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Final Fantasy VII Remake Megathread - Intergrade, Rebirth, Reunion and more



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Chaser

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It looks absolutely incredible. Can't believe they've knocked this out in 4 years.
 
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Since we'll be going to Cosmo Canyon, I really hope they redo the theme. The version from the original game is one of the greatest pieces of music ever composed for a video game (in my opinion) but the Remake version... absolutely terrible, I don't know what they were thinking with that atrocity.
 

KeybladeLordSora

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Since we'll be going to Cosmo Canyon, I really hope they redo the theme. The version from the original game is one of the greatest pieces of music ever composed for a video game (in my opinion) but the Remake version... absolutely terrible, I don't know what they were thinking with that atrocity.
I mean, the one in Remake isn't the one they're actually gonna use. It was just for the jukebox.
 

Luminary

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Media and influencer reactions to the demos are dropping as well as dev interviews! The Materia Keeper/Guardian looks great and fits in perfect for the part of the flashback where they moved it. I do wonder if we’ll still see Sephiroth one shot a dragon if this will replace that. And what will we encounter when going to Mt. Nibel later in the game since Materia Keeper was the only boss in that area before?


Nomura confirms Vincent will not be playable and will be an assist only character. Cid should be the same way. I get it would be challenging to introduce two new playable characters into the gameplay mix that late into the game and they need to save something for Part 3.

Game will be around 150 GB. For reference, Intergrade was 81 GB.

No stats, Materia, etc. carry over from Remake, but you will get a bonus summon to start if you have Remake’s save data.

We can SWIM! Nearly unheard of in an FF game.


Full demo footage, some narration at the start but then just pure gameplay.

Some things I noticed:

- Sephiroth is fully playable rather than simply being an assist character.
- One critique is the shadows in some places are too dark. Hoping this gets adjusted before release.
- There are materia that give you access to two separate magic spells, saving materia slot space.
- The open zones have special combat challenges. There’s also a new AI called MAI that will tell you about the creatures you encounter for these.
- You can pet the Chocobo chicks! They lead you to Chocobo Stops for fast travel.
- You can customize your Chocobo at ranches.
- You hop on your Chocobo automatically when you approach it, so no waiting for a button prompt to appear!
- There will be a new crafting system for items.
- Everyone accompanies you in the overworld. You’ll be able to freely set up your party in the final game.
 
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Luminary

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At the stage show, they showed gameplay footage for the Kalm/Chocobo Ranch areas. There’s a lot of freedom with exploration as you can climb onto rocks, swim, etc. Fast travel is really snappy.

Chadley gives you the scanner that will basically read a Pokédex entry on enemies you scan with it. He also has a mission for Cloud to turn on old communication towers across the world map similar to the towers in BOTW and TOTK. The towers do look varied somewhat in design, so maybe some will have challenges to turn them on like in the aforementioned games.

There will also be a card game called Queen’s Blood that will have its own narrative, a new spin on the Mog House mini game, and a piano mini game where you can freestyle or play along with songs in a rhythm game format. There’s also some Chocobo time trial courses (distinct from the races that’ll be in the Gold Saucer.)

Everything looks amazing and there’s clearly been so much love poured into this game. They are really raising the bar for the FF series with this.
 

Luminary

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Here’s an English run through of the Grasslands demo.


The game is nearly completed, I imagine development of Part 3 will pick up pretty quickly and we could see it in time for the 30th anniversary in early 2027.

EDIT: Seems like the English grasslands footage is being taken down. You can probably find it on your own by searching. I’m guessing because they’re using clips of it on the English socials and they don’t want anyone to steal their thunder.
 
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Luminary

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A Steam port for Ever Crisis was just announced, so there's a good chance that Missing Link will head to PC as well.

This makes me wonder if the Union Cross PC version that was leaked will be a straight port of the mobile version or a remake. If it is still being worked on that is.

Only thing with Missing Link is that the gameplay relies a lot on GPS and movement. Would it work with Steam devices? I’m guessing they’d need to rework mechanics.
 
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