Final Fantasy VII : After Crisis [OOC + SignUps]



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Eva

~ ♥~ Grand Summoner~ ♥~
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"And then, it came -- the chosen day. In the end, the planet itself had to make the battles stop for good. The planet used the Lifestream as a weapon, and when it burst out of the earth ... all the fighting, all the grief and sadness ... everything was washed away."

It was, simply put, not enough. Despite the planet's power, the Lifestream could not support Holy, and thus Meteor crashed into Midgar. The result was too sad to recount; many could see the immense explosion that followed, the planet itself quaking from the impact. While Meteor did not destroy the planet as intended, it achieved one goal--the planet was wounded. In an attempt to compensate for its wound, the planet retracted its Mako springs, and most Natural Materia ceceeded back to its origin. There was nothing left of Midgar, or the surrounding area. It was as if someone had simply swept the city away.

The Lifestream's energy that had erupted was quickly taken by Sephiroth, who used its power to essentially revive his 'mother', Jenova. With her revived, Sephiroth placed her in the Northern Crater, where she would begin her annihilation of the human race while taking Mako from the Lifestream. As the process of killing the planet would take time, Sephiroth situated himself in the remains of Midgar and erected an empire, where he would draw attention to himself so that Jenova could continue in peace. Many tried to fight him, but to no avail; he had essentially achieved his goal in becoming a god, and the people feared him.

The rest of the planet was no better; Mako Reactors could no longer pull the Mako from the planet, people panicked as villages were ravaged for food and resources, and true chaos enveloped everyone. There was no hope: the bad guys had won, heroes had died, and all was lost. To compound the hopelessness of the situation, shortly after a disease called Geostigma crippled the population even further. While a cure was searched for, the effects varied and the ending result fatal, with victims in the thousands claimed after only a few months.

Shinra stepped in, and after forming an alliance with Wutai, they began to rebuild the population. As the hero who had died was believed to be a SOLDIER, Shinra used that information to gain the people's trust, and it worked. They situated their headquarters in Nibelhiem and worked quickly; making sure people had shelter, defended the towns from the increased amount of monsters, searched for a cure to the epidemic, and found alternate fuel sources. Efforts were made first into the people's safety, and once that was done, then came time to focus on the counterattack.

It has been five years since the day dubbed Meteorfall. While things seem calm on the surface, beneath the planet itself has acted. The Lifestream has sent out its cries of despair to its first people, the Ancients--the Cetra. However, no pureblooded Cetra remain--instead, their predecessors, a select few whose blood carries the diluted Cetra blood of ages past, are the only ones who could listen. Their tainted blood blocks their ears from hearing the Lifestream's pleads. Because of this, the Lifestream sent those with the most Cetra blood in them materia. This materia, dubbed Cetra Materia, is unique to each individual, every one possessing strange powers unseen in regular materia. Ordinary people cannot use it, and despite their unique qualities anyone with Cetra blood can use them. The Cetra Materia is the planet's last hope, as well as its last chance to save everyone before it is too late.


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Rules

1 KH Standard [No PP, No GM (unless minor to continue), etc].

2 No fighting, whining, bitching, moaning or griping. Proper grammar and spelling is a must. If you act like a child, I will treat you as such. I will not tolerate any bullying or acts of bad behavior; you will be warned once due to my generous personality, the next time you will be kicked out.

3 I have the right to accept and reject any character, as well as deem what is acceptable and unacceptable, assume what is considered reasonable, and have the so called 'authority' to call you out on your bullshit. :3 This is a continuation of the original game, completely ignoring Advent Children and Dirge of Cerberus. I want to see unique and awesome characters. Whatever canon characters are around are NPCs unless otherwise noted.

4 Play out fights to the best of your abilities; losing is not the end of the world. Should there be a tie/stalemate and neither roleplayer willing to budge, I will personally step in and decide for you. This also corollates to rule number two. Fighting is a given in the world of FF, and as such it's boring to block everything and be super invincible. You will not be considered 'cool', you'll look stupid and boring. On that note and on the other hand, avoid dragging out battles for too long; ten pages' worth of you in a battle with the other guy is utterly ridiculous if it isn't against Sephiroth.

5 Posting requirements are as this: should you be somewhat uninvolved, maybe wandering around, or a conflict is resolved, once a week is minumum. Should you be currently engaged with another character, you are to post as soon as possible to avoid locking anyone in any one place. To avoid locking people, if after one week you have not responded, I will grant the other person the ability to Power Play your character to get things moving. On that note, if you are 'stuck' and don't know what to do, state so. I will give you something to do, even if it's minor just so that you can at least post.

6 Characters talk to everyone; establish those friendships, rivalries, love interests, bitter nemesis--everyone getting along all lovey-dovery is not only unrealistic, but complete BS considering we don't even all get along in our own lives. Cursing is allowed, and those romance scenes shouldn't get too steamy, if you catch my drift.

7 Let's all get along, have fun, and kick some Sephy butt. Acknowledge your acceptance of these rules by putting a quote from your character at the top of your template. <3

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Eva

~ &#9829;~ Grand Summoner~ &#9829;~
Joined
Jan 3, 2006
Messages
7,400
Location
Racing chocobos ~
  • Final Fantasy X/X-2 HD Remaster
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  • Final Fantasy XIV: A Realm Reborn
  • Alter Ego
Character Roster [In Progress] [Please note this does not mean your character is accepted. This is including myself (as much sense as that makes), this acknowledges that I have looked over your character. Reviews will be given shortly.]
[TABLE]Character|Faction|Cetra Materia|Roleplayer|Complete?
Nirai|Turks|Torrent|Mistearea| Yes
Yurick Eria|AVALANCHE|Covering Wall|Mistearea| Yes
Mercy|AVALANCHE|Cloak|KitKat| Yes
Absolon Mercator|Deepground|Bahamut Soul|Tavishmithos| Yes
Kalem Hollander|Deepground|Godhand|King Naruto| No
Odesza Reyes|AVALANCHE|Currents of Life|Artemis| Yes
A.C.U. 02 "Roma"|Deepground|Mythologia's End|Sean| Yes
Nia Kesia|?|Eyes of the Goddess|Eva| Yes
Princess Bianca Eria|AVALANCHE|Platform|Eva| Yes
Lorelai Charlotte|Turks|Trinity Limit|Eva| Yes
Vexil|Deepground|Mantle of Aegis|Piercing Light| Yes
?|?|?|Lumine| No
Tyzera Zhen Mercator|Reunion|Alexander Soul|Tavishmithos| Yes
Lilith Melodos|Reunion|Wrath of Asmodeus|Artemis| Yes
Bryn Dural|Deepground|Dragoon’s Inheritance|Kazem| Yes
Nen "Alphard" Lucia|Reunion|Vanity of Augustus|Kid A| Yes
Ariana "Jihad" Lafayette|Reunion|The Greed of Alexander|Kid A| Yes
[/table]
 
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Mistearea

Fear the Mist
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Shifting through the spaces like only Mist can.
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KingdomKey

The Traveler
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  • Retired Staff
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Definitely reserving a spot and will have a template up sometime tonight or tomorrow at the latest. C:

Edit!

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Hazen Gregory

doWnloAd ProgoNOSKES 99% cOMplETeD
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  • 15th Anniversary
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"If it weren't for all this control of ours I bet Kalem and I would be trolling Reuinion right now. I mean Uber Dragon Mage+Supreme Dark Knight=Win!!! They should just make us Soldier Superior Class."

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King Naruto

Retired (for now)
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Creating bonds to save our world and bring peace
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“I have lived and fought through many wars... and witnessed their results. The foulest of all, being how they sever the bonds that unite us. It is time I changed that. I stand unarmed, to offer a challenge! So that we, from here forth, MAY NEVER AGAIN FIGHT OUR BROTHERS!!!”

Name:
Kalem Hollander

Age:
22

Personality:

Kalem has grown up to be a very calm, confident and self-assured person. He is not an aggressive individual and does not seek to harm others without a good reason. As a result, he is normally defensive during confrontations. He holds friendship and bonds in very high regard and pities those who do not understand the importance of these concepts. He is also very perceptive and is always amongst the first to sense when he or his teammates are in trouble. In such situations he is not above asking for help and is open to forging brief alliances with enemies or rivals for survival. This stems from his belief that it is better to live to fight another day than to let your stubbornness kill you today. He is also very charismatic and is a skilled orator. As such he is also reasonably skilled in diplomacy and can often talk people into doing things they were initially reluctant to do. He is normally polite and respectful to others and treats others with the appropriate degree of respect. He also a forgiving person and expects the best of everyone he meets. As such the first impressions that he makes about others are not biased due to hatred or arrogance.

Appearance:
The Knight of Shinra

His Silver Metal Gauntlets

Arm Tattoo

Kalem's physique is exceptional. He is noted for a rather lean abdomen, but highly muscular and toned, which he isn't afraid to - though unintentionally - flaunt. Furthermore; his arms and legs are also very muscular, as a result of extreme training on his part. Most of the time, relatively loose clothes on normal people would become tighter on him because of his muscular definition. Finally, the last feature of his natural body that is worth noting is the large tattoo that is on his left arm, which takes up the entirety of the arm. He appears to have had it for a significant period of time.

Weapon:

Metal Gauntlets - Kalem has two metal gauntlet that were created for him upon his induction into SOLDIER. The quality of the metal is nothing special but just so happens to be quite tough. Anything special about these gauntlet does not exist besides style and protection.

LightBringer - As one would expect a knight to wield a sword, Cid has a blade that is golden in the middle with silver edges. Its hilt is covered in red bandages and has an odd sort of "ring" right above to the hand guard. Magic effortlessly flows within it causing the metal to gain a considerably leap in strength. The compatibility of the magic and blade give it an untold force, slicing through various metals with ease and tearing apart magical forces to an extent. LightBringer shares a special link with Cid and grows stronger along with him - the blade leeching off of his mana reserves in order to grow in power,

A key trait of LightBringer is it's ability to absorb forces of darkness, manifesting it to light for his weaponry, bearing the power to use this light for various means. Using it to increase the cutting and piercing power in his weapon itself, or channeling into it's wielder, absorbing into them: granting them more mana and providing light healing to his injuries. One of the key traits of the Shadow Absorption is that it can absorb abilities such as Gravity, taking away it's power and drastically increasing it's own uses. Lest it be known that Light Bringer cannot enhance itself off of Cid's own magic but, it can return his mana to him.


Cetra Materia:

Dark Knight - A Dark Knight is a Knight that has given up his honor in return for dark powers that use his own life to destroy his opponent.. The Cetra whose soul is within Kalem’s materia was once a man who practiced the arts of a Dark Knight to such a degree that his power was feared amongst all Cetra. This knowledge and power has been passed down to Kalem, who’s body can harness the abilities of a Dark Knight. His body takes in training and learns Dark Knight abilities at an accelerated pace. The symbol of the Dark Knight now branded on Kalem's left arm.

Warp: Rather than being an ability in and of itself, Warp is a spell taught to every single Dark Knight initiate during the early years of their training; and from then on they refine it. When a Dark Knight uses Warp it instantly vanishes in a puff of black smoke, before quickly reappearing at to any desired spot within range. The movement is very quick; and the spell is highly unsettling, to the degree that only the most seasoned and experienced Dark Knights can follow up their warp-movement with an attack, much less another spell or ability.

Darkness: The trademark ability of all Dark Knights is referred to with many names, Soul Eater, Shadow Wave; but by far the most common is simply Darkness; and it sums up the effects of this technique perfectly. Unlike most other supernatural abilities, this ability does not draw upon mana for power, but instead saps its users life-force in direct proportion to the intensity of the effect. When invoked, the power takes the form of a cold, cloying miasma of greasy darkness that emanates outwards from the Dark Blade of Knight in a powerful wave of twisted energy, anyone hit by this wave of shadows are instantly subjected to acute weakness, sickness and - due to the cold, unforgiving nature of the technique, powerful cold damage, which in turn can lead to frostbite.

Drain: A spell that conjures the forces of Elder Magic in order to sap an enemy's very life-force and replenish Kalem's own. It is an advanced spell which takes a significant amount of time to competently cast. Kalem is known to have grasped the foundations of the spell, and is beginning towards its mastery.

Delay Buster: One of the finest of his techniques, and one that is commonly mistaken for Time Magic. It lets Kalem charge his sword, filling it with an mana that infects an enemy once hitting them. This mana-virus will impede the natural production of abilities, inhibiting them from casting a spell or using any ability for the next ten-twenty seconds (varying on how strong his foe is). Used in a pinch situation, many find themselves distraught and panicking, further increasing the Delay to it's max duration. This enables a window in which the Knight of Shinra can use to take, shutting down his enemies hard.

Thunder Strike: Kalem infuses his sword with the might of Thunder Magic, increasing the length of the blade as well. When making impact, the electrically charged weapon will send a shockwave of nerve-wracking pain enters the enemies body, rioting within them and destroying them. Thunder Strike is particularly strong against water based opponents.

Fire Strike: Now done with the element of fire, heated to where it could cut through solid steel with ease. Dangerous amounts of fire energy is wielded to annihilate an enemy. With such fervor, the strike can destroy an entire machine, carving it in half. With anything less then a superb defense, the strike will burn through the armor and resistances, and destroy those within.

Materia:

Sense - Kalem can gain information about a person through intrinsic knowledge, as in it just "comes to" his mind when activated. This can only be used upon people, allowing Kalem to know one’s vitality, Mana level, and any weaknesses they may possess when pertaining to his own abilities. There is a magical block that resonates from the materia that makes Kalem unable to remember any information he learned from Sense if he attempts to rely this information to other people.

Innate Abilities:


Expert Swordsmanship Specialist: Kalem is a swordsman of masterful caliber despite not being "classified" as a master. He has the skills needed to keep up with most high-leveled swordsman, at the least in the terms of sheer skill. Yet it is his slightly lacking physical abilities that bring him down. Regardless, Kalem style is an agile and very active style. He doesn't use an aerial-oriented style, but rather simply moves as a snake would through the ground. Mimicking an opponent's moves with his own, he parries and counters, twisting and turning, he uses his powerful swords in battle with expert skill. Although his skill is truly very high, he has a single flaw, which is inexperience. He is unable to keep up with swordsman who have been fighting for years on-end, considering the amount of experience a masterful swordsman possesses, they are able to alter their movements in only a moment, causing a disruption in Kalem's own movements, thus, preventing him from being able to defeat them. Regardless, his skill in swordsmanship has high expectation.

Superhuman Strength - Kalem's strength is one to be noted. He is able to catch strikes from officers of a much larger stature, and throw them away, all with a single hand. His sword strikes can cause even steel structures to be broken down (this is coupled with the strength of his blade). He is also able to create minor shock waves when slicing the air, another indication of his strength

Superhuman Speed and Agility: Kalem is in possession of a naturally lithe frame. Making him perfect for maneuvering through small areas of space at high speeds, and his high leg strength gives him the ability to use acrobatics without much effort. He is also shown to use this speed and agility very effectively in combat and the usage of his own fighting style, making for a deadly combination.

Faction: DeepGround SOLDIER 1st Class

History: [Mainly, what were you doing on Meteorfall and what have you done since then?]

Theme:
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Trivia:

Kalem possesses Geo-Stigma. A noticeable change is on the back of Kalem's hand.
 
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Artemis

For the glory of the hunt
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Sean

Ehhhhhh
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  • Kingdom Hearts 3D: Dream Drop Distance
*blows dust, cobwebs and bread crumbs off of keyboard*

Sup?

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Artemis

For the glory of the hunt
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Absolon knows that many girls are a sucker for a nice ass which is exactly why his is flawless, muscled and juicy. The cleft of Absolon’s back tapers directly down to his more than luscious booty. These days people have all types of names for a nice backside but he prefers the term, “cake.” Further down this man has a strong, sturdy set of legs with rock solid thighs that can only be assumed are due to the regimen he employs to keep his ass plump not to mention him being able to manipulate things.
I lold XD
Is Absolon supposed to be a sex god?
 

Eva

~ &#9829;~ Grand Summoner~ &#9829;~
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Eva

~ &#9829;~ Grand Summoner~ &#9829;~
Joined
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Messages
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Location
Racing chocobos ~
  • Final Fantasy X/X-2 HD Remaster
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  • Final Fantasy XIV: A Realm Reborn
  • Alter Ego
Review Time Guys:

Everyone that is done is accepted. Everyone else needs to hurry up and finish.

/ best review ever
 
Joined
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"Life is much like chess you know? So tell me, are you a knight, or are you a pawn?"

Name: Vexil
Age: 22

Personality: Vexil is a young man who is hard to figure out, even though it's quite easy for him to figure 'you' out. He likes to put on airs, and appeal to one's personality, because of this it's hard to tell when he's being sincere. Yet, because of his charm and his honest nature he is a reliable ally. He acts as though he cares about people's feelings, and he does, however he's capable of pulling on one's weaknesses and driving them over the edge without a hint of remorse. He believes firmly in his ideals, and more often than not he will go to extremes to fulfill them.

His mannerisms can be very straight forward and brutally honest, if he sees someone acting out of line he will call them out on it. To him beating around the bush only breeds discontent and does nothing to help. His line of work often puts in dangerous situations, though he hardly ever kills. It should be noted however, that he has no problem inflicting pain. He simply believes death to be an off putting solution to problems. He'll help out a friend in need, yet screw anyone else over in the blink of an eye. If you don't mean much to him, then you'll find out in the worst way possible. It's a lost cause trying to figure him out, though you can take solace in the fact that he never lies. If it comes out of his mouth, you can bet that it's 100% the truth as he sees it.

Appearance: Vexil is of a fairly above average height, 6'2 from head to toe to be precise. He has a head of onyx hair, six inches in length and styled solely by how it looks after a nights rest. This messy hair is hardly ever seen however, as Vexil wears a white fedora at seemingly all times. His skin is a dark peach color, showing signs of what looks like a light tan. He has thin slanted eyebrows, which in concert with his narrow icy blue eyes gives him a cunning visage. He has a sharp shaped face, just ever so slightly edged around his jaw line. His physique is fairly athletic, he maintains a slim toned body fit for long sprints or strenuous activity.

He tends to wear a black trench coat.

Weapon: Orochi: A unique weapon reminiscent of a Kusarigama. It possesses no handle, and is composed of a curved blade attached to a cylindrical segmented chain. The chain can extend up to 50 feet, as the segments are capable of stretching in a manner similar to rubber.

Cetra Materia: Mantle of Aegis - The Mantle of Aegis forms a magical cloak around Vexil. The cloak is transparent, and shines with a pale light that leaves a trail of smoky luminescence in it's 20 foot wake. The cloak has multiple functions and properties, most protective in nature, with a secondary focus in offense. The surface of the cloak has a nullifying effect on any form of magic, allowing Vexil to shield himself from most forms of direct magic attacks. Indirect magic may still get through the Aegis, however most of it's effect would be buffered. Vexil must move the mantle via telekinetic control to block direct magic attacks, as such, the mantle is not a perfect defense. The cloak's other function is the ability to morph into various shapes. Mostly, it transforms into different weapons for Vexil to use in battle, though the utilities are near limitless in theory.

Materia: Contain, and through it, Freeze, Break, Tornado, and Flare.

Innate Abilities: Vexil is a highly agile fighter, able to quickly move about the battlefield with little difficulty. This allows him to easily react to opponents attacks and execute deadly counters. He is trained in many martial arts, and can switch his style to accommodate accordingly. Vexil is also adept at formulating battle strategies, even in the midst of combat.

Faction: Deepground

History: Vexil has been with Wutai for as long as he could remember. His 'job' is to act on the behalf of Wutai, therefore, he is now under the command of Deepground. He is not entirely alright with this. Regardless, he has been undertaking solo missions given to him from Deepground, and it was on one of these missions that he discovered his Cetra Materia. This changed everything to him, for before he lacked the one thing he needed to change things. Power.

Theme: will add later
Trivia: N/A
 
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Lumine

褪せる
Joined
Mar 19, 2009
Messages
1,471
  • 15th Anniversary
  • Nothing's Like Before
  • 2013 Roleplaying Awards
  • Alter Ego


Will get to work on that temp. wholeheartedly, once I put up my post in Solace =)
 

Eva

~ &#9829;~ Grand Summoner~ &#9829;~
Joined
Jan 3, 2006
Messages
7,400
Location
Racing chocobos ~
  • Final Fantasy X/X-2 HD Remaster
  • Tomb Raider
  • Final Fantasy XIV: A Realm Reborn
  • Alter Ego
*flips a desk over*

I SWEAR IF I SEE ANOTHER WIP I WILL FLIP MY SHIT.

And nice to see you, Lumi <3
 
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