This is what I was saying. Moments like the Hydra Fight and Final Xemans Fight are gone, where you just stare at the screen and mash a button. Instead, things will require timing and skill like Nomura said ;"We are making it more challenging. All actions will be based on good or favorable timing". I think of XV. They aren't called Reaction Commands, but if you press the parry button at the right time, you'll be rewarded with a little counter animation. You can't trigger this by button mashing. And you couldn't always do that in KH2 either. Like when fighting Samurai Nobodies, or the First Xemnas. Like with Attraction Flow and Limits, they require some input, but you can't have full control over 2 characters at once. However, these were also reaction commands. This is why I said Reaction Commands and QTE's are not one and the same. If there were no input from the player, then you'd just be watching mini cutscenes, waiting for it to end. Like the Pegasus transformation. Sure it may be nice the first 15 or so times, but after that, you may get tired of just watching the same animation over and over. The same goes for attraction flow. One thing Reaction Commands had going for it is that almost every enemy in the game had it's own unique reaction command, which mixed things up.
Edit: At least, I thought we were on the same page before your edit lol. Again, a reaction command was simply pressing a button at the proper time. Meanwhile, you do not have full control of Sora. Some control sure, but most of it is limited to button presses. Attraction Flow and some Flowmotion Attacks like the Downward Spiral he did off the ice trail, you don't have full control over Sora. You watch, and button presses are your input. Not button mashing one, but you press one button at the correct times, which is exactly what a reaction command was to the core. That goes for limits and summons too. I'd fully welcome summons being full auto and truly fighting alongside you, but Limits involve more than Sora, and unless Sora just isn't a part of it, you have to press something to activate Sora's part of the limit. That or it's fully automatic, which is what he's basically saying it isn't. So, things like Big Magic Mountain and the Ship are no different than reaction commands from the past, and thus, are still in KH3 in some form; even if they are no longer called that.
I've learned the majority of fans do, it's just the hardcore who don't. KH1 and KH2 are the fan favorites when it comes to all KH fans as a whole. But amongst the hardcore, it's almost always a game like BBS; which also had it's version of timed button presses, and many forms of spamming, glitches, abuse, and flat out invincibility. All KH games thus far have had their problems.