hey guys, i had no idea where to start this thread- i hope this is the right place!
i study architecture, and i'm really into the idea of how video game worlds are designed. kingdom hearts has some great world designs that combine style/emotion with exploration and really fit into the plot- like Traverse Town itself look mismatched, like a bunch of broken worlds came together into one place, and it felt lonely, like a refuge for people whose worlds disappeared should. KH I's Hollow Bastion was a treat to explore, I still love replaying the game just to try and find all the nooks and crannies there- and it was so gorgeous! BBS overall did a great job in world design (except for Sleeping Beauty's world imo) especially with how they made exploring the same worlds 3 times over not feel too repetitive. I could go on!
So if you could tell me your favorite KH worlds in terms of design and what made them your favorites, or even other game franchises that have interesting world design, I'd love to hear your opinions :redface:
i study architecture, and i'm really into the idea of how video game worlds are designed. kingdom hearts has some great world designs that combine style/emotion with exploration and really fit into the plot- like Traverse Town itself look mismatched, like a bunch of broken worlds came together into one place, and it felt lonely, like a refuge for people whose worlds disappeared should. KH I's Hollow Bastion was a treat to explore, I still love replaying the game just to try and find all the nooks and crannies there- and it was so gorgeous! BBS overall did a great job in world design (except for Sleeping Beauty's world imo) especially with how they made exploring the same worlds 3 times over not feel too repetitive. I could go on!
So if you could tell me your favorite KH worlds in terms of design and what made them your favorites, or even other game franchises that have interesting world design, I'd love to hear your opinions :redface: