I NEVER had any in-game problem with the Drop Gauge.
I hate it because it's... completely pointless.
It has no purpose.
Strategic? Drop before a boss, re-drop, there you go, full bar. Or use the aforementioned Drop items. I don't really see any "pondering", it has the same strategic value as seeing a save point ad refull HP before moving on.
But enough about bosses and plot: the exploration.
Searching for materials and/or Secret/Special Portals. Or chests, as the maps are pretty big and places like The Grid aren't really easy to navigate and know where you are. Or, in Critical especially, farming for levels and or DE points for skills.
These are all issues where the Drop Gauge just butts in and gets on your nerves.
The Drop Gauge is nothing short of a constant time limit on your head, and there is a reason why arbitrary time limits are usually hated by players: because they're arbitrary and take away from the pleasure of exploration, putting you a constant limit to keep track on.
It's not that if you (generic you) haven't had any problems with Drop Gauge it makes it good: it's the entire concept. Being able to work around a bad design it's not to the bad design's merit. Let me rephrase that: "In the new Kingdom Hearts, you can use Sora and Riku, but are forced to switch every 10 minutes, regardless of the situation. If it's during a boss fight, you have to restart."
Does this look fair or needed? I see nothing but a bad game choice. Or trade-off, who knows.
I could've seen purpose for the story, if it always happened like the very beginning of the game, when Sora and Rku felt sleepy and they suddenly dropped. If that was a story thing (like if when the Wargoyle knocks Sora out, the game sends you to Riku) I would've really liked it. Like it is, not so much.
I am as glad as seeing the return of Drop Gauge as I am to see one of my enemies is still walking the green Earth.
Bear with me if I was a little blunt, I just woke up. I still love DDD, I am an optimist and I take the 20 minutes increase, it's better than nothing.
At least in the 3DS version the forecast showed things related to drop items (like munny), strong enemies, and more importantly the special portals needed to unlock End of Pain.
On this note I hope they fixed that already completed Portals don't show when trying to complete them all, it was really tiresome.
I hate it because it's... completely pointless.
It has no purpose.
Strategic? Drop before a boss, re-drop, there you go, full bar. Or use the aforementioned Drop items. I don't really see any "pondering", it has the same strategic value as seeing a save point ad refull HP before moving on.
But enough about bosses and plot: the exploration.
Searching for materials and/or Secret/Special Portals. Or chests, as the maps are pretty big and places like The Grid aren't really easy to navigate and know where you are. Or, in Critical especially, farming for levels and or DE points for skills.
These are all issues where the Drop Gauge just butts in and gets on your nerves.
The Drop Gauge is nothing short of a constant time limit on your head, and there is a reason why arbitrary time limits are usually hated by players: because they're arbitrary and take away from the pleasure of exploration, putting you a constant limit to keep track on.
It's not that if you (generic you) haven't had any problems with Drop Gauge it makes it good: it's the entire concept. Being able to work around a bad design it's not to the bad design's merit. Let me rephrase that: "In the new Kingdom Hearts, you can use Sora and Riku, but are forced to switch every 10 minutes, regardless of the situation. If it's during a boss fight, you have to restart."
Does this look fair or needed? I see nothing but a bad game choice. Or trade-off, who knows.
I could've seen purpose for the story, if it always happened like the very beginning of the game, when Sora and Rku felt sleepy and they suddenly dropped. If that was a story thing (like if when the Wargoyle knocks Sora out, the game sends you to Riku) I would've really liked it. Like it is, not so much.
I am as glad as seeing the return of Drop Gauge as I am to see one of my enemies is still walking the green Earth.
Bear with me if I was a little blunt, I just woke up. I still love DDD, I am an optimist and I take the 20 minutes increase, it's better than nothing.
I still don't even know what the forecast stuff even means to be honest. I am the worst player ever, but yes, I always stayed stocked on drop-me-nots even though I never equipped them.
At least in the 3DS version the forecast showed things related to drop items (like munny), strong enemies, and more importantly the special portals needed to unlock End of Pain.
On this note I hope they fixed that already completed Portals don't show when trying to complete them all, it was really tiresome.
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