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It kind of requires effort to make your characters work in BBS. I remember when I hated BBS when I first played it due to characters being weak af, but I realized that I needed to grow, meld my commands and grind a lot. I can understand what you're saying here, it's pretty dumb doing so much work when it can be easily done in other games.Ugh, sorry but I have to say this.
I don't really see how people can say Charas out of BBS are their favorite playable chars. (to each their own, but whatever)
It was Osaka's first 'real' game. Everyone was slow, nobody hit anything 90% of the time, etc.
I'd really appreciate it if anybody could elaborate
Ugh, sorry but I have to say this.
I don't really see how people can say Charas out of BBS are their favorite playable chars. (to each their own, but whatever)
It was Osaka's first 'real' game. Everyone was slow, nobody hit anything 90% of the time, etc.
I'd really appreciate it if anybody could elaborate
It's not a matter of which character was executed best, but who is fun to play as.
I think it might also depend on the order in which someone plays the games. Some people started with BBS. The same probably applies to Days, since I've seen many people (not here so much) say it's their favorite and that they love the gameplay.
I may be in a minority with this, but I certainly do not enjoy stupid plain Keyblade whacking as primary attack form except in special situations, hence why I never got really warm with the unwieldy control schemes of KH 1 and 2 and the overly punctuated focus on Keyblade combos (as 0.2 shows we might get more shortcuts in it and KH III though, making the system hopefully less unwieldy and more friendly to actions that go beyond Keyblade combo-whacking).
In CoM I am too more invested in building a deck that allows me to constantly fight on mid- to long-range (ergo more sleights) rather than just blind whacking.
Ugh, sorry but I have to say this.
I don't really see how people can say Charas out of BBS are their favorite playable chars. (to each their own, but whatever)
It was Osaka's first 'real' game. Everyone was slow, nobody hit anything 90% of the time, etc.
I'd really appreciate it if anybody could elaborate
Okay, uh, mostly Aqua. That's seriously it.
yeah, that was a joke post. my real favorites are a few posts above
You have to follow that up with "joking aside" or something otherwise it sounds contradictory. xDyeah, that was a joke post. my real favorites are a few posts above
And if you're locking onto your enemies you tend to hit them (secret bosses aside)... shot locks are also OP as hell which lead to easy victory in a tough situation.
I disagree. The BBS trio is about as smooth as Sora in KH1 and everyone seems to universally understand loving that game/wanting that style of gameplay to return.No. They really don't.
The amount of times Aqua was too lazy to jump at regular enemies when I played yesterday was too damn high.
I mean it's a personal preference that I'm not a big fan of the command gameplay, that's true. But they definitely don't move as smoothly as Sora does, closing in on enemies "automatically" and all that.
I think that improved in 0.2 though. Aqua didn't feel perfect, but I at least didn't feel like she missed the enemies for no reason when I tried to hit them.