So, on the off chance that I never finish this quartet of stories, I decided to make a thread filled with all of my notes. Mind, these were rough concepts at the time of prototypical sort of things that can, will, and often do get changed ; think of it like variable lore, or a dump of headcanon on the finer mechanics of the Destativerse. Things like the more supernatural of the Keyblade will definitely remain in place, and-- uh. Well, that's about it, really. Since I did this before looking at Chi lore, there's a lot that contradicts canon, or could be plausible, up to a certain point.
Long, long ago . . . beyond the bend of time, there was an World filled with Darkness. From this Darkness, came Light, and from this Light, many Worlds were born, beginning an Era of Peace and Prosperity amongst the denizens born onto this 'World'. It is said that during this period of time, humans were without Darkness in their Hearts, and Supreme Happiness was the only thing that they came to understand.
The Children of this Light worshipped the source of Light for their World ; Kingdom Hearts, the Legendary Heart of the Worlds, was said to hold Dominion amongst all the Worlds, and the key that protected it - the χblade. It was believed that as long as these two items existed, the realm would be bathed beneath the eternal light, so long as they kept these artifacts close to their Hearts. In an attempt to further grow closer to the χblade and Kingdom Hearts, Humans replicated the item in the form of mysterious weapons known as the Keyblade -- peculiar weapons given life through the Hearts of those whom drew upon their power.
However, the greatest Light could hide even the darkest of shadows.
She was born well after man sought to stir the Great Keyblade Wars of yore for a second time ; a thousand years had passed since a young Hero had sought to restore the balance of the Worlds, and in that time, the denizens of the realm of Light knew peace. Though her life was once ordinary, and dare she say it - mundane, it underwent turbulent change once her world was swallowed by Darkness.
With the words facing calamity once more, it was up to a bearer of the key to be selected once more ; and it is only with allies, that she will face enemies obscured in Darkness and blinded by Light.
Long, long ago . . . beyond the bend of time, there was an World filled with Darkness. From this Darkness, came Light, and from this Light, many Worlds were born, beginning an Era of Peace and Prosperity amongst the denizens born onto this 'World'. It is said that during this period of time, humans were without Darkness in their Hearts, and Supreme Happiness was the only thing that they came to understand.
The Children of this Light worshipped the source of Light for their World ; Kingdom Hearts, the Legendary Heart of the Worlds, was said to hold Dominion amongst all the Worlds, and the key that protected it - the χblade. It was believed that as long as these two items existed, the realm would be bathed beneath the eternal light, so long as they kept these artifacts close to their Hearts. In an attempt to further grow closer to the χblade and Kingdom Hearts, Humans replicated the item in the form of mysterious weapons known as the Keyblade -- peculiar weapons given life through the Hearts of those whom drew upon their power.
However, the greatest Light could hide even the darkest of shadows.
She was born well after man sought to stir the Great Keyblade Wars of yore for a second time ; a thousand years had passed since a young Hero had sought to restore the balance of the Worlds, and in that time, the denizens of the realm of Light knew peace. Though her life was once ordinary, and dare she say it - mundane, it underwent turbulent change once her world was swallowed by Darkness.
With the words facing calamity once more, it was up to a bearer of the key to be selected once more ; and it is only with allies, that she will face enemies obscured in Darkness and blinded by Light.
Spoiler ShowSpoiler Show' A spirited young woman from Twilight Town. She was whisked away into another world following the arrival of the Heartless. She battles these creatures of the dark with a mysterious weapon known only as the Keyblade. '
                                                - ℰntry 1
The legendary Heart of all Worlds, Kingdom Hearts, is said to be a "Promised Land", where supreme happiness awaits. It is said that whomever can obtain the power of Kingdom Hearts, obtains the power to reshape the Worlds to their very image. Following an insidious plot that spanned decades, a young Hero, restored the balance of Light and Darkness, and returned the lands to their rightful form.
Prosperity and peace reigned supreme over the Worlds for countless generations.
Born well over a millennia after Master Xehanort's plan to reshape the universe to his very image, Suihei is an upbeat young woman that hails from Twilight Town. Her otherwise mundane life was flipped on its head, when Darkness overtook the Town basked in ever-radiant Twilight. Chosen by a weapon thought lost to the ages, she was thrust into a role that allowed her to grow, and mature as a person in the hopes of tying together her estranged family once more.
She travels the worlds with her allies Noxic -- an experiment of a heart nearly lost to darkness, and Nyx - a creature from eons long gone known as a nobody. Though it's been quite some time since she's touched upon the shores of her World, and though she's faced miserable circumstances, her mind still overflows with brightness; no matter what happens, she never gives up hope.
While she may consider herself unworthy of the gift bestowed upon her, and her ties to a boy who's name has been lost to the winds of time are few, if existent at all, she appears to share his resolve, and strength of Heart.
â Somebody once told me that the Heart is feeble, and weak. That it can be broken and disregarded as nothin' important, and that to be strung around by it is a fool's errand. Well guess what? So what if they're right. It's the bonds that we have that make us who we are, and if we don't have anyone, how can we say we had anythin' in the first place? Sometimes....sometimes, we might falter, and we might get knocked down, but that won't ever stop me from standing back to my feet! It ain't right for us to come all the way to the end of the game, only to get way messed up for it! 'Why don't you just give in?' Because I'm stronger than that! I'm better than that! I...I won't give up! I won't give up 'til the very end! So...so, you guys shouldn't either. None of us should!
Sometimes...sometimes, yeah. The heart can be weak... no matter what we do, or how much we push ourselves, our Hearts can stop us from really comin' into our own. Sometimes we doubt one another almost as much as we doubt ourselves, an' we hate almost as much as we love. But... even if my body gives in, even if I wanna to stop, My Heart'll guide me until I can't move anymore. It'll be the key that guides me! And my friends...my friends are the ones that give me strength! I know that it sounds cheesy. Childish. But look at us, look at how far we've come! Without them, I wouldn't have made it this far!
So...so, I'm gonna take your self-help book on despair and give ya a one way ticket to kissin' the moon! Y'got me?! ➠Spoiler Show' A sharp, passionate young woman who travels the world. While she initially cooperated with Dark Forces under misguided anger and spite, time and temperance has made her a formidable ally and competent Keybearer. She appears to have a link to ancient keybearers of yore. '                          - ℰntry 1
It is said that Kingdom Hearts is a Promised Land that has been fought for countless times in the past. The Heart of all Worlds, legend has dictated that those who manage to claim the Light of this phantasmal crown of existence will have the ability to twist the realms of Light, Dark, and those-betwixt to their very whim as something akin to a Deity. As time has proven, so long as the legend of this mysterious place continues to pervade the annals of history, there will always be those who seek its power for their own. Yet, in the past, seven bountiful Lights struck down Thirteen Darknesses, and restored Order to the Worlds.
In this golden age, Keybearers rose to a new zenith once more, and prosperity was ensured beneath their guardianship.
A descendant of one of the Seven Lights of the second Keyblade War, and a distant relative of the lone survivor of the Purge of Key, Norwin has had a life filled with many expectations. Marked by the last Keybearer of the realm of Light, hers was a fate that seemed to be written from the start as a Guardian of the Worlds. Because of this, she is haughty, stubborn and proud. Though proud, there is no denying that she is skilled. The guilt her Master held at surviving the Purge is one that has allowed him to push Norwin's training to grand heights. Despite this, she found no small amount of trouble in awakening the power of the Keyblade. Upon seeing the challenges that she faced in waking her power, her Master sent her on a pilgrimage in the hopes that she would Awaken through seeing just what forces she would be protecting.
Throughout the course of her journey, she discovered a truly phenomenal amount of Darkness amassing in the Worlds once more. Seeing this as a trial, Norwin attempted to take it upon herself to investigate potential causes. Along this journey, she eventually came across a startling discovery. A young woman who, for all intents, should not have had a Keyblade. Driven towards spite and anger, her Heart faltered for but a moment, and found itself swayed towards cooperating with Dark forces.
Yet as the first journey came to a close, she realized the errors of her ways, and sought to redeem herself. Now a reluctant ally of those she had once spurned, Norwin, like many children chosen by the Key, has found herself drawn into the eternal war of Light and Darkness.
â You should commit this to memory. If you don't want to get burned? Don't stand in my way. âž
Spoiler Show
' A lingering fragment of one who has lost his Heart to Darkness. While filled to the brim with curiosity for the Worlds around him, the better most part of his past remains a mystery, even to himself. '
                                                - ℰntry 1
Reticent and logical, Nyx appears to hold a dry wit and an astounding amount of curiosity. To his allies, he is a great degree of emotional support, reigning them in from their more emotive states with his own clinical outlook. Far from reluctant, his curiosity and morbid humour oft-times works against them, but his ability to act objectively warrants no small degree of respect. Phenomenally intelligent, he is a Master of a unique form of magic known as 'Elements'.
In eons past, he worked beneath an Organization ; when they were dismantled, his purpose as a tool found itself lacking, leading to him exploring the Worlds for knowledge while sequestering himself from humanity. Tight-lipped about this, he initially seems more interested in exploring chunks of his missing life as a Somebody. While filled with a great hatred of the Keyblade, he seems to know a significant amount on the legendary artifact, though he appears reluctant to part with it. In order to sate his curiosity, he opted to travel with Suihei and Noxic, unaware of the effect they would hold on his demeanor.
â It takes little to regard the Heart as something that is weak and unneeded. And yet... I have seen those who rely on their Hearts overcome odds, insurmountable. âž
Spoiler Show
' A rebellious fighter with a chip on his shoulder. He is the result of a clandestine experiment shrouded in mystery, one which aimed to return Light to a Heart devoured by Darkness. He fears plunging back into the abyss, and for this reason, he clings to what little Light he has whilst he journeys forward to uncover the Truth. A lingering fragment of one who has lost his Heart to Darkness. '
                                                - ℰntry 1
It is said that the Legacy of the Lost Master, Xehanort, is one that has gone down in history as one of the most atrocious curiosities to ever touch upon the Realm of Light. Legend says that he sought to transcend the boundaries of Light and Dark by awakening the Promised Land, Kingdom Hearts, and obtaining its power to reshape the Worlds to his very image. His legacy of terror was brought to a grinding halt by seven resplendent Lights, and the Worlds found themselves free from Darkness once more.
Yet the echoes of his reign of terror would be felt many generations into the future.
In discovering knowledge locked away within the depths of the libraries of Radiant Garden, a young student was drawn into experimenting with the Heart - initially to sate her curiosity, then to recover the Heart of someone dear to her, lost in an incident. The cultivation of her work, derived from these notes, was Noxic. Sharp, blunt, and dour, Noxic appears to hold a chip on his shoulder at the World, who he believes will wholeheartedly reject him due to his aberration of an existence.
A young rabbit, his was a Heart that was once consumed by Darkness. With a natural affinity towards the shadows and shades, yet with the gifts of the body, heart and soul, he initially knew nothing but Heartless tendencies. Upon escaping, he fled from both his creator, and the ever-looming threat of the abyss enclosing around him once more. Upon doing so, he took the name Noxic, hoping to erase his past by facing a new future. Aggressive, impulsive and cold, he clashes with the Keybearer, Suiihei, regularly. Despite this, her Light has seemed to temper him, forging an irreplaceable bond that cultivated what little Light he had in his Heart. And with that gift in hand, he marches onwards. Hoping to find an answer for his contradictory existence.
â Another me— He might’a fallen into the abyss, yeah… he might’a completely givin’ up. But that means nothin’. My name’s Noxic, and I’m proud of it! My friends… they’re the reason I fight! âžSpoiler Show
Enlil is a soft-spoken, generous young man that hails from a World that has researched the boundaries between the lands for eons. Naturally inclined to kindness, his youth was spent enjoying the wondrous nature of his native world, sheltered away from the worries of the land by the joys of music. Though few were aware of it, his Heart is one of the keystones to the universe, reincarnated amongst a single generation when the last has perished in its entirety.
A Princess of Heart by any other name, he eventually tired of the isolation of his World, and gained the opportunity to travel beyond its boundaries due to a white-clad figure assisting him. Deceived and manipulated, he eventually managed to make his escape, and travel the worlds until he met a mysterious young woman by the name of Norwin.
Eventually, his fate ended up tying closely with that of the last remaining Keybearers, and he played a role in keeping the Light from going unchecked.
Spoiler ShowDates will be broken down into two sections --
Vetus Lux, or Old Light, refers to events prior to Destati ; up to, including, and beyond the Dark Seeker Saga.
Nova Lux, or New Light refers to post-Kingdom Hearts events following the adventures of Suihei.
This is entirely based on the 'Destati' timeline.
??? VL
• Age of Fairytales ; ancestral Keyforgers bequeath the secrets of shaping Keyblades to their students in an attempt to get closer to the light of Kingdom Hearts. Greed eventually breeds darkness, and eventually the Keyblade Wars occur.
• Sousei and Lucina, two apprentice Keyblade Warriors, fight for the realm of light. Lucina becomes a healer of great renown as a member of the Unicornis faction, and Sousei, while remarkably skilled, is eventually lost in the great battle of the Keyblade Graveyard, which causes the World to fracture into several pieces, and Daybreak Town to be wiped off the map.
• Following the defeat of her renegade Master, Eamon, Lucina retired to Twilight Town ; with the remaining Keyblade wielders, she helps establish The Order of Light in order to push back the Darkness that continued to infect the Worlds given life through the light of children's hearts.
• Despite her inactive status, she does take steps to ensure that a Successor would one day be able to take her mantle in case Darkness swept through the Worlds again. While the Mansion that housed countless meetings between the factions of Keyblade Wielders became her home, she conducted few experiments to set aside pieces of her potential as a Keyblade wielder in the 'chains of memory' that connected her heart directly to her descendents. It was a failure of an experiment.
• Eventually she has children, and those children have children-- so on and so forth while her legend eventually fades as does her name.
2023-2010 VL
• 2023 VL ; Events of Birth By Sleep
• Nyx Noir is formed as a Dusk presumably somewhere around this ten year gap.
• 2013 VL ; Events of Kingdom Hearts / CoM
• 2013-2012 VL ; Events of 358/2 Days.
• 2012 VL ; Events of KH2
• 2011 VL ; Events of KHDDD
• 2011-2010 VL ; Events of KH3 ; point of divergence.
2007-2000 VL
• Conclusion of the Dark Seeker Saga ;
• Sora restores the worlds with his friends ; the barrier between the realms of Light and Darkness is reintegrated and augmented.
• For the sake of maintaining peace, The World remains separated into pieces.
• Xehanort's studies are sealed within the depths of Radiant Garden ; the Cavern of Remembrance is sealed behind a Keyhole.
• Sora and Riku, along with other masters, rebuild the legacy of the Keyblade by taking on apprentices once they've mastered their own abilities further.
1950-500 VL
• Second Great Era
• Peace and prosperity reigns over the realm of Light once more for countless eons. The Worlds live in blissful ignorance of one another.
• Due to a lack of adequate candidates awakening their Keyblades, Wielders begin to go on a rapid decline, until very few remain.
• 500 VL The Scientists of Radiant Garden seek alternatives to Keyblade Wielders, fearing that once the last few are gone, they'll have no way to defend from the Darkness. Looking at annotations from the seven princesses of Heart, they attempt to create artificial beings with Hearts of pure light, but forget the conscious that comes with a soul. Thus, the Soulless are born.
500-495 VL The Great Purge of the Worlds occur at the hands of the Soulless, who take on the mantle of The Order ; their higher ranking members attempt to steal the light of Kingdom Hearts for themselves, but the remaining Keyblade Masters make a final stand in order to seal away the artificial beings of Light in an isolated area behind a great seal meant to hold them at bay until the end of time. The repercussion of this Palace of Light being given form is the Keyblade fading into complete obscurity.
• ??? VL Nyx remains in the shadows, exploring the Worlds and gaining knowledge following the fall of both Organizations.
16 VL
• Suihei is born in Twilight Town.
• Norwin is born in Illuminated Springs.
15-5 VL
• A young researcher by the name of Seria conducts experiments on the matters of the Heart with her colleague, and then time romantic interest. Unfortunately his heart is swallowed by Darkness during a brief scan of the barriers between the realms.
• Following her partner's descent into Seria discovers Xehanort's notes in the depths of Radiant Garden's restricted section. She uses his experiments as a source of inspiration for her own, overtaken with grief as she is. Experiments on the Heart are conducted in order to find their strengths, weaknesses, and the fundamental truths of the universe at large.
• Noxic is 'created' by injecting what little Light Seria could salvage into the Heart obscured by Darkness, and pushed into the Sleeping body of her colleague. Bitter and resentful towards him for 'stealing' the body of the one she cared most for, Noxic is placed beneath countless cruel experiments in order to test the depths of his Heart. Ask Noxi's creator what exactly these experiments were.
• She eventually begins constructing the 'Mammon Machine' in order to harvest Darkness and search through the depths of it for her former colleague.
• Suihei is chosen by the Keyblade due to Worlds sensing that the barriers between the realms were declining, and a champion is needed. It is only through the convenience of her Heart resonating with that of a past wielder's that she is selected by the Keyblade as a potential wielder. However, she does not awaken this potential for many years. For the time being, it sleeps within her.
• Norwin begins training with a survivor of the previous Keyblade Wars ( technically a third one that didn't result in a universal reset ), her Uncle. Unfortunately, she can't seem to draw it forward, so her Master sends her off into the Worlds to help her attempt to get over this emotional and mental hurdle.
0 NL ; Act I
Twilight Town
• Over the course of the last week of school, Suihei has several dreams that culminate into an 'awakening'. She meets with her friends, Barret, Relm and Marlene over the course of the week in order to save up for a trip towards the tail end of the week.
• On a walk home, she meets a mysterious cloaked woman who makes a note of the Worlds being connected once more. Confused, she carries on, despite the ominous warning.
• During the final days, peculiar things begin happening in town. She is eventually drawn towards the old mansion following an argument with her friends
• Twilight Town experiences a horrible storm. She sets out in the midst of a storm night to find her mother, who had yet to come home from work. Keyblade comes to form in her hand, and ( horribly ) battles the Heartless in the hopes of finding her mother. Eventually comes to the Clocktower, and fights a Darkside. World is swallowed by Darkness.
Traverse Town
• Suihei awakens, completely and totally confused as to what happened. She meets a mysterious woman named Lightning, who tests Suihei once spying the Keyblade. A friend of hers, Vanilleacts as a dampener to the situation once Suihei recovers from being . . . beat the crap out of. They send her to meet a young woman named Cid, who maintained contact with a Gummi Ship Engineer,Gadget. While they let her know it'll be a bit of time before getting the Ship up, she is free to explore the Town until then.
• Suihei, Noxic, and Nyx meet one another by-- quite clearly running into one another. Team-up is meant to be temporary and out of convenience, but Nyx's own curiosity towards the Keyblade leads to them both sticking with one another - Noxic only joins once Suihei mentions a gummi-ship being repaired for her, though his reasoning behind it is shallow at best. They don't intend to stick together for long due to mutual distrust over Darkness and keys respectively.
• Prior to departing Traverse Town, Rydia, an experienced Summoner, teaches Suihei the basics of magic and acts as a teacher over the course of her journey.
• Worlds away, a conglomerate of Villains speak on the potential of growing closer to the ultimate power of Kingdom Hearts - Facilier acts as the then head.
Underland ( Alice 2010 )
• The trio's first adventure that. . . unfortunately led to a bit of infighting. Trust had yet to be established, yet Underland - a place where fiction is reality and reality is fiction, forced the three of them to continue to work together in order to get through the World. Essentially testing their sense of identities before they come to find that they have a few more things in common than what they would've initially thought. They meet a girl named Alice, assist with ending a war between the White and Red Queens ( as it had been foretold, apparently ) and finish it off by helping the young woman with slay a darkness infused Jabberwock. Knave of Hearts and the Red Queen were banished from Underland. Keyhole was located in the Vorpal sword.
The Lost Empire ( Atlantis )
• Clad in Atlantean garb, their excuse ( pitiable as it is ) is that they're from a lost . . . lost tribe. Not that Atlanteans believe it, so it takes a bit of time to prove their worth to the King. After a while, they do eventually encounter Kida and Milo. After repeated dives and exposing the secrets behind Atlantis, the trio get what they believe to be their first hint of what could possibly be the the Keyhole of the World. After finding the Heart of Atlantis and fighting Commander Rourke, who was overtaken by mindless greed and sought to eradicate the Atlanteans through use of the Heartless. With Noxic utilizing one of the peculiar flying machines, the trio manage to catch up just in time to stop Rourke from escaping Atlantis completely. they came out on top and defeat the man once he becomes a crystalline Heartless himself.
Baker Street ( Great Mouse Detective )
• An awkward situation ( that is, being a mouse ) leads to Suihei, Noxic and Nyx to assist Basil of Baker Street in solving a mysterious case involving the Heartless. While initially thought of as inept assistants, the Detective does come to appreciate the trio's cooperative nature, and teaches them a few of his tricks. Ratigan proves to be at the head of the problem, and after defeating the Heartless at his beck and call, as well as foiling his plans to replace the Queen, they thwart his second attempted kidnapping by saving Olivia, a young mouse who had assisted them previously.
Eventually their battle takes them above the Thames River, and onto Big Ben, where they have one more fight inside the Clock Tower. Against a gear-like Heartless controlled by Ratigan, the quartet proves incredibly successful, and Ratigan faces his final defeat by falling off of the tower to his death. The Keyhole of this world was, ironically Big Ben.
Legacy to Galaxy ( Treasure Planet )
• Though their next adventure wouldn't be as exciting, and indeed, it seemed as if the trio were caught unawares by their outfits taking on a Pirate Motif. On a ship of . . . people seeking out a place called Treasure Planet. Wrongfully imprisoned for their brand of mischief, the trio eventually convince the crew to allow them to work for them following Jim Hawkin's own constant visits to the brig and subsequent conversations with them. They do learn, eventually, what the crew was seeking, and when given the opportunity to learn how to solar surf, Suihei sought to fill her time with learningexactly how to perfect this craft.
Talks of mutiny eventually led to an even bigger conflict than the trio expected ; shot down to the verdant grasslands of Treasure Planet with Amelia and Jim ; their adventure through the planet eventually comes to a head when they discover the secrets tucked inside, and a wraith-like Heartless attempts to stop their escape from Treasure Planet once it's set to explode. Alongside Jim, Noxic assists in performing a daring attempt at helping the others escape atop a Solar Glider, with Suihei and Nyx providing backup by firing magical projectiles. Eventually they all escape the exploding treasure planet once a portal is opened back to safety, and the trio are given an honorary extension to learn aside Jim in the military as cadets.
Though all three denied the opportunity, they did leave with a promise of potentially returning one day, with the hopes of seeing everything turning out well. The Keyhole of this world happened to be the map to Treasure Planet itself.
Mystic Woods ( Pocahontas )
• Suihei, Noxic and Nyx find themselves in the midst of a forest nearly overtaken by Heartless, which prove to be incredibly close to swallowing the World. Due to the conflict between the Settlers and Natives, the sheer amount of Darkness saturating the World brought it to critical levels of Darkness. Beneath Ratcliffe's malevolent guidance, the settlers had taken to dehumanizing the natives as 'savages', and Suihei, being of a similar skintone, found herself categorized likewise. It was only through the timely intervention of the Chief's daughter, Pocahontas,, that she and her friends managed to get away. Led to the home of the tribe, the trio found themselves mistaken as travelers of another clan -- and with Nyx explaining the situation as best as he could ( while being mistaken for a spirit, of course ) they found themselves welcome to assist the Natives to the best of their ability.
As a quick task offered by Pocahontas, they sought off to see Grandmother Willow, who was said to be more than aware of the issues at hands. Though her grove proved to be sacred from the touch of Heartless, she admitted that the World was still in danger. It was only hate that continued to breed more hate, and that came to a rise even when Pocahontas found someone that she could love, despite his origins from another land. The death of Pocahontas' intended, however, spoiled this and pushed settler and native alike to nearly strive to annihilate one another. Ratcliffe, in his greed for gold that didn't exist, attempted to end the cease-fire by allowing his Darkness to overtake him ; with the combined efforts of the trio, however, he was put down for good once they eliminated the Heartless within.
Keyhole is in Mother Willow's mouth, weirdly enough.
Hawaiian Island ( Lilo & Stitch )
• . . . genuinely wanted to say mini-games, but will think of a Lilo&Stitch plot to go with at some point. This does give her the idea to work on wayfinders for herself and Nyx and Nox, though.
Olympus Coliseum
• Simple ; visit for Hero training, participate in several tournaments, fight a Titan ; meet Vincent Valentine and beg for his radical cape, get turned down. 'Something something monster' epiphany for Noxic, maybe, trio goes through several cups, Suihei laments being a Junior Hero still, eventually Platinum Cup = Ultimecia fight. Defeat her with monumental effort, profit. Keyhole is said championship cup.
Fields of Bravery ( Sword & The Stone )
The Schoolyard ( Recess )
• Nothing amazing, really ; just meeting with the Kids from Recess, de-aged, Suihei gets detention for cursing ( what she said will never be known, just know she was mad about the lack of boobage she had going on ) and is forever known as the kid that's said That Word. Eventually manages to gain respect from the Recess Kids by managing to scrummage around their talents without the keyblade. Keyhole is a dang dodgeball, of all things.
Fallen Garden
• Travel to Fallen Garden in order to face Facilier ; they discover he's been a pawn this entire time. Following his first defeat, the true puppetmaster, Seria, reveals herself and subsequently overcharges him with such Darkness that he takes the form of a Shadow Man. Following his defeat, he is swallowed by Darkness. Suihei and co. attempt to face Seria, but Noxic's temper at being called a joke causes them to lose track of her. The final Keyhole remains the weird warp-y heart thingy.
End of the World
• With their journey coming to a close, Suihei, Noxic and Nyx follow Cid's advice and upgrade their gummi ship to handle warp speed in order to travel to the End of the World. While slowly exploring its depths, they are continually attacked by an endless swarm of Heartless. While they eventually make their way through, they are forced deeper into Darkness by a wave brought on by Seria's mammon machine.
Realm of Darkness
• All three members of the party find themselves separated, and it's a fight against time for them to reconnect. By using their bonds with one another as a way of keeping close, the trio eventually band back together - the Kingdom Key shifts to an awakened form due to Suihei's resolve to keep her friends safe. With Neo Kingdom Key in hand, Suihei leads the charge towards where Seria awaits atop the mammon machine.
• They encounter and defeat a guardian of the Dark Realm, a Hunter in the Dark.
• After a long and grueling three part battle that constantly causes the dark realm around them to twist and contort, around them ; it is only after insurmountable challenges, being separated once more, then forced to face a mechanized, almost-city like construct with Seria fused to it, in order to defeat her, that they manage to come out as victors. Seria, long since losing her sanity to the Darkness that eroded her Heart, gives a final speech and a heartfelt apology for falling so low.
• Given the strain on two of the party member's hearts from staying in the Realm of Darkness without adequate protection, Suihei panics - fearing for Nyx's constitution while they continued to sit in the Dark Realm. Her Heart, acting for her, acted as a shield by temporarily finding home inside of Nyx.
• With the Worlds restoring themselves and the Mammon Machine struck down, the remaining Nyx and Noxic find themselves taken back to Twilight Town with Suihei's empty body as a remainder for their actions. Kept together by her will, and will alone, the slumbering girl is set in one of the pods beneath the Mansion's hidden compartments, where a process long since set aside began to slowly tug her Heart back together.
• A lingering sentiment of Lucina, having been stirred by these events, yet unable to pass on, swore to act as a guard for her descendant while her allies sought a way to pull her from her slumber faster.
• [ Blahblah, insert catchy song about things here ] Act I ; End.
0-01 NL Act 1.5
Norwin's redemption arc ; she gains a keyblade somewhere around this time by searching through the realm of darkness and encounters a mysterious figure. It'll probably eventually come out that this is Seria's Nobody, who holds some heavy regrets over what she's done when her Heart was swayed to Darkness. This information will probably never be revealed to Norwin, who'll more than likely have her suspicions. They eventually come across the existence of the Order through old notes scattered through the Dark Realm.
Noxic and Nyx in the meanwhile, are searching for a way to help Suihei's Heart back into her body. They revisit old worlds while Lucina looks over Suihei's sleeping figure in order to see how they can manage this.
Scenario ends with Norwin gaining her Keyblade, releasing Suihei's Heart from Nyx, and then going off to figure out whatever the heck is unsettling her about the notes on The Order she found.
01-02 NL ; Act 2
Twilight Town
• "Wakeup call" ; the reacclimation of Suihei's Heart to her body is finally done after an entire year of attempting to fix the process. Nyx returns to being a somewhat emotionless cat, though there appear to be shades leftover from the initial contact. Though Suihei is eager to return home and tell her mom about the adventures that she'd had with her friends, Nox and Nyx cut her short by elaborating that there's more trouble afoot. Norwin shares the news that there's an order of Light that seems to be on a crusade across the Worlds, which is threatening the natural flow through genocide. Despite her disdain at such a thought, Suihei agrees to journey the Worlds once more. Important haircut ( because it had grown for a year and it's length was just ridiculous ) and setting the stage for soulless.
• Second visit involves an encounter with a member of the Order ; Benolve who warns the trio that they're getting a mite bit too close to the truth, but nevertheless continue to serve a purpose to their mechanizations. While they manage to defeat him after a tedious battle following an ambush on his part, they're left with more questions than answers. They depart for Radiant Garden following an urgent message.
Radiant Garden
• First visit involves catching up to Lightning and co. Introduced to her younger sister, Serah, and Serah's boyfriend, Snow. The trio inform Lightning's company to keep on the lookout for any hints of the Order. Lightning drops a hint about the cavern of remembrance. After a brief scuffle with Heartless and a few Soulless, they head off to other Worlds to see if they can get any clues. This is the first canonical encounter with The upper echelon of The Order, who make a point of mocking the trio for their ineptitude.
Before they can be harmed, a mysterious figure intervenes and disappears before they can get a word of gratitude out.
• Second visit ( following Twilight Town, second visit ) involves a heavy saturation of darkness, which draws the attention of Soulless to the midst of things. After assisting the restoration committee, Norwin shows up to offer a bit of advice and insight on just what might be going on. Iustitia, leader of the Order, makes a passive note on growing closer to the Heart of pure Light that they're seeking. Revelations eventually touch base with a boy named Enlil, who just so happens to be caught up in this entire mess obliviously. He apparently has the Heart of pure Light they need to act as a conduit with six other Lights captured throughout the Order's warpath. Something something, he's a Princess of Light by any other name. Norwin has deposited him in the custody of Radiant Garden's committee for safety reasons.
• Third visit ( following third Atlantis visit ) involves several trips to the Cavern of Remembrance in order to sift through any hidden information on The Order following the conflict between Light and Dark some weeks prior on their second visit. Suihei and co. face data replicants of Organization XIII, with each carrying an encrypted message revolving around the history of The Order, as well as a quick flash of events from far earlier in the timeline. Incredibly confusing, to say the least.
• An optional visit brings Suihei face to face with Ultimecia once more ; the Witch of Time, still incensed over her last defeat, challenges the youth to singular combat, while two other copies do the same for Noxic and Nyx. Her desire for the their raw power, as well as her ambiguous comments on Compressing Time, eventually leads to a fight between her and Lightning after Suihei manages to put her all into fighting. After this, the woman disappears into a ripple of time.
Disney Castle / Timeless River
• In order to save the day, the trio travel to Disney Castle, where Duke Oswald awaits their arrival. Apparently a curse left by Maleficent several thousand of years before threatened to engulf the castle once more, and the Order, hungry as they were for power, sought the Cornerstone of Light as a method of bolstering their own forces. While they manage to break the curse, they only just barely defeat a member of The Order, Patien, following their trip into the depths of times long gone by.
The mysterious figure shows up again to congratulate the trio before passing over pertinent information revolving around the origins of the Soulless. She disappears once more.
• Optional visit involves facing an armored figure from the future ; she departs within a ripple of time, leaving a cryptic message of Suihei's strength being somewhat surprising.
Gaia (FF9)
• First visit would be akin to disk one ; Suihei, Noxic and Nyx meet Zidane and co. Get drawn into some issues involving the mist, political warfare and opportunistic agents of the Light attempting to incite Kuja into destroying the world for their own gain.
• Second visit ( following brother bear , first visit ), involves traverse through a few scenes of Gaia, an encounter with Kuja, and a rather nihilistic speech that has them all shaken. The Order ends up seizing the opportunity in which Kuja destroys the crystals to take the remaining Light from the world, leaving just enough gap for a phenomenally powerful Heartless to seep in from the Realm of Darkness. Zidane and co. handle it.
Brother Bear
work on this.
Leroy and Stitch
• Upon returning to visit their friends for the first time in a year, the trio are informed of trouble in the form of a doppelganger named Leroy. All sorts of trouble and wanton destruction - Stitch expresses his doubts, but they promise to return with some form of a clue to help them with the issues at hand.
• With another trip in mind, the trio eventually help Lilo and Stitch put a stop to Hamsterville's plot by putting on a show that caused them to short-circuit. Said Leroy(s) were subsequently imprisoned. As a mutual agreement, the trio swore to never go to a World where singing was involved to save the day again.
The Lost Empire ( Atlantis 2 )
• First visit involves, that's right - catching up. Learning that the Heart of Atlantis is still in good hands, Noxic and Nyx retrieve whatever information they can on the Order while Suihei is informed on a mysterious Kraken causing trouble on the surface. The trio assist their friends in confronting the beast. Following this, they wish their friends luck on their marriage, and warn them to not becomplete strangers in case any more renegade Atlantean artifacts cause trouble.
• Second visit ( following Brother Bear, second visit ) involves traversing the World in order to follow up on more clues. They eventually find a city in Arizona filled to the brim with Soulless and wayward spirits ; this is only made more troublesome by a shop owner attempting to pillage the area with a heartless at his heels. Once cleared out from enemies, a Native American Spirit trusts Kida and co. with their information.
• Final visit involves battling beasts made of ice and fire crafted by an insane man believing himself to be the Norse God, Odin. After assisting in rescuing Kida from hm at Milo's behest, the group engages in a titanic battle that's finished with Kida's use of the ancient spear, Gungnir. After this, Atlantis is raised to the surface, and the World is brought into a new era of prosperity. Suihei and co leave immediately thereafter.
The Pride Lands ( Lion King 2 )
• Dropping in many, many years after Sora and co. have visited, Suihei ( in the form of a hyena cub, much to her displeasure ) is accosted by Simba, along with Noxic and Nyx. After a quick explanation of their reasonings behind being there, he concedes to their point and requests that they watch over his daughter, Kiara. Even if spying on two lions falling in love is totally weird, they agree to do it anyways if only because of Suihei's own budding excitement over traveling the Pride Lands. Eventually Kovu, a child of an outcasted pride, requests their assistance in saving Kiara from Heartless.
• Eventually they are drawn into a war between the Outsiders and Simba's pride - they do somehow manage to do their part in stopping it, but Kovu's mother, overtaken by the anguish of losing all three of her children, anger, hate and rage, gives in to her inner Darkness and causes a monumental Piranha-like Heartless to be born from her following her fall into a river swollen by a storm. The trio eventually defeat it with Kovu at their side, and are given the opportunity to visit the Pride Lands as they please as honored guest.
The Jungle Book
• Enlil somehow manages to get lost in the forest and is swayed by a serpent by The Order's mechanizations once again. The Order end up kidnapping him around this point, whereupon he's held as a prisoner until a retrieval mission is set up.
• Meanwhile, Suihei, Noxic and Norwin encounter Mowgli and his assortment of friends to attempt to protect the world from being swept away into Light by sealing its keyhole.
Gargoyles
work on this.
Robin Hood
Work on this.
Crystal Tower / Palace of Light
• vs Caritas and Castita. Norwin accompanies the group with Enlil being saved somewhere along the line. Enlil stays behind in order to keep the machine that threatens to rend the realms at bay by keeping the Light in check.
• vs Preta. Nyx stays back in order to keep him on his toes while Norwin, Noxic and Suihei go ahead. Nyx ends up winning in a contest of magic.
• vs Industria Noxic stays behind while Norwin and Suihei run ahead to the final chamber.
• vs Iustitia everyone comes back together to kick the collective ass of Iustitia, who laments that the Keyblade may have chosen incorrectly this time around. The world ends up slowly crumbling around them, and again, its only through the timely save of Enlil, who stayed behind at the lower levels of the Crystal Tower, and they all just kind of get out of there. They return to the normal sea of Worlds, have a moment of introspection.
Secret ending / road to Act 3
• Mysterious figure is indeed revealed to be Seria, restored by her Nobody being eliminated,
• Conversation with another cloaked figure.
• Luxu reveals himself as stringing together another series of events to see how the tides of fate would continue churning. It seems that fate, or Destati, will always have a role in him seeing the World after Keyblades clash together. They discuss the metaphysics of the Keyblade, and here, the lore will probably grow a bit heavier. Since Destati is an AU, it'll be a blend of a truly mystical weapon that's incredibly rare, and something taught once someone shows potential.
• Suihei receives a note from a mysterious benefactor after attempting to return to her normal life. Norwin, Noxic and Nyx all visit at random intervals alongside Enlil, who seems to profess some sort of desire to grow stronger for the sake of helping the ones who saved him.
• The note reveals itself to be directions to the Land of Departure, wherein Norwin and Suihei are guided to discover lost notes, techniques, and skills of ancient Keyblade Masters. Using the knowledge she gleaned from her own training, they both attempt to attain mastery, unaware of the chess scheme going along in the background.