Absolutely not! No offense to some of the KHfanboys on here (who think the series is perfect in everyway) Nomura pulls stuff out of his a$$ most of the time
And you can clearly see it with the retcons he pulled out with Xehanort in KHII and KH BBS
And I hated 358/2 Days
The problem with Kingdom Hearts is they go too much on minor characters
Axel...Roxas....XION?
Come on man. Axel & Roxas had enough development in KHII and Xion was a waste of time.
Stop falling in love with characters
To be fair, KH actually doesn't pull all that many retcons. In fact, they're surprisingly rare. It's more of an issue that Nomura purposely doesn't make things clear.
As well, Days was a result of Nintendo throwing money at him. They asked for a game on the DS so Nomura made Days.
Falling in love with fictional characters is what makes us more human. We feel sympathy and other emotions for characters that has relatable struggles similar to our struggles in the real world. I think it was good to make a small game to further develop the one shot characters they introduced in chain of memories and 2.
Feeling a connection for the characters and relating to them isn't a bad thing. If you're the audience. It's not necessarily bad when you're a writer either, the trouble when it interferes with the writing process, which it does for Nomura and crew sometimes.
Take Xion for example. As an imperfect Replica, she was originally written to have the same fatal flaw as Repliku. After learning her entire existence is a fabrication she was going to have a mental breakdown and go on a rampage, attempting to kill Roxas for the right to live. This was changed at the instance of the staff because they were smitten with Xion and how "pure" and how much of a "good girl" she was that they didn't want her to do anything that would tarnish that. As a result, Nomura changed the ending so that instead of Xion being an attempted murderer who went mad with despair became a martyr who sacrificed herself because she loved Roxas so much. This decision wasn't made because the staff legitimately thought that this was a better way to go, their personal feeling got in the way.
Same goes for Axel who was supposed to die, and stay dead, in CoM. The staff liked him so much they decided to let him live until the end. Then he was supposed to die after his fight with Roxas in the digital Twilight Town, but again, the staff couldn't bring themselves to ax him off.
And now he's a Keyblade wielder. *shrugs*
I honestly felt like I still didn't know Roxas and wanted to know more about him and his relationship with Sora. Instead of being his nobody how does he really feel? What were his thoughts and goals before all of this happened?
If those questions are still being asked after a game and a half was dedicated to exploring his character and telling his story through his eyes, I think there might be an issue with the writing.
If characters have some relation with the game then they're not a waste of time. That's like saying Don't include any of the NPCs of the game because they're minor characters. Have no interaction with them whats so ever. If you want to write this amazing story you have and flesh it out, its not a bad thing to extend on it. Because after all this is over which probably would have been quick(KH3 still on the PS2 or PS3) people are gonna think back on the other interesting characters and wonder why they haven't had any development. What really happened to them? They should have had a bit more relation with the story so we can further understand what nobodies are, how are these characters so important to Sora in the first place, what sort of connection do they have to his memories and what sort of consequences occurred when your whole being is being experimented with?
I...beg to differ. The mere existence of a character doesn't automatically make them important, or so important that we need a lengthy explanation behind them.
Any good story, one that as a big a KH, needs to be fleshed out but there's a limit. In fact, I think the series has become bloated with over explanations in some areas, while leaving others barren. Mind, the issue isn't that the story goes out of its way to explain stuff, it's that it goes out of its way to explain stuff that it didn't
need to. I didn't need to see the daily life of Roxas. KH2 told me what happened. Xion didn't need to exist, she was a vague idea that was brought to fruition because someone else asked for Days and Nomura likes to add a mandatory female. I didn't need to see more of Axel because KH2 also told me what happened. When a story adds extra explanations it doesn't necessarily make it better or more interesting, it just bloats it and I look back at the series with aggravation.
They only spent 1 and a quarter of games with the minor characters. Having a minor character and developing them into an important major character is a big step and can make the story more interesting. At least to me it does. It wouldn't be fairbto put some actual thought into a character and then leave them for scrap later.
Sometimes a story works best when it and its characters are self contained and sometimes characters don't need to be anything but minor. In fact, Roxas and Xion were never even minor characters...they were always main characters, the only one who was minor was Axel.