheres. All they cared for was power and wealth. They unreadily found themselves giving birth to a son 4 months before his due time. The Ronso had already decided that Hikari's parents were not granted passage through their village, but since the occasion was the birth of a child, the Ronso found compassion in their hearts and allowed it. Once Hikari was born, his parents left him in the Ronso village, continued to the Zanarkand ruins, and only left hima broken sphere. The Ronso had originally planned to leave the human child in the cold to die, but a Ronso villager had just given birth to a Ronso child and decided that they would raise him until his parents returned.
After a decade had passed, the Ronso had decided that it was safe to say that his parents weren't returning. They told Hikari the truth about his birth and the possible fate about his parents. Hikari didn't take a liking to this and begged the rest of the Ronso village to train him so that he could go to the ruins himself. The Ronso refused to and Hikari became an enraged adolescent burried with his obsession to fix the sphere left. The Ronso family he was staying with began to face issues with the rest of the village, due to Hikari stealing their technology and reforming it into things for him to use and bring on his upcoming journey. Though the Ronso grew tired of him, the head of the village saw something else. A lost child trying to get back to his parents without the help of those he considered to be his family. Upon noticing this, the leader urged the village to help Hikari.
By 16 Hikari was at the bottom of his class. Though the other hunters where trained a few years more than him, he lacked the natural Ronso abilities that make a Ronso a great warrior. The other aspiring warriors joked on him for making weak technology that could not even stand one blow from a Ronso, and in turn would begin to talk about his choice of weapon. "Something as small as a dagger should not be the focus of a Ronso warrior!" Is what he continuously heard. This drove him to strive harder, boosting his stamina and his intellectual and physical prowess. Eventually Hikari was rivaling the top 4 Ronso in his class. Out of respect, and the order of the Ronso Leader, the top rising Ronso at that time made Hikari a dagger to better fit him in combat against his colleagues. This was the first step towards Hikari's shift in personality.
At 18 Hikari and the top 4 Ronso where considered to all be even in prowess. Each one had their own specialty, but one had to be labeled the best. Hikari defeated all his colleagues and was presented with the opportunity to fight agains the top Ronso. Ironically this Ronso was also the Ronso that he was raised with. The Ronso was named Lokire. Lokire was furious from the pain caused by Hikari's actions. This battle lasted a day and a half, before a decision was made. The fire that burned inside of the two aspiring students could not be bested by the other, and in turn where considered equal. The machina Rebel who tore all Ronso tradition to shreds and the Golden Ronso drove mad from despair, but they were going to settle their fight.
Hikari felt he was ready to go to Zanarkand and find his parents, but Lokire would not allow him. On that same day, his parents came back. They had been lost inside the ruins defeating monster after monster, feasting off what they killed, and their only drive the whole time was getting to see the face of their son. They had lost track of time completely, and spent the last year simply crossing the terrain. They had brought back 2 spheres that resembled the same sphere they left him to fix. They where simple Warrior and Gunner spheres that needed a little tweaking, but besides that they were perfect. After receiving the spheres Hikari held a huge party for his parents. Unfortunately, they fell ill, due to the fierce climate change, days after and passed away. Hikari was sent into an emotional meltdown. He had finally fixed the sphere they left him, through looking at the new ones, and also found a sphere containing 2 sets of memory on it.
The memory had stated that by using those spheres he could make it through the ruins himself and reach what they thought was worthy enough to die for. They were some odd spheres that they feel were experimental spheres from the old thriving city Zanarkand. His parents mentioned that he would need to have the one they left him fixed, so Hikari began his journey again. Lokire thought this was another act of rage and tried to stop him. With both of them refusing to back down, Lokire decided that it was the day that they will see who is better. Lokire also revealed that he was holding back. This battle shook the mountains, but in the end the still could not settle their dispute. Hikari then ask Lokire to join him for his glorious cause. Lokire decided that would be the only way. They reached the Ruins and obtained the 2 spheres. The odd thing was that they were just covers.
Inside the Room where 4 sphere like objects. A warrior and Gunner class sphere, and 2 covers labeled Neo boost and Virtua boost. Hikari gave the two ordinary looking spheres to Lokire, while taking the film like covers and applying them to the 2 spheres his parents presented him. Amazed by the results Hikari knew that he would need to do more than stay bottled up in a Ronso village for the rest of his life. Hikari and Lokire returned to the village and Hikari decided that this would be good-by. He promised Lokire that the next time they met the duel would be settled, and Lokire agreed. Hikari was determined to change his life around, so he went to the Ronso Leader and told him about what happened. Upon finishing his story, Hikari continued to say that he was leaving, until his journey brought him back. The Leader gave Hikari his blessing, and Hikari moved to the calms lands.
Hikari has stayed in the calm lands for nearly 3 years now. Upon arrival he had no clout to sustain himself. He quickly gained an infamous status by repairing various things that the people of the calm lands had needed. They spoke as if machina was new to them, so Hikari found it to be beneficial to aid them. Hikari did his duty free of charge, only asking that those who needed his help supported him in his endeavors and allowed him to be amongst them in peace. The habitants of the calm Lands found this quite noble of him and have allowed him to use their games in order to better his skills with the spheres he was given. Naturally he seemed to just fit in. As one of the few Al Bhed in the area, he was put in a class of few. A class of social acceptance that not many had in the calm lands, but none the less he has been able to sustain a living there for coming up to 3 years.
Theme/Battle Song:
Theme:
Spira Unplugged
Battle Theme:
Blitz Off