[video=youtube;66pWZcuLztU]https://www.youtube.com/watch?v=66pWZcuLztU[/video]
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He's right. Also you forgot to mention Shotlocks.Free Running isn't really a mode of attack, it's a mode of traversal. It's just fancy walking.
And yeah, judging just by the trailers it seems like too much and overpowered, but that's primarily because they are trailers. Nomura has already said that you can't just perform Attraction Flows whenever you want, but that certain conditions need to be met, for example. Similar is true of Keyblade Transformations. I'm sure they are taking balance into consideration. Going by the trailers it just seems like you can pull any move off at any time with no drawbacks, but there are obviously going to be drawbacks and restrictions. Limits, for example, are known for consuming all MP.
So how did you feel about Drive Forms in KH2FM?I remember the first time I played KH2. I didn't really care much about the drive form, just checked them out a couplr of times and the game was still eay too easy, so yeah. When I heard that drive forms were making a teturn in KH3, I was just thinking: meh...
So how did you feel about Drive Forms in KH2FM?
They need to bump up the difficulty, hopefully Sora isn't overpowered like in DDD and KH2.
Sora's pretty OP in vanilla KH2, but KH2FM Critical Mode fixes that issue easily. DDD had a similar issue in Proud where you can easily wreck everything in the beginning of the game with the right commands and Flowmotion, but Critical fixes that as well (especially since Flowmotion is practically suicide against certain enemies in the final world of DDD).