0.2's playtime is really kind of subjective though; if you make an effort to slow down exploration (as long as they give us that option instead of blocking the way back to other areas or something) you can make it longer than just rushing through. Plus, it's still longer than the last time you played Aqua in the RoD, right? I haven't played it, but judging from youtube videos, wasn't it about half an hour long? A world takes longer than that, surely.
Perhaps, but it can be averaged out, and on average a world in BBS with one character was about 30-45 minutes of play + cutscenes. You could run through a world in most other KH games in an hour. Maybe close to 2 hours if you're not rushing and are leveling up.
But regardless, one world worth of a story isn't that much time or much of a story.
I'm honestly not expecting it to be quite that long. Hopefully it's just so fun to play that, like the FF XV demo, you keep playing it even though you're basically doing the same thing over and over again. We can't really know for sure, though, since I think the length of world stories has flactuated throughout the years (console vs. handheld entries), so yeah. We'll see.
I also hope the Chi Back Cover stuff is an actual properly edited movie, instead of a compilation of disconnected cutscenes. I don't care how long it is, just make it look like a proper movie.
Well, FFXV's demo kept people entertained by having a various amount of side quests to be completed while playing, and every other day cycle you could go do a tour with a party member in 2.0. Honestly after I defeated Behemoth, I didn't want to play anymore. There was no more purpose when nothing in it amount to anything in the full game. Even with all of the post-demo content (and there was plenty of fetch quests, enemies to discover and battle, weird NPC moments to watch)
This is why I want 0.2 to have more content than just the story it is presenting. Episode Duscae had tons to do and its story was made for demo uses only.
0.2 is actually a piece of the KH puzzle, so it should also have plenty of content to hold us over and not just playability because it has fun gameplay.
Well, looks like we might very well get to explore Castle of Dreams then if 0.2 is set immediately after BBSFM's secret movie. (And if that's the case, there's also the chance we'll get that world in KHIII too.)
Around an hour sounds about right for the demo-ish 0.2 but I do hope he's talking more gameplay wise when talking length. I want lots of cutscene after all.
Same. If we can get a ton of cutscenes, I'll also be very happy.
Now i'm not saying Aqua has to visit all of those worlds, but at least Dumbo, Bambi, & 101 Dalmatians which we've never seen in the series before and a couple of the worlds we've been to before in the realm of light that were in the realm of darkness at this point would be nice.
What story relevance they would have to the overall plot of KH3, though?
As movies in general, Dumbo and Bambi don't have much to offer to the scope and scale of story KH3 seems to be striving towards, and all three of the those film's stories still wouldn't be explored in 0.2 since the worlds would be empty being in the RoD and all, and their worlds wouldn't offer much to the grand scheme of things.
Seems like a waste of asset creation for those three specific worlds. At the very least the PoH worlds would be a bit better to cover because of their plot relevance.
Again there doesn't have to be a story in each world since I imagine traversing these dark realm worlds will be similar to traversing memories worlds in Reverse/Rebirth due to the likely lack of Disney Characters in the Dark Realm worlds, but I want at least a few worlds just for exploration sake.
Yes, there doesn't need to be story but like I said above, that is a waste of asset creation if none of those worlds are going to lead anywhere plotwise.