News ► Famitsu interviews Nomura on KINGDOM HEARTS 3: Toy Story, battle system & more!



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Famitsu had the opportunity to interview Tetsuya Nomura at D23 Expo and asked about the newly revealed Toy Story world, battle systems, and general story. The complete issue will be released at a later date, but leaks have surfaced via Hachima.

Thanks to Saken, translations are available below:

  • Regarding specifics about when exactly in 2018 KH3 will release, Nomura would like fans to be patient for future news.
  • Regarding the phrase that appeared in both the D23 and orchestra trailers, Nomura added it into each trailer after editing had already finished. He wanted it to specifically end in the words “dive in”, so as to return to the original concept of the Kingdom Hearts series.

On Toy Story and Big Hero 6:

  • Nomura has wanted to add in a Toy Story world from as early as the development of KH2, so he feels tremendous emotion toward it.
  • This time, like they had done in KH1, there have been loads of negotiations between all related parties to create worlds. When Chief creative officer of Pixar, John Lasseter came to Japan and Nomura met with him, John would often voice his opinion on things he wanted Nomura to add in.
  • The Toy Story world will not just rip off a small part of the original story in Toy Story, instead it will take place in a time after the end of the 2nd film, and all events that occur will exist on that same time line.
  • It’s not in the trailer, but there are times where Rex mistakes Sora for a toy of a game character that’s up for sale in the Toy Story world.
  • Regarding designs for Sora, Donald and Goofy, much back and forth action between the art directors and Pixar took place. Initially, the designs were much closer to that of action figures, but after much consultation, they became as they are. Pixar wanted the designs to fit closely in line with the Toy Story world, and so both parties worked together to reach a satisfactory conclusion.
  • Nomura comments that even Pixar staff themselves were surprised at how close the graphic quality is to their original work.
  • Every world has their own look and feel, so it’s almost like designing a whole new game with each world. Nomura comments that it’s tough work. The Toy Story world has been in a pretty showable state from a while back, however due to different ideas and advertising plans, Nomura left it under the wraps.
  • Nomura wanted to show a bit of Big Hero 6 in video form this time, however was not able to. Last time, he could only show one piece of art because it was an urgent and sudden request. This time, however, he couldn’t because Big Hero 6 was one of the later worlds that had been decided to be included, so showing it off will have to wait a little longer.

On the Battle System:

  • Regarding the battle system, having many commands appear on the screen at once was something Nomura had always wanted to do for this system. Constantly having choices, and having the selectivity to assemble different combinations creates a very fun and tactical environment.
  • It can look a little difficult at first, but Nomura wants fans to rest assured that even randomly selecting options can create some very flashy combinations.
  • Depending on a Keyblade’s characteristics, they will be able to transform into several different forms. The feel of each will differ according to the world they were obtained in, but they can be used freely in any other world also.
  • The Keyblade transformation ideas are all from the staff, and there’s ones that go even crazier than the drill transformation.
  • The shield transformation from the Hercules world has become the “Guard Form”. Above becoming a powerful counter to gigantic enemies, it can also release brutal finishing attacks.
  • There are strengths and weaknesses to each Keyblade, but this is necessary to maintain balance.
  • When the required conditions have been satisfied, combination attacks with party members will be possible by a button press. Combinations with unique characters from respective worlds will also be possible. Regarding the organisation of parties, there’s a new system in place which will be introduced at a later date.
  • Being able to jump into and control the robots in the Toy Story world was something the team had wanted to do from very early on, however there will also be other gimmicks.
  • In the Toy Story world, the Toy Shop will be an important area, where you will be able to enjoy various other gimmicks by interacting with the toys that are available for sale.

On the scenario:

  • Even in following announcements, Nomura thinks fans will be surprised at the quality of content.
  • The world in which younger versions of Eraqus and Xehanort have been seen to be playing chess in is actually a new world.
  • In regards to the amount of worlds in KH3, it will be a little less than KH2, however the content available to play in each will be a lot richer.
  • Story wise, there are a plenitude of characters, so the story will also be rich. Nomura comments that he can’t have everyone meet together and throw one liners at each other.
  • Nomura comments that the problems that each character has shouldered must also be settled. This also includes the members of the former Organisation XIII.
  • Nomura has finished writing the scenario about the 5th leader of the new unions in Union Cross. Plans to release in early August. (Apparently a cute scenario/design?)
  • There will be another short break from KH3 news. In future announcements, Nomura intends to move forward with more specific details on systems like the battle and level up systems.
 

Alpha Baymax

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It's funny, people complain about Kingdom Hearts III being delayed, but the positive of that meant that Big Hero 6 was able to make it into this game.

And glad too see that former Organization members will serve as the key original characters for this installment outside of Lea. Can't wait to see what gets revealed next.
 

Zettaflare

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So Xehanort and Eraqus aren't playing chess in LoD? Interesting. Could the world be Cable Town?
 

Muke

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Each world will have its own unique transformation.
What now? Each world? Didn't he say each Keyblade in the other interview??

The location where young Eraqus and Xehanort play chess is an original world.
Was a given tbh

There will be less worlds than KH2, but are much more dense
Completely fine

The story will be much deeper and darker than in previous installments.
Oh boy! Heck yes!
Former members of Organization XIII will be involved.
Larxene and Demyx pls! Finger's crossed.
 

notnow123487

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correct less disney then kh2
Could have been a mistranslation. We don't know yet the exact wording yet as to whether it's all of KH2 or just Disney worlds.

And muke, each keyblade is tied to a world pretty much so it's basically the same thing if it's not a mistranslation.
 

gosoxtim

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Could have been a mistranslation. We don't know yet the exact wording yet as to whether it's all of KH2 or just Disney worlds.
i tihnk he means less disney worlds but more dense

What now? Each world? Didn't he say each Keyblade in the other interview??
i think he means each keyblade will have unique transmation that is connected to the world
 

ultima-demi

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That's definitely a mistranslation or something.Makes it seem you're locked using a certain Keyblade transformations in the world you got the Keyblade from.
 

notnow123487

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i tihnk he means less disney worlds but more dense
What I'm saying is, these are very early rough translations of the interview. We don't know yet if Nomura said there are less Disney worlds or less than the total KH2 worlds. We'll know in a bit what it is that he said. The interview technically just came out in Japan a couple hours ago.
 

ghostwarmen

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These bullet points of the interview have me ecstatic even more for this game. A darker story? Holy crap, yes please!!
 

MATGSY

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The world of Toy Story features an original scenario set after the events of Toy Story 2 and exists on the same timeline as the films.
I'm sorry, did he just say KH is canonical to the film's continuity?
 

Key-Chan567

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My doubts and worries are lessening as I continue reading the news....
I'm so glad that they finally give more depth to the worlds and try various things to make them lively. Something that was missing in KH2 and I absolutely missed the exploring aspect from KH1. Keep going, Nomura. You and Square will throw out something astounding to the gaming world, I'm certain of that.
 

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Could have been a mistranslation. We don't know yet the exact wording yet as to whether it's all of KH2 or just Disney worlds.
It literally says "Although the amount of worlds is less than KH2, the density is getting even deeper."
 

Alpha Baymax

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I'm sorry, did he just say KH is canonical to the film's continuity?
Canonical in the context that it's based off the cinematic iteration of the Toy Story universe. It's not actually canon to Toy Story and Pixar's motion picture Universe.

An example of a world that's not canon to the film's continuity is Enchanted Dominion. In Kingdom Hearts, Aqua battle alongside Prince Phillip against Maleficent, but she isn't killed. In the original feature film, Prince Phillip battles Maleficent and kills her off for good.
 

Ballad of Caius

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From what I'm gathering, each Keyblade will have its own Transformation that's reminiscent of the world you got it from, not they'll have different transformations in each world, or won't transform at all. But I can see the possibility of the Kingdom Key being the only Keyblade able to transform in every world, while the world's exclusive Keychain can only transform in its respective world.
 

DarkosOverlord

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That's because it retells the movie though, thus changing it.
If KH III happens between two movies without impacting the following one, it can be canon to the the movieverse.
It's still Disney property, and Disney actually intertwines things more often than it seems.

Making it with Toy Story is actually easier, since you can put Zurg as a boss and make it so that it's just a different toy Zurg than the movie's one.
 
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