- Jun 23, 2017
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PS4 version is twice the size because the PS5 version takes advantage of Kraken compressionThere are a lot of gameplay now about crisis core and I am impressed by the overall graphics quality. Fun fact, they use raytracing a lot on PS5. It even has more raytracing than Intergrade. In the streets of Midgar, you can see the proper reflection while on remake it was a placeholder texture. For the ps4, it's regular textures so that might explain why ps4 version is twice the size of ps5 one.
Agreed, he sounds a bit too sound of himself. Rick Gomez added much more depth in my opinion.The cast has been great barring Zack’s VA. Even without comparing it to Rick Gomez, his voice and acting isn’t cutting it for me.
I did like his delivery on a new line added to a cutscene. It’s during a phone call with Sephiroth in chapter…. 3? I think?The cast has been great barring Zack’s VA. Even without comparing it to Rick Gomez, his voice and acting isn’t cutting it for me.
Yes the CG were already in the psp version. They used AI algorithms to improve their quality and sometimes it shows but overall, they did a pretty good job.Currently playing CC and I really like the gameplay and the story. I also like the graphics, although Sephiroth looks really strange sometimes. His hair doesn’t look right.
What impressed me the most: the CG cutscenes! Especially the fighting scene between Sephiroth, Genesis and Angeal un Chapter 3 or 4. And there also plenty of CG cutscenes! I was wondering if these were already in the PSP version?
Right now, I’m playing chapter 6 or 7 and I’m having a really good time.