Collaborative Effort - TheCitrusCult|Superbia
A little forewarning, chance of death is high, so be mindful in character.
Cul-De-Sac
[Roleplay]
Start date: October 14, 2011
Currently TWO spots remaining!
cult only, other factions are full sorry guys.
Within the world of The Cul-de-sac, children, ruffians, or just regular hoodlums they could be called ran the streets with keyblades in hand. Single wielders, but, it wasn't always a peaceful settlement for them. That constant elitist sentiment sunk into the environment, which formed different cliques, groups, gangs even. These different gatherings of keybladers would fight for territory, respect, and mainly achieving status alone. It was, in a sense, survival and at the same time they made this competitive setting quite fun.
Peace, is only so lasting. One day at the very peak our world's beauty did three strangers appear. In their marveling of our town, stumbling into the headquarters and local church of the Creative Kids, the door and heart of our world was discovered. As we had tried and tried to open this door with all the light we could muster, they introduced something we didn't possess, something greatly diminished from our world free of shadows and distorted light.
Flung open did the doors come undone, exposing us to the outside as our massive world began to break away into sections. Cul. De. Sac. These were originally sections and territories controlled by the three factions, and as the generations were now 're-introduced' by the spreading of darkness, the manifold of things began to spread out. These three were iconic, acting as the face of an individual threat more so than a combined effort. We the children, in our academy years figured our enemies as myths, legends, but they were real.
Heartless, Nobodies, and Unversed. Spread throughout our broken world, whats become of it now these massive floating remnants of our world can be reconnected, but we just don't know how to do it. Everyone's in a panic right now, and the towns people have greatly diminished, hearts were lost and its rough to even survive right now. What do you do, what are you supposed to do when you understand so little about whats even happening?
My name is Garforge, I'm the leader of the Cult of Creative Kids, and if you want my honest opinion. If we continue like this, remain as we are, then eventually those three deviants are going to eliminate us, one by one. Right now, we've found a gray area, right outside of Cul. De. Sac. There are no heartless here, just us kids, we're pretty damn scared but its a small beach and temporary HQ for us. Vagrant Oricalcos and Zeal's Call are here, even some nameless kids that happened to follow us the day of our meeting. When we were sucked into the door, we landed here...and we can actually see everything surfacing above us. We've so far managed to work but given the state of our home, anyone could become a traitor, even your own flesh and blood.
We decided we're just one faction now. Cul-De-Sac. Nothing else matters, its too soon to situate ourselves, we've agreed only to collaborate until this is over. We don't know what to expect, but our lives are on the line. From where we stood, hearts floated into the sky and we wonder, even now, will we suffer the same fate?
Rules
A little forewarning, chance of death is high, so be mindful in character.
Cul-De-Sac
[Roleplay]
Start date: October 14, 2011
Currently TWO spots remaining!
cult only, other factions are full sorry guys.
Story
The past, the keyblade's history has played what seems to be an important role in the time span of order. Through an unknown amount of years, long since past of previous organizations upon past heroes and enemies alike, the abundance of keys had its first spike since the first keyblade war. From the age of apprentices, to a more urban time where just normal kids with hearts strong enough to forge these mythical weapons of wonder into existence at an alarming rate. This was a completely new generation of keybladers, and with it came a new set of rules and dangers alike.Within the world of The Cul-de-sac, children, ruffians, or just regular hoodlums they could be called ran the streets with keyblades in hand. Single wielders, but, it wasn't always a peaceful settlement for them. That constant elitist sentiment sunk into the environment, which formed different cliques, groups, gangs even. These different gatherings of keybladers would fight for territory, respect, and mainly achieving status alone. It was, in a sense, survival and at the same time they made this competitive setting quite fun.
Peace, is only so lasting. One day at the very peak our world's beauty did three strangers appear. In their marveling of our town, stumbling into the headquarters and local church of the Creative Kids, the door and heart of our world was discovered. As we had tried and tried to open this door with all the light we could muster, they introduced something we didn't possess, something greatly diminished from our world free of shadows and distorted light.
The Darkness.
Flung open did the doors come undone, exposing us to the outside as our massive world began to break away into sections. Cul. De. Sac. These were originally sections and territories controlled by the three factions, and as the generations were now 're-introduced' by the spreading of darkness, the manifold of things began to spread out. These three were iconic, acting as the face of an individual threat more so than a combined effort. We the children, in our academy years figured our enemies as myths, legends, but they were real.
Heartless, Nobodies, and Unversed. Spread throughout our broken world, whats become of it now these massive floating remnants of our world can be reconnected, but we just don't know how to do it. Everyone's in a panic right now, and the towns people have greatly diminished, hearts were lost and its rough to even survive right now. What do you do, what are you supposed to do when you understand so little about whats even happening?
My name is Garforge, I'm the leader of the Cult of Creative Kids, and if you want my honest opinion. If we continue like this, remain as we are, then eventually those three deviants are going to eliminate us, one by one. Right now, we've found a gray area, right outside of Cul. De. Sac. There are no heartless here, just us kids, we're pretty damn scared but its a small beach and temporary HQ for us. Vagrant Oricalcos and Zeal's Call are here, even some nameless kids that happened to follow us the day of our meeting. When we were sucked into the door, we landed here...and we can actually see everything surfacing above us. We've so far managed to work but given the state of our home, anyone could become a traitor, even your own flesh and blood.
We decided we're just one faction now. Cul-De-Sac. Nothing else matters, its too soon to situate ourselves, we've agreed only to collaborate until this is over. We don't know what to expect, but our lives are on the line. From where we stood, hearts floated into the sky and we wonder, even now, will we suffer the same fate?
Rules
- No God-modding or Power-playing (period.)
- No Canons, Canon Keyblades, or Canon-offspring. We're so far ahead of the old school KH, that we don't even know the names of previous heroes.
- Please do not edit your template after we've started.
- I actually encourage post order and its continuity, so we're all on the same page and still interested.
- Romance is allowed, keep in mind the age range of the kids that read this.
- Try to be semi-literate, I'm not perfect either, but as you can see I'm making an earnest attempt.
- Do not spam. I don't wanna see the OOC thread with like 5K post having idle conversation not relating to the actual Role-play.
- Have fun. Put in your best effort. Lastly don't overreact if something appears really WELL DONE. I've seen too many people spaz and just loose hope, or try to gang up on a more experienced rp'er.
Keyblades
The keyblades origin all fall back to kingdom hearts. While the ones we wield now are mere fragments and pieces of what was once a much grander puzzle ultimately they aren't in the same category as the chosen three. (You don't see us cutting buildings in half and slamming them into a giant nobody dragon) The reason for this being, with such a gap in time that darkness allegedly entering worlds suddenly diminished and now in an age of peace. Access to them is not gone, its assumed they are currently lost to naught, but the truth is we don't know about the special ones, and ultimately they will make their return. You just don't know when, so don't make claims to know when until I drop the biggest hint ever.
Keyblades can be lent to another, and they exchange it to their possession, willingly, but they still own it and at any time can call it back. This nature is because the heart shares acceptance and kindness and still attaches them to said keyblade. However in the case that one keyblader should 'expire' while their keyblade is loaned, the current holder will become the wielder of said keyblade.
Now since you have two keychains. Loosing your keyblade in a battle, doesn't mean your powerless. As you fight with a different weapon, the other keychain you still have will influence it abilities into the weapon you're currently using. In time that weapon, showing the strength of your heart can/will eventually become a keyblade. For the heart is the true key, and the keyblade merely the tool to express the heart's essence.
Combat System
This will clear out any type of bugs in actual fight post in the RP. From beating someone into submission with a keyblade or other substitute weapon. To the idea that they've been locked by spells, or to the extent their magic spells can effectively damage someone. So theres no, "Oh well he got completely and utterly destroyed! OH MY GOD!" Because, being realistic, we won't be able to rival the power of the chosen 3 until LATER on in the RP. Then maybe you can say OH MY GOD like five times.
Melee is in the sense, where there will be mild powerplay. You won't always be able to block or dodge EVERY SINGLE ATTACK. Be mindful that if your keyblades make impact, even slightly there still is a pushing force from the other's physical strength onto the other. Plus if your clever you can use a stalemate of two keys to your advantage. The closer you are to your opponent, the harder it is to dodge and/or block. So if your doing melee, be prepared to take a beating, if you win or loose, you will both at some point have gotten hit physically.
Banned spells: Ultima Flare, Reflega, Stop.
Heart ignition clash, the phenomenon that happens when two heart ignitions occur simultaneously. It is left to the two RP'ers to decide (via the OOC or PMs) who will prevail or would it just be a stalemate and the two clashes negate each other.
Factions
Those in the Cul-de-sac could more delicately be called a bunch of brats running around wielding weapons of semi-destruction, but either way this doesn’t go to say that they aren’t at all organized nor that they for the most part DO NOT work in teams. Of course they do, and herein lies the notion of the Cul-de-sac factions. There are three of them, and each of them is based off different rules or ideals, and all three have a separate leader. Furthermore each faction has a separate color housing its beliefs that which be
Zeal’s Call- These are the brattiest of all per say, the faction of keybladers that are all rich. They can come off as flamboyant and disrespectful, and their leader Reforge harbors his youth over the rest of them, he being only age 12 and a genius of brilliance. This faction has its base HQ in the south of the Cul-de-sac, and at times seems that this factions main focus isn’t being the best or even climbing to the top. The notion that fuels the Vagrant Zeal is embarrassment. People want to assume that just because somebody is stuck up or has money that they can’t be strong. That isn’t true in this case. This kids in this faction will beat the hell out of you and ask questions later after you lose to them. They all have nice skills and over all power at the present. Vagrant Zeal specializes in intense battle and some seemingly covert operations….their color is that of pink
Vagrant Oricalcos- The faction that at times seems to have the most follows, the basic of the Vestry being the ideal of the helix spiral; or the climb to the top. They hang around in the northern part of the Cul-de-sac’s limits where their HQ is located. It accepts everyone and hates on nobody who wants to join. The kids in this faction are all great tacticians per say and excel at ambushing. There is the notion present of never giving up and knowing that with a loss, comes the chance to grow stronger and try again, more than likely whooping some ass in the next round. It’s said that these kiddies are pretty fast and move with grace in tow. Lead by Coralye, their color is a lime green.
Cult of Creative Kids (Them/US!!!)- This is the faction that has fair skill in almost everything and have the perfect location, right in the center of Cul-de-sac. Their followers lead by Garforge are the marvel of beauty, defense, power and awe. Them has a decent number of followers, but could care less how many people they have on their side. With the skills they possess to handle practically any situation and their development of "magi-skills" they are perfect for an indecisive kid.. with Garforge’s intense direction and desire to surpass the limit of what is given, why bother worrying about anything at all?? These guys adorn a catchy orange color. Garforge would later call this group the Cult of Creative Kids.
The keyblades origin all fall back to kingdom hearts. While the ones we wield now are mere fragments and pieces of what was once a much grander puzzle ultimately they aren't in the same category as the chosen three. (You don't see us cutting buildings in half and slamming them into a giant nobody dragon) The reason for this being, with such a gap in time that darkness allegedly entering worlds suddenly diminished and now in an age of peace. Access to them is not gone, its assumed they are currently lost to naught, but the truth is we don't know about the special ones, and ultimately they will make their return. You just don't know when, so don't make claims to know when until I drop the biggest hint ever.
- Dual Wielding
- Reclaiming keyblades/Borrowing
Keyblades can be lent to another, and they exchange it to their possession, willingly, but they still own it and at any time can call it back. This nature is because the heart shares acceptance and kindness and still attaches them to said keyblade. However in the case that one keyblader should 'expire' while their keyblade is loaned, the current holder will become the wielder of said keyblade.
Now since you have two keychains. Loosing your keyblade in a battle, doesn't mean your powerless. As you fight with a different weapon, the other keychain you still have will influence it abilities into the weapon you're currently using. In time that weapon, showing the strength of your heart can/will eventually become a keyblade. For the heart is the true key, and the keyblade merely the tool to express the heart's essence.
- Abilities
- Magic
- Keychains
Combat System
This will clear out any type of bugs in actual fight post in the RP. From beating someone into submission with a keyblade or other substitute weapon. To the idea that they've been locked by spells, or to the extent their magic spells can effectively damage someone. So theres no, "Oh well he got completely and utterly destroyed! OH MY GOD!" Because, being realistic, we won't be able to rival the power of the chosen 3 until LATER on in the RP. Then maybe you can say OH MY GOD like five times.
- Melee
Melee is in the sense, where there will be mild powerplay. You won't always be able to block or dodge EVERY SINGLE ATTACK. Be mindful that if your keyblades make impact, even slightly there still is a pushing force from the other's physical strength onto the other. Plus if your clever you can use a stalemate of two keys to your advantage. The closer you are to your opponent, the harder it is to dodge and/or block. So if your doing melee, be prepared to take a beating, if you win or loose, you will both at some point have gotten hit physically.
- Magic
Banned spells: Ultima Flare, Reflega, Stop.
- Heart Ignition
Heart ignition clash, the phenomenon that happens when two heart ignitions occur simultaneously. It is left to the two RP'ers to decide (via the OOC or PMs) who will prevail or would it just be a stalemate and the two clashes negate each other.
Factions
Those in the Cul-de-sac could more delicately be called a bunch of brats running around wielding weapons of semi-destruction, but either way this doesn’t go to say that they aren’t at all organized nor that they for the most part DO NOT work in teams. Of course they do, and herein lies the notion of the Cul-de-sac factions. There are three of them, and each of them is based off different rules or ideals, and all three have a separate leader. Furthermore each faction has a separate color housing its beliefs that which be
Zeal’s Call- These are the brattiest of all per say, the faction of keybladers that are all rich. They can come off as flamboyant and disrespectful, and their leader Reforge harbors his youth over the rest of them, he being only age 12 and a genius of brilliance. This faction has its base HQ in the south of the Cul-de-sac, and at times seems that this factions main focus isn’t being the best or even climbing to the top. The notion that fuels the Vagrant Zeal is embarrassment. People want to assume that just because somebody is stuck up or has money that they can’t be strong. That isn’t true in this case. This kids in this faction will beat the hell out of you and ask questions later after you lose to them. They all have nice skills and over all power at the present. Vagrant Zeal specializes in intense battle and some seemingly covert operations….their color is that of pink
Vagrant Oricalcos- The faction that at times seems to have the most follows, the basic of the Vestry being the ideal of the helix spiral; or the climb to the top. They hang around in the northern part of the Cul-de-sac’s limits where their HQ is located. It accepts everyone and hates on nobody who wants to join. The kids in this faction are all great tacticians per say and excel at ambushing. There is the notion present of never giving up and knowing that with a loss, comes the chance to grow stronger and try again, more than likely whooping some ass in the next round. It’s said that these kiddies are pretty fast and move with grace in tow. Lead by Coralye, their color is a lime green.
Cult of Creative Kids (Them/US!!!)- This is the faction that has fair skill in almost everything and have the perfect location, right in the center of Cul-de-sac. Their followers lead by Garforge are the marvel of beauty, defense, power and awe. Them has a decent number of followers, but could care less how many people they have on their side. With the skills they possess to handle practically any situation and their development of "magi-skills" they are perfect for an indecisive kid.. with Garforge’s intense direction and desire to surpass the limit of what is given, why bother worrying about anything at all?? These guys adorn a catchy orange color. Garforge would later call this group the Cult of Creative Kids.
Template
Nickname: (If you don’t know what this is , but yeh, your nickname. What others might call you due to some trait you may have. Take note that you just might like being you and thus have no nickname at all.)
Age: (This is really friggin simple if you ask me . How old are you?? Seriously we are all kids so none of that I’m 9999999 years old shyt. Your age can range from about 13-17 if you wish.)
Gender: (Uh durr, do you have guy parts, or girl parts?? Though I’m not a hater this isn’t an rp where little kids have gotten sex changes. Please pick female or male.)
Appearance: (You gotta look like something right?? Anyway, you may use a picture, but either way, you must also have at least a decent paragraph description to go with it. Also if you Do use a picture, post it in a spoiler, or a link. We don’t wanna see huge pics across the page.)
Personality: (Meh this can be meaningless to come as we act how we act, but even so, post yours here. A paragraph or two will suffice.)
Abilities: (Here we go!!! Yes you can all have powers, though keep in mind that this is far beyond the years of the original KH games and nobody is seriously uber powerful. And no you can’t teleport every three seconds, and NO you can’t use some type of energy that can blow a hole through the building over there. As stated before these are mainly physical enhancements, Don’t put too many or you will be asked to edit some of them out.)
Magic: (Yes you can have spells, even if they are really powerful, though Ultima and Flare are completely out, along with stop, and Reflega. Magic ends up hampering you, so if you use it be realistic. If you have Thundaga in this spot it is gonna take like a minute of you standing looking dumb to cast…..you mave have four spells.)
Heart Ignition: (Your finishing move, you only get one, for once you really won't be yelled at for making something over the top. Take advantage.)
Keyblades and chains: (You start with a single keyblade that in reality you have no idea what it looks like or its true powers. With this said, the keychains come into play. You have a keychain automatically attached to your keyblade thus changing it from its true form and giving it the look it has. On the same note you have another keychain.
KeybladeForm Appearance A: (Post a pic, or don’t. As before if you do, put it in a link or something…)
Ability-
Keyblade Form Appearance B: (Post a pic, or don’t. As before if you do, put it in a link or something…)
Ability-
Faction: (Obviously this is the faction that your character has chosen to join, and NO you can’t be neutral. If you were, anybody in any one of the factions would beat the shit out of you any time you tried to do ANYTHING.)
Recent History: (It doesn’t really matter all too much where you came from and why, just that now you are a kid in the Cul-de-sac and you are part of a faction battling it out for some type of supremacy in the streets. Here is where you talk about your recent activities in the Cul-de-sac. At least two paragraphs please.)
<div align="center"> RP Roster
Cul-De-Sac - Combined Faction.
Spoiler Show
Spoiler ShowName: Reforge (Re-fri-juh)
Nickname: Ref
Age: 12
Gender: Duh he's a little cutie.
Appearance: Ref's a small child not any taller than 5'2, but even in growth he shows a defined posture that makes him appear older than he is. Even though he has an elder brother, they look nothing alike whatsoever, he being much paler than Garforge. Ref might as well be adorable and loved with his cute face and sharp facial features, always keeping his hair sticking straight up at odd angles...
Reforge wears a sleek white coat/robe/armor plate that is shaded in random glimmers of color over a white base. The top part of his attire is fitted with quite a few straps and zippers which doesn’t make a lot of sense since they don’t really do anything, but he’s taken to the style as is. Both Reforge's arms and legs are obscured from view.
Personality: Reforge is put off by others more than anything else, but he seems to have a rather gentle nature and his genius IQ has gained him vast amounts of knowledge that easily enable to both lead an keep his faction; Vagrant zeal up and running. He is calculating and quick to solve any situation based on his surroundings but isn't the meanest of people and knows all too well that the way you portray yourself can signify what people see you as. From day to day Reforge doesn't exactly try to show off but he is boisterous enough to calmly implicate that he isn't a pushover and that his friendship shouldn't be taken lightly at all.
Betrayal is a practicality Ref sees in many people that he refuses to embrace, so one might say that in his own perspective he is too trustworthy but going as far as trying to take advantage of such a person might be just as naive as the notion of such trust itself. With Reforge embodying so many aspects of the light, he is a just individual and a friend that you wouldn't ever want to lose.
Abilities: So potent is his magical ability that he is known to casts spells such as Firija or Thundaja. The confusion of his foes via the raw power he exudes when fighting is coupled by his ability to quickly cast such spells. Most of the time however, his kinetic ability allows him to redirect and counter attacks which is an outstanding fusion of balance and intelligence. The more magic Ref uses the weaker his spells will become, but at best Reforge can sustain his magic against even those able to control the natural aspect of a said element. A lingering well of magic seems to accompany Ref, similar to that of a spell that continues to recover health and vitality.
Holy Rending: The ability to draw upon the sources of light when in use and actively distort the dark nature of other beings hence disrupting their power. Without a clause to stop this draw, Reforge can expand his magic and near instantly cast powerful spells beyond even Ultima by releasing the hold on his own magical ability.
Scramble: This is a passive ability linked with Ref's heart that brandishes an essence that distorts the intrusion of other forces which seek to calculate the flux that generates his own abilities by washing their minds and hearts with a rush of essences to block both copying and reading abilities. This is potentially Ref's favorite ability as it stops others from usurpation.
Source Forge: The embodying essence that drives Reforge's power comes from within his heart but he can also use it to influence forces such as physical objects or magical matter. The more weight or magic compilationan object has there is a dramatic increase on the strain that Reforge takes from such manipulation and as such he quickly becomes tired when doing this in rapid succession or with strong attacks.
Magic:
Heart Ignition:eyblades and chains: KeybladeForm Appearance A: Proginoskes
Ability-
Flow: This keyblade’s form is nearly magick and it shortens spell casting time, also being able to simulate a dual casting function. It literally never stops moving whether it be spinning or vibrating softly. Reforge doesn’t EVER hold it, this keyblade moves by itself through Ref’s will. Though it doesn't power up spells it does drastically reduce wait time after using many spells. Through a special rend in its own essence that draws from the abundant nature and compact reality of Reforge’s heart, this keyblade has continued to develop on a near constant helix of intensity and as such is a serious force to be reckoned with.
Keyblade Form Appearance B: Fortinbras
Ability-
Flux: This keyblade is powered by flux and can shift its length and tangibility. Proginoskes also functions as a conduit to physical prowess and merging magic; Using a calculating flux of magickal control before he releases a spell, Reforge is able to consume the forces of a said spell and contain inside his keyblades, thus enabling him to use the spell in the format of a physical strike. The spell power is weakened however but the ability in itself makes up for such a loss.
Faction: Zeal's. Call. I mean helurr
Recent History: Right about the recent activity of Reforge really only involves the notion of his faction getting more members and an intense battle between himself and Garforge his older and much more cool brother in Ref’s eyes. Reforge tried to make amends with Gar after an argument they had that pretty much split them apart and caused the formation of the factions to begin with. It certainly worked, but now the respect is really all that seems to remain and the battles in the streets are all over the place.
What’s more is that school is almost out, and with the summer months ahead, Reforge knows that things are bound to fall to clashes everyday in the streets of the Cul-de-sac, and that is just what he wants. Yet more chances to beat everyone and make them bow before his might. You should all know that sometimes great things come in teeny weenie packages.
Spoiler ShowName: Riko
Age: 16
Gender: Male
Appearance:http://browse.deviantart.com/?qh=§ion=&q=anime+blond+hair+male#/d4924mh
Riko’s hair is a goldish blond with a couple of pink highlights showing off his proud respect for his sect, He wears a very strong white silk dress shirt that has been enhanced by different kinds of magic along with dark black silk flexible pants with dark red flames imprinted on the bottom that ride up to just licking up to his knee’s.
Riko is a 5,11 hazel eyed teen with only light scarring on his body due to his speed, skill and flexibility to most situations and in general body terms. His sports an athletic build due to years of training and pampering.
Personality: Riko is a loyal teen thought he may be rich and well known but he is the second son there-for he was always treated as second best in his house he turned to his maids and servants for family where he was taught manners proper greetings as such make him more humble then most of the others that were born rich and fight for that very reason he fights for his own right to live.
Riko is determined but not really as ambitious but more hyperactive which fit his abilities, he lives for the future and that skill and talent has earned him a place as one of the lords ten lieutenants’ the nature of his work makes him secretive but still outgoing relaxed but serious when he has to be which throws people.
Abilities:
His main form of attack is speed and light magic
Pure Haze: riko is cloaked in light as he charges at faraway enemies . The attack has a chance of fatal injury if performed at close range
Rising column: Perform a powerful slashing attack that shoots forward a column of light energy
Swords of fate: shoots forward 8 swords of light from around his body they can also be used for defence
Magic:
Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects
Heart Ignition: Last Rights: uses all the light energy within his body to manifest thousand of light swords in a dome like area that then pierce all enemies within the dome except Riko (the dome of light swords can be used for other purposes if needed)
Keyblade Form Appearance
“Destinies path”
Ability: just being fair: gives the user a boost in speed and strength but takes down defenceSpoiler Show
Keyblade Form Appearance B
“Old times’ sake”
Spoiler Show
Ability- superior strength speed and a serious increase in light element attacks
Faction zeal’s call
Recent History
Riko first came to the zeal as a low on the chain and not that important member of the rich society so he started on the bottom patrols, messenger stuff like that he did mop work, till he was chosen out of haste for a covert operation by being in the right place at the right time and succeeded greatly since then he has been involved in many ops commissioned under their proud pink banner and some not recognized publicly.
Since then Riko has risen to the rank of the zeal’s first lieutenants’ and go-to guy for covert ops and light user training. Riko is rich by his parents and was known before he joined zeal’s call as the little brother the rest of his past and history is confidential information.
Spoiler ShowName: FLLFFL [Alfa]
Nickname: FL, Alfa, The Jet Keyblade
Age: 15
Gender: Male-man.
Appearance:He's about five feet and and seven inches in height. Body proportionate to his weight of approximately one hundred and sixty-two pounds. Body type mildly athletic. Arms and legs are slender at a glance, but his veins project the image of him being actually quite fit and in shape.Personality: Alfa is actually pretty humble and nothing puts him off more than his own destructive capabilities. Alfa always puts into consideration his human limitations and how skilled he is in the marks of kendo. His persona is really light, but sharpened and wise. He sort've acts as more of an equal and should be feared for his sharp wit, peak wisdom, and somewhat confident yet simultaneously chill demeanor.
Alfa's hair color is a wicked obsidian color. His hair is spiked, short, and overlayed towards his right. His hair grows out in a clockwise position, sloping upward and down his back. The length of his hair just barely hits his shoulders, in threaded bangs. The boy's face is young, and his jawline is fairly even with everything else. When he smiles, he forms a dimple on the right cheek. Alfa's eyes are a surreal looking pale blue color, the same color as the flame that emits from his keyblade's tip.
His attire usually consist of the wardrobe of a punk-oriented individual. A bright lime green undershirt, white and yellow threaded vest overtop this, sleeveless. Blue jeans, fastened by a black belt. A black wristband on each wrist, followed by a black choker around his neck. His high-tops(sneaker choice) are overlapped black, lime green, and silver. Dressing informally more often then not, he's puts off the facade of just a normal kid, hiding the wisdoms of his mentors.
Battles are battles to him, and he treats them to as if he were to fight to win. He's a quick adapter and uses his wits and analyzable tactical mind to subdue the opponent. However midst this, he doesn't express himself as he would if he were amongst company during any battle of any nature. He limits the things he says, in any amount of seriousness as to cloud his judgement during such events.
Marked off by his eluded name, seen through illusion, Alfa is arcane.
Abilities: Alfa is a well versed fighter, human, but even more versatile than Avalenn and Svether combined. His background consist of a well versed kendo practice making him an amazing two-handed keyblader.
Versatility - His movements and interpretive skills combine here. Alfa could easily take on two masters by himself while keeping them both at bay in between his agility, kendo skills, and expert acrobatics. He literally moves all over and supresses the aggression that is focused on himself. An enemy attacking his rear flank would catch his back foot, while the front flank would catch his keyblade.
Acrobatics - He's a gymnist as well as a kendo master, able to land flips tuck into convieniant strafes and dodges while safely maintaining his footing easily. His acrobatics also display his physical endurance, and how in shape, he himself is.
Speed - Without the use of haste magic, he's ludicrously fast. Upon being subjected to numerous enemies, he quickly takes them out in a demonstration of heightened reflexes and responsiveness.
Bide - Alfa can store momentum inside himself through both being hit and collecting the excessive force from the blows and storing them inside of himself. He can also absorb the momentum from enemies upon striking them, sapping a fragments of their HP and converting it inside himself. Upon biding enough stored momentum, it can be released into focused melee attacks, or used as a recovery method to replenish HP. The first option, releasing the bide as an attack, he can one-hit K.O. a normal opponent on the spot, because the transfer is so immense it rends the struck recipient unconscious without any extravagant damage done beyond the first initial hit/shock.
Magic:
None.
Heart Ignition: He refuses to use his because its genuine power is a manifold and can literally kill who he hits with it.
Keyblades and chains: FLLFFL & Terkoiz
KeybladeForm Appearance A: FLLFFLThe blade itself is slender, a dimgray tipped steel, the end of which is about the length of Alfa's body. Its shape is completely straight, and possess no outward grooves like a normal keyblade, the tooths of the keys form a crown that is concave into the steel. The guard of the keyblade is a light purple color, whilst the grip on the inside is lime green. Inside the actual handle, it can be spun and turned like the accelerator on a motorcycle and emit a blue flame from the very end of the keyblade itself. From that end where the keychain would normally dangle, he can emit a periwinkle colored flame, used as a catalyst for evasions and offensive maneuverability. On a side note, there is no keychain on FL.Ability- Jet-Engine Hybrid: His keyblade releases a periwinkle colored flame which is used as a propulsion system during battles. It expells from the very back, where the chain runs from the keychain. Both for evasive as well as offensive maneuverability.
Keyblade Form Appearance B: Terkoiz
Ability- Ignition: Sensory ability, that allows the interpretation in slow motion, both enemies and magic in flow. When holding this keyblade, the eyes of the user avert to lime green, and the anticipate the motions and subtle reactions of enemies in tow, ignition primarily means 'epiphany' by the understanding of the wielder. When Alfa activates, he fights in combination with his other abilities and dominates like a complete monster.
Faction: Zeal's Call
Recent History:Midst everything, in every season, Alfa was always the humblest and loyal in Zeal's Call. As Reforge would time and again only grow more frustrated by Coraleye's incompetence, he knew there would be a day where they'd all come together. The way things were as they are, as they have been, so peaceful. FLLFFL never minded any of this, he always sought for such serenity and here in there home it was more than assured.
Upon speaking to Reforge, the day before the calamity, he said this to him.
"I can only hope, we'll get more out of our world than just the light. That we'll be exposed to something more, to expand our horizons, and that our world will truly open up and speak to us one day. Don't you, Reforge?"
Reforge's calm and endearing retort as he'd expect from his leader, though nothing turned Reforge off more than people, he could at the very least tolerate and adhere to FL's view. While he digressed, that night they slept, in preparation for their meeting the following day. The Cul-De-Sac would undergo a very drastic change. Freed from the darkness for eons, three strangers came and visited their world through unknown means and just 'appeared' on their world. Upon having their meeting, the hooded figures through invitation of the keyblade academy's dean's came to explain secrets about their world's door.
"Unlocking this door, you'll know exactly in what state it was before this door was introduced. Be warned, when opened, all as you know...will change." they spoke in unison.
As FL raised his brow, and folded his arms, they opened the door. From there, the inhabitants of the culdesac, all three faction's that gathered were steadily sucked into the opened door. Grabbing onto what they could, holding on for dear life it was futile as their fate on the other side seemed inevitable. As Alfa could hold on only for so long, he was the first to tread beyond the door into the unknown, accepting this fate at peace with this startling surprise.Spoiler ShowName: Sebastion
Nickname: Se-Se, Bastion
Age: 17
Gender: I can be a woman if you like
Appearance: http://fc08.deviantart.net/fs70/i/20...87-d3ct8q9.jpg
Personality:Sebastion is what one would call a lazy ass. He is a nonchalant man that doesn't believe in taking anything truly serious but, there are a few things that has been known to push him into a serious attitude. A fun man to be around, Sebastion can lighten up an entire room and pretty much makes friends of anyone especially those that don't see eye to eye with his way of thinking. A genius at heart, he will get the job down when needed.
Abilities:
Merge - Because his summons are directly linked to him and his heart, Sebastion can merge his body and soul with that of summons. When they merge, Sebastion takes utter control and there is a spike in the overall power of his summons. It is possible to die while merged with his summon but, he usually knocked out of his summon if too much damage is taken. Sebastion is not as powerful with his ability as needed so, he can only got so far with his summons and there only so many that can merge with. By legend, his most powerful summon and merge partner is Black Luster Soldier - Envoy of the Beginning but, he has yet to form the bond neccessary to merge nor summon him for longer then a minute.
Magic: Being extremely well versed in magic, Sebastion is the quickest magic-user in the Cul-De-Sac naturally. while being one of the elite that is able to cast spells without speaking. Though when he speaks or chants incantations, the power of his spells are amplified. This is not where he is unique though, Sebastion excells in summon and support magic. He uses style known as summon art with which he uses cards from a game known as Duel Monsters to summon creatures, weapons, effects, or spells that only exist within the cards. He connected to these cards mentally and keeps them within subspace where he can effectively use them whenever needed. Being that he is also versed in support magic, Sebastion adds healing magic into this category and is able to cast moderate level support magic.
Though when it comes to the magic being casted, Sebastion uses a different form of magic not based off the planet that the cul-de-sac resides on but, instead a place known as Terca Lumeris where the great mages, Rita Mordio, Jade Curtis, and Genis Sage once resided. These spells are known as Artes and are of a different nature of the normal spell seen flying around. Using his heart as a medium, Sebastion can cast artes with little difficulty.
Heart Ignition:
Indignation - While speaking his incantation, a unusually large spell circle forms underneath his very opponent/s. Smaller spell circles can be seen in the air before a circle of the same size as the ground circle forms within the sky. A beam of light shots from the middle of the ground spell circle and ascends into the skies above. Magic beams come forth from the edges of the spell circle, swirling around before touching the spell circle in the sky. A bright light shines forth from the skies above as Sebastion comes to the end of his incantation. Yelling out Indignation, the magic surges and various streams of pure magic descends upon the enemy as if they were lightning. The streams of magic also give off a magical explosion with each strike with enough force to kill or incapacitate any and all who are within the spell's range. The ultimate spell of Terca Lumeris, there is none who have survived it's attack yet.
Incantation - I, who stand in the full light of the heavens, command thee, who opens the gates of hell. Come forth, divine lightning! This ends now! INDIGNATION!!
Example- http://www.youtube.com/watch?v=eO0wU...eature=related
Keyblades and chains: (You start with a single keyblade that in reality you have no idea what it looks like or its true powers. With this said, the keychains come into play. You have a keychain automatically attached to your keyblade thus changing it from its true form and giving it the look it has. On the same note you have another keychain.
KeybladeForm Appearance A: http://fc01.deviantart.net/fs13/f/20..._suburbbum.jpg
Ability- Multi spell - This rather interesting ability allows Sebastion to cast multiple spells in one instance without the need of using up all his magic to do so. When casting multiple spells at once or one after another, one of two things happen, the explosive power of the spells increase or they create an entirely new spell stronger then singular usage of the spells used to make it but, that comes at the exspense of extra magic.
Keyblade Form Appearance B: N/A
Ability- N/A
Faction: Zeal's Call
Recent History: Sebastion is the original leader of the Vagrant Oricalcos before his younger brother Coraleye took over. Wehn the keyblade gangs were being created, Sebastion didn't really care for it nor did he honestly wanna be apart of them. Ref though had other plans as he coerced Sebastion into making what was known as the Vagrant Oricalcos. Sebastion's leadership lead them into a path of lazy nothingness at first. He was not a bad leader but, he lacked the drive to keep up with Zeal's Call or The Cult of Creative Kids.
Sebastion's rule came at Coraleye's hands. He fought his bro in a battle of leadership where whoever won would gain the Vagrant. It came as a surprise that Coraleye beat Sebastion as Sebastion was placed ,if not equal, then right below Ref and Gar in terms of power and skill. Leaving, he joined up with Zeal's Call and was actually happy to not be burdened with responsibility. Though he's not the most active or responsible, Se-Se can be counted on to back up or give intelligent advice to those around him.
Spoiler ShowName: Anise
Nickname: Annie
Age: 15
Gender: Female
Appearance: Only being at a meager 5'3 Anise is perhaps one of the 'average' height children of the Cul-De-Sac. Her build is relatively fair in the sense that weighing only 108 pounds allows her to be somewhat agile. Her hair is a mixture between an orange and mahogany color which reaches down to her mid-back area. Most of the time her banes are brushed to the left revealing two turquoise eyes. Anise's skin can be described as somewhat pale save for the rosiness in her cheeks.
On the daily you can see Annise wearing her signature pair of headphones. Square in shape with a small antenna protruding from the left side. Her torso attire is comprised of a cream polo with a v-neck sweater on top complementing a navy color. On the bottom half, she fashions a red and green plaid skirt. One seen to be worn at many private schools. However, overshadowing Anise's entire attire, she wears a white coat that reaches just below her skirt. The left sleeves of her outfit is rolled up to her elbow in order to show of a myriad of bracelets and wristbands all stacked to the forearm. Finally, her legs are covered by black, leather knee-high boots that are laced and strapped from top to bottom.
Personality: Anise is a silent one in that she does not talk. At all. The most well known name for someone a 'mute'. Not many people know what her voice actually sounds like past a gasp, cough, or sneeze but something beautiful must come out of those lips of hers. If she could manage to utter a few words, she would most likely still be a couple of words behind a group being one so introverted as herself. Anise's intelligence is not often credited due to the fact that...no one knows what she is thinking. Although even as a fifteen year old, her knowledge mathematics, science and current happenings is top notch.
Aside from that, Anise enjoys the company of others after a few weeks of getting to know one. She'll smile, chuckle, and even play a few jokes of her own. As far as factions go, she just joined one not to feel so left out of the groups. Being a child of the Cul-De-Sac could get real lonely, real fast. One could say her sense of justice 'isn't all there' but that is because there has not been any real chance to relay that to another.
Abilities: Anise is an expert at mid-close range combat. All abilities and magic coincide with that style and therefore will benefit her in that sense.
Libra - In a matter of seconds, Anise is able to gather the very basics of the foe that being, their weakness, strength and their endurance while in battle.
Sync-Blade - The ability to call on the aid of two keyblades at once.
Endurance - This specific ability is one that is always active even when Anise is not aware. Able to endure long hours of battle or training has always been one of Anise's notable characteristics. Despite having such an ability she is average in speed. Yet even with that said, she is in favor of ending confrontations as soon as possible. Her tolerance of physical and magical attacks are heightened as well.
Strength - One could almost classify Anise as a tank, but she is far from it. In rare moments, her attacks could almost be as powerful as that of a missile. Whether that be with her keyblades ore her fists, it really does not matter. Even going as far as to dismiss an enemy's weapon of she came withing full contact of striking it.
Observe & Retain - The lack of being able to talk makes Anise into a great listener and watcher. Despite her long term memory being in shambles, she still harbors the trait of a photographic memory. With that, she becomes a strategist in battle being able to figure out attack patterns in a matter of minutes. With that said, Anise could eventually fight an opponent with her eyes closed and just go off sound alone if the battle were to rage on long enough dodging and guarding when she needs to and attacking when the opening presents itself.
Magic:
Geomancy - A classification of magic of its own, Anise is able to twist and distort environments to her liking. Yet at the same time, this is only within mid-range usage. For her spells to work however, there must be that element she is trying to use within a set radius. This is by far Anise's favorite spells to use most if not all the time. Although she is not exactly dumb when using these attacks either.
She'll often use if for convenience's sake. That being changing the density of water so that she can walk on its surface or breaking it down on a molecular level such as clearing the salt from a small area of the ocean so that she'll have fresh water to drink. Along with that, Anise also harbors the effect of combining elements to her liking. Whether that be earth, fire and water to create magma, or fire and water to create steam. The possibilities are endless.
Magnet > Magnera > Magnega - Three spells that Anise will often use as well. Depending on the situation, she'll use either one to her advantage. The difference between them is the magnetic pull each of them has and how long they last. The first lasting ten seconds, the second fifteen and the third twenty-five. Despite the spell being branched off as 'magnet' Anise can alter what types of elements or entities can be pulled into the attack by dividing them into sub-categories.
Reflect - A type of magic that repels other magics of the same caliber and sends them back to the caster. One of Anise's underdeveloped magics, she rarely uses this at all. However, if a spell larger than than a basic type comes into contact with the shield, it will ultimately be destroyed and still cause harm to Anise.
Bolts of Sorrow - A high class spell that randomly calls upon bolts of lightning to strike the opponents at any given time. Anise has not control over the interval of bolts yet in all twenty flashes of light will be displayed once the spell over and done with.
Heart Ignition:
"I once had a heart too. But now, that place is void~"
Final Song - Once Anise is pushed to emotions beyond her control, natural disasters are followed in its wake. "There was light, purity, and holiness. Sadly, they're cast out; destroyed~" First sign, the sky becomes pitch black as the sun is diminished by obsidian clouds that flicker with lightning. "La La La La La, you seem to be shrieking!~" The second sign, the earth begins to tear and tremble as debris defy the laws of gravity by scaling upward toward the sky. "This pain? You will see it is all simple greeting~" And finally it begins to rain. A heavy shower. One that seems to cover inches of the ground in mere seconds.
"Try as you might. You'll die as you fight~"
Anise casts the spell of magneja thus capturing the enemy in the midst of the disaster leaving them suspended in the spell. Bolts of lightning hail from the sky marking an 'X' through the victim paralyzing them in a sense while keeping a stream of consistent energy flowing throughout the bolts. Next, Anise converts the rain in the air into piercing darts of ice that ultimately cut through the victim's skin all the while the voltage of lightning still creating a steady stream. Finally, Anise uses the earth to compress the body inside the massive ball of gravity. Once she clinches her fist, the equivalent of two tons of pressure. Once she releases, the disasters come to a halt and the body of said opponents drifts back down to the earth.
Keyblades and Chains:
Keyblade Form Appearance A: Lockdown
Ability: MP Haste - The time between casting spells is cut by half.
Keyblade Form Appearance B: Silence
Ability: Auto-Regen - When Anise is in contact with this keyblade, every so often she'll regain minute amounts of strength little by little.
Faction: Zeal's Call
Recent History: Ever since she could remember -- wait. She can't.
Months prior to the current events, Anise was a troublemaker by definition. Even as far as being kicked out of school and being home schooled by close family friends. Every day was a day to make a name for herself by any means necessary. Starting fights, stealing clothes or money, anything to be honest. Yet all actions to do not come without consequence.
Another day, another fight.
"Give that back Anise!" One neighborhood boy yelled. He was about the same age as her (if not a bit older) looking up since she was standing upon a rooftop dangling a keychain.
"No way, this is mine now, okay? If you want it so badly, come and get it!" She taunted.
The way the boy looked at her did not make any difference to Anise. His face was read with embarrassment and anger. To be robbed of one's keychain was to be robbed of almost everything anyone had to say the least. "Fine!" He shouted. In a split second, he was gone from her sight. The first time in a long time, a slight sense of fear came over her body. The hairs on her neck and arm rose as she turned to be greeted by a fist to her temple. The boy sent her flying across the street into a pair of metal garbage cans that reeked a terrible odor. "I really didn't want to do that Anise..." He said as he turned away.
"HEY! Where the hell do you think you're going?!" She pushed herself up on one knee and flipped her hair to get a clear sight of the boy. Summoning her keyblade, she charged at him with full force. Across the street and up the house she sent a blind swipe his way. Not exactly the best way to approach someone who just launched you several feet from a single hit. Again, he dodged the attack by grabbing her wrist and throwing an elbow twice to her side. That resulted with Anise dropping her keyblade to her feet and loss of consciousness.
"This could've been avoided. But oh well," The youth shot a beam of light into Anise's heart. Erasing her erratic nature as well as the bulk of her memories. By the time she awoke, she was at the doorstep of a church with a keychain in hand. She was frightened to say the least. How long had she been asleep? What was her name? Questions that would soon be answered with a single call. Zeal's Call.
Spoiler ShowName: Erebos
Nickname:N/A
Age: 15
Gender: All Male
Appearance: To say the least Erebos is kind of handsome, but he doesn’t focus on trying to look good, just his own style and what he likes to think suits him. Unlike the majority of people at the academy, Erebos is rather dark-skinned and the cocoa complexion of his skin makes his attire stand out even more.
His clothing normally consists of skinny jeans with a custom bright color in tow, anywhere from pink to yellow and sometimes extravagant fades of multiple colors without the pants becoming tie-dyed. Alternately, Erebos seemingly always lacks a shadow, but there is a lingering silhouette that can just barely be seen if you stare at his body from the right angle, and when he fights, this shows up completely.
Personality: There aren’t many things that seem to bother Erebos at all…mainly because he is exuberantly happy and smiling all the time. If he isn’t being a complete pervert or drastically changing the mannerisms of the things people say to turn it into a joke it wouldn’t be a surprise if people were scared. In that light however Erebos is just a bit too happy and even to call him chipper would be a massive understatement. He has a seeding perspective on life since darkness literally clings to him.
To excel and not become depressed this young man knows how to keep himself and others amused and by doing so with no ill will toward others and an epic smile, he spreads the seeds of harmony each and every day even if he isn’t actually trying to do so.
Abilities: Erebos acts as a catalyst to the spatial projection of magic in his heart, the worlds themselves and other beings. He is broken and his own existence is unstable to the point where he can freely propel himself through space in bursts and move out of linear proportions. The relativity of this action enhances his physical properties immensely and he can ping out of a rift in action and thus the imbalance of his heart breaks the format of magic and because of this Erebos takes much less damage than others from spells. The spatial projection also allows him to manipulate the space of his own body and as a plus the flowing rush of magical energy acts a a permanent use of a powerful spell known as hasteja.
Drive Forms
Morph Drive- This is the seeding corruption that takes over Erebos' body as his unversed shadow begins to fuse with his body and results in a twisted form that only allows use of the keyblade Temperantia, focusing heavily on physical force and spatial rending for maximum pain and suffering to others. This drive is relatively more potent in its defense that Erebos is out of his drive forms as a whole.
Influx Drive- By taking the unversed shadow into himself and propagating its magic from the inside, Erebos can use this drive form and manipulate Incorruptus, using the symbols on his body to triple cast spells and fuse them as well. As beastly as this drive looks, it doesn't really focus on ripping foes apart physically.
Magic:
Aero>Aerora>Tornado>Aeroja- The compilation of wind based magics that at its peak generates a hurricane force gale of winds fueled my an embodiment of deep pressures that split apart other magical spells in an instant. Such force can potentially fell an entire army of unwary foes unprepared for such a pure assault of wind magic.
Water>Watera>Wave>Tsunami- At its highest stage this water spell quickly propels small droplets of water toward the enemy that in fact contain multiple wave spell amounts of water and high density impact. After several seconds, these all break open and the battlefield is set awash with a massive 22 foot wave of water that Erebos can control.
Sap>Drain>Absorb>???- A health stealing spell that goes from merely sapping a small amount of vitality to foes and replenishing slightly Erebos' health to absorbing a large amount of energy that can turn the tides of battle on the spot.
Heart Ignition: Iranium Drive- To be learned later
Keyblades and chains:
KeybladeForm Appearance A: Incorruptus
Ability-
Gluttony: An inverted force constantly pours forth from this keyblade, so much that when Erebos uses it one can actually see drops of a black liquid hit the ground and vaporize. This matter is a magical embodiment that increases the impacting forces of Incorruptus which gives it a dominating factor in keyblade clashes due to the weight that foes must deal with in order to push this weapon back, also The simple rending of space conflicts with those whom have bad intentions against Erebos as they get near and instead of pinging himself through open space as normal, enemies are subjected to space restricting them, which can dramatically slow them down the more magic or force they produce.
Keyblade Form Appearance B: Temperantia
Ability-
Temperance: This is the closure of magic that allows the embodiment of physical magic to surround the keyblade in a degenerative effect that allows it to cut through spells. The more power the spell, the more magic it takes from Erebos to sever but also by cutting through a spell Erebos is allotted a waning increase in his own physical properties attaining magical force, so it is quite possible for him to even sever a spell on the 4th tier.
Faction: Zeal's Call
Recent History:
Spoiler ShowName: Mithos-Menderash-Elfangor
Nickname: Mithos
Age: 14
Gender: Male
Appearance: Mithos is humanoid, but looks closer to some type of creature or animal than anything else at a glance. His overall structure would be a cliché to what people want to see, especially girls but because of the life-form that mithos is and the fact of him having two hearts, his body works differently and is able to sustain both muscle mass and fat on a regulated pace so his body looks nearly perfect; a lithe frame with fine dusted underlying muscle that accents a slender tapering abdomen rippled with a clearly visible set of eight pack abdominals, and broad shoulders leading to elegant arms that end in many fingered hands: eight on each to be exact. Mithos’ entire body is covered in rich dusty lavender fur about a quarter inch long.
The fur on Mithos’ head is flat and smooth which shows right away that he doesn’t have a nose or a mouth, just small slits centered a bit lower than where a nose might normally be located and traveling up the side of his head, there are curved ears that which a cat or dog type being would have. There are two almond shapes eyes that have a magenta iris and on top of the head there are two stalks that have eyes in them as well, giving Mithos a 360 degree field of vision, also the stalk eyes seem to view multiple wavelengths of the spectrum.
Between his shoulders there is an extended mane of thicker fur that goes all the way down the back and stops just above the hips and fawns out across Mithos’ back. This fur is even thicker and longer than the fur that covers the rest of the body and instead of its normal dusty lavender, the hue is brighter and leans toward a more reddish tint. You’d be amazed the way this shows off both furry cheeks of Mithos’ butt, something he took after Reforge with from a joke that is years in the making, besides all that, its rather nice to look at and without a doubt gives jealously to both genders that witness it by far. Above this muscular gluts of glory, Mithos like other Andalites; has a long thick tail that has a blade grown into which is terribly sharp and can be moved on whim as its owner wills it to, easily able to extend out past Mithos and strike deeply and quickly. His legs are also as close to human as possible though they are substantially thicker and have visible extensions of muscle along them and the base of each thigh has thinner hair than the rest of Mithos' body. Mithos' feet each have 7 toes, rather than the 8 like the digits on his hands.
Personality: Mithos is very calm and tends to be a bit more serious than a lot of people like but he isn't overbearing and has a very likable demeanor about him which goes hand in hand with his calm nature. He isn't loud and obnoxious and believes that to be righteous one must first figure out themselves before trying at all to tell others how they need to live their own lives and behave. His ideals on life adhere him to act in a way that keeps away enemies because of the typical valor that Andalites as a race have. Mithos is caring and whimsical at his best and and his worst, subdued and practical so that he doesn't ever get in the way of others unless they need him too.
Hanging around with Erebos has given Mithos an increased sense of humor but instead of joke around he's picked up thought speaking cryptically rather than cause havoc.
Abilities: Morphing- Mithos' actual DNA can change into other creatures' DNA he has acquired and with each additional pattern had obtains Mithos is allowed to change his molecular structure and morph into said creature or being. This doesn't give him the ability to learn any skills that a being might actually have, only what comes natural to that being and what he furthers by training with it. Currently Mithos is able to stay morphed for 3 hours, after that he becomes a nothlit and is unable to revert back to his original form at all. Mithos can sustain his keyblades after a morph but obviously if there is no way to hold and wield them properly he wont summon either of them.
Morphs
Landreto- That's right, this thing looks like a monster marshmallow and pretty much is. The Landreto is one of Mithos' slower morphs but it has a structure that allows it to take the blunt force of physical attacks for granted quite easily as its skin and squishy surface can't be damaged without a lot of force implied behind it. The skins that protrude from its body can be fired off rapidly and contain a poisonous secretion that also splatters before it ever reaches a target and this causes a slow but sure breakdown of enemy defenses. The Landreto's eye is a dangerous aspect as it can charge and emit a fog of poisonous gas even more potent that the spines along the body itself.
Atomos- The Atomos is a being made up of magic essence itself in a physical format, so right away Mithos is fast in this morph as he is able to power himself up near instantly with a slew of continued spells and discharge from its body any spell cast in a physical format, such as blizzard in a punch. Because of the magical nature of this morph, it can expend energy pretty quickly and leave Mithos tired faster than his other morphs but he is versed well enough in the morph to know his limits and end things before he becomes completely drained.
Gilnaeus- The Gilnaeus is a life-form that is able to atomically shift its shape as to not only transform its body into a sheen that can reflect light and make it invisible, it also counter vibrates so that it makes no sound at all when moving, allowing it to get the drop on foes with apparent ease. Becoming invisible drains Mithos faster than staying in light's grasp however so he doesn't do it often. Mithos can cause this form to shed its skin in the form of small crystals that are extremely sharp and slice people up with them in a blitzkrieg of madness. The cannon on the Gilnaeus' hand is part of its anatomy and via magic can be used to fire a large variety of shots and blasts with varying potency and ranges.
Irigi Panda- Its a slimmed out Panda. No really <3 Irigi Pandas are from the world named Kaizore which is inhabited largely by humanoid animals that has spacial dimensions inside them which allow each one to hold a a supply of weapons and other objects inside themselves. Irigi Pandas have very large blades grown inside their dimension spaces and when Mithos morphs into this form he is able to masterfully wield the the sword and becomes immune to all magic spells with a suffix lower than aga after them. Irigi Pandas also have the ability to jump well over 100 feet in any direction.
Grasipar- Though this is a sea creature it does quite well on land and levitates itself with a self sustaining gravity field outside of the water and its rock hard surface makes it great for causing damage because Mithos can ram himself into foes and disrupt them via the pressure that the Grasipar's body emits on a constant. The cracks the skin of this morph can pour out thickening fields of steam that not only throw foes off balance but also make it so that their sight is limited. Grasipars also manipulate strong wind magic but only when they are touching the ground which makes Mithos practically immobile.
Magic
Cure>Cura>Curaga>Full Heal- a line of simple spells that restore vitality and life force to a selected target. At the 4th tier of the spell, Full Heal restores all energy and functions to multiple targets at the same time.
Double>Triple>Quadruple- A magical spell that incites the casting of multiple spells of the same type at once. By the time Quadruple has been cast, the drain from a multiple can be extreme.
Comet>Meteor>Falling Star>Supernova- A non elemental spell that drops upon a foe a mass of fiery like matter from the heavens above. When Supernova is cast the sky lights up like fireworks from a new years celebration as massive spheres compile and crash down to annihilate foes simultaneously.
Heart Ignition: Nepheldir Morph- This is a morph that Mithos Acquired from his father that is stuck in this form as a nothlit. Though he has within him the DNA to morph into this creature the amount of trauma it would due to his body at this point would be fatal and as such he hasn't attempted the morph yet...
Keyblades and chains:
KeybladeForm Appearance A: Jirachi
Ability-
Black hole: While Mithos uses Jirachi, he is unable to be afflicted by lightning, fire, and status spells but he is also unable to cast them. The energy that is nullified from such spells which Jirachi is in use is expended on other spells. Spells of these nature on tier one are also auto reflected.
KeybladeForm Appearance B: Rachel
Ability-
Auto-restore: While being wielded by Mithos, Rachel continually restores the vitality and heart essence of Mithos and he is also able to resist damage via the spell wall being active.
Faction: Zeal's Call
Recent History:
Spoiler Show
Name:
Asuka
Age:
16
Gender:
Female
Appearance:
Asuka
A young girl with light brown hair reaching her waist, wrapped with three white bands at the ends, with two bundles of hair split from the rest hanging in front with three bands each. She has a round face with fair skin and big, green eyes. Her slender figure is covered by a purple, green, and black ensemble; a purple and black shirt covers her top, while a gold and green skirt covers her bottom with a black wrap around her waist. She wears white thigh-highs with a purple strap around her right thigh. She wears one arm length glove on her right arm, her left arm wearing a black band and a short black and gold glove.
Personality:
A girl who is fueled by her passion, Asuka is a confident, courageous individual. She believes strongly in justice and doing what’s right, as goodness and righteousness is how one becomes a hero. She is a cheerful person who strives to see the best in anyone and everything around her. Life is a blessing, something that should be enjoyed every single moment. Despite her bold attitude, she is generally a very friendly person, though the extent of the friendship tends to be wavered somewhat depending on the person and her first impression of them.
Because she often lets her emotions get the best of her, there are times when she will rush things and be reckless. This, coupled with her rather sheltered and naïve mind, tends to get her into more trouble than it needs to. Often hesitant when it comes to her own emotions, she tends to bury them and put on a smile, deciding its best to avoid any more problems than necessary. While she tries to be serious, you can easily say that she wears her heart on her sleeve. She tends to take insults too seriously, but refuses to let anyone know, often looking upset about it while she’s by herself.
Abilities:
Heart Shine : Asuka covers herself in pure light. This ‘cloak’ is clearly visible, and starts at her heart, then envelops her whole body. When in this state, her physical touch varies depending on who she touches; she cannot harm anyone or thing that has light, rather healing them. Should she touch anyone or thing or darkness, they will experience pain and her touch causes damage. She also cannot harm or heal denizens of twilight, however, they also cannot harm her. This state can hypothetically go for days, but in practice, it is used for short amounts of time.
Barrier Shield : Asuka can produce a barrier that she uses as a shield. It is clearly visible and colored a light, pastel yellow. Most of the time its size is very small, as its usually place where her left arm is, acting like a small, lightweight shield. In order for her to increase its size, she would have to use both hands, rendering her unable to attack and possibly leaving her back open. Its size can increase to roughly around her height, but because this tends to leave her open, she prefers her smaller size.
Divine Retribution : An interesting, risky ability, Asuka can cast a protective spell over a person, and whatever damage that person takes is magically transferred to Asuka. In other words, they’re temporarily invincible while Asuka acts as a sponge taking in all the hits. A dangerous ability that cannot be undone for a good five minutes, it lasts until Asuka is knocked out. Can be spread over more than one person, but really, isn’t taking a single beat down enough?
Magic:
Cure -> Cura -> Curaga -> Curaja
Esuna
Aero -> Tornado
Holy
Heart Ignition:
Unlocked Tomorrow
A simple, flashy show of sparkles and glitter; with Keyblade in hand, Asuka positions it in front of her as the wind picks up, drawing energy and creating a small orb of light at the tip of the blade. It keeps growing, until its roughly the size of a grapefruit (eheh) and then, when another show of sparkles and Keyblade goodness, it shoots out, and a second later, dissimilates into a dozen different little lights, kind of like lazer beams, and they all shoot towards the enemy. 12-Hit Combo (if all make contact)
Keyblades and chains:
KeybladeForm Appearance A: Fate's Hand
Ability- - Power Boost - Augments physical power
Keyblade Form Appearance B: Tomorrow's Destiny
Ability- -Magic Boost - Augments magic recovery & duration
Faction:
Zeal's Call
Recent History:
What would happen if the sun didn't rise?
What would happen if you hesitated against an enemy about to strike?
What would happen if you fell off a cliff headfirst?
Well, nine times out of ten, it meant the end of you.
Asuka has dedicated herself to training--day in and out, training, training, training. Has it done anything for her? Probably not. It'll take years of practice to catch up to people naturally gifted. With that said, all she can do is train. And train. And train some more.
Has been sitting around training until she's needed.
[Stupid but w/e]
Spoiler ShowName: Kukuyio
Nickname: HIM (His Inferno Majesty)
Age: 17
Gender: Male
Appearance: Browsing deviantART
Kukuyio is about 6’2” and paled skinned. The right eye is red and the left one is gold. He takes on the appearance of a jester. He wears a red, black and gold outfit. The shirt is red with a black collar and black sleeves. There are golden handkerchiefs tied below each sleeve. The excess of the tied handkerchiefs resemble wings. Around his neck, he has a black necktie that is looped together by a golden pin with a polished red gem in the middle. Kukyio has short and stringy black hair. Kukyio has short and stringy black hair. There is a red star tattoo on right side of his face. Black hallowed black circle with an arrow pointing down around right eye. A golden and transparent visor covers both eyes.
Kukuyio also wears a jester hat that is half black and half red with golden oak leave reefs on both sides. While the right side is black with a red pompom, the left is red with a black pompom. Above the jester hat is a black arrow with the effect of melting. It is wrapped around as a halo. Pants are red and shoes are black. Has a gold chain around waist with five gold hitogata talismans hanging to the right side. Protruding from under his jester hat is a long pink cloth, representing his pride of Zell’s Call. He also has a lime green ribbon and an orange ribbon tied to the back of his neck tie showing his support for the collaboration with Vagrant Oricalcos and Cult of Creative Kids.
Personality: Merciless, harsh and sadistic, Kukuyio is surrounded by an ominous aura that make people uneasy to interact with him. Kukuyio acts with an “any means necessary” type of mentality. He believes that only through pain and suffering can we learn to grow and develop. Takes pleasure in other’s pain. He comes off as not having any signs of moral or compassion. In truth, he does care about others but in his own distasteful way. Kukuyio has very enticing voice and uses it for persuading others.
Abilities:
*High Vitality
*High Endurance to pain and injury.
*Deflect- Reduces damage taken by ¼.
Magic: Kukuyio uses specially made talismans in the likeness of hitogatas or Japanese human paper dolls to cast his magic or Heart Ignitions.
-Doll of Antes: A spell that allows Kukuyio to collect vitality from willing or forced targets, being either friend or foe. He can use it to complete heal one person or a whole group. There is a recharging time before it can be used again.
-Doll of Exchanges: A spell that allowed Kukuyio to bear the cumulative damage of someone at the verge of collapse and completely heal that person. However, Kukuyio temporarily falls into a deep sleep for the remaining of the day, leaving him vulnerable. Each time he uses this spell, his endurance and vitality increases. There is a recharging time before it can be used again.
-Doll of Inversing: A spell that can change the tide of a long battle in anyone’s favor. Switches damage for healing, positive ailments for negative ailments and vice versa for a short amount of time. Enemies, allies, or both groups may be targeted. Neutral ailments are not affected. There is a recharging time before it can be used again.
-Doll of Summonings, Miasmic Knight Aur
Browsing deviantART (Minus the weapons)
A shadow-like demon that can shape its body into different forms for various uses. The longer it is in play, the more vitality is consumed from Kukuyio.
Heart Ignition: Dangerous Temptations
-Doll of Power: Forbidden Tablet- A steroid of the highest caliber. Once used, a targeted group’s combined power, magic, speed, and defense is tripled. However the boost is only temporary and will wear off after about five minutes. The main side effect is a 75% percent reduction of the targeted group’s power, magic, speed, and defense for fifteen minutes. Requires Kukuyio to wield the keyblade “Siphon”. Unless produced by a Heart Ignition, ignores all ailment protection abilities.
-Doll of Curses: Peximorsus - An evolution of the spell “Dolls of Exchanges”. Completely heals alles by absorbing the overall unhealed damage they have sustained throughout the battle and reflecting it on enemies or vice versa. If used, all allies (excluding Kukuyio) or enemies will be inflicted with an ailment that seals all abilities and magic for about fifteen minutes. Requires Kukuyio to wield the keyblade “Destructive Mind”. Unless produced by a Heart Ignition, ignores all ailment protection.
-Doll of Terror: Dark Infina- An evolution of the spell “Dolls of Antes” and Kukuyio’s most powerful spell. Also it is sort of a combo of the two previous techniques. Can Drain all allies and enemies of half their vitality. With the collected vitality, Kukuyio has two options, Heal allies or use it to damage enemies. If it is used to heal allies, enemies’ attributes will triple while allies’ will be reduced by 75% for fifteen minutes. . If enemies are damaged, then surviving enemies’’ attributes will triple. Allies will have a seal on their abilities and magic for fifteen minutes. Requires Kukuyio to synch-blade. Ignores all ailment protection.
Keyblades and chains:
Siphon Browsing deviantART
Ability- Auto Drain: Absorbs a small amount of vitality from enemies each time this keyblade strikes an enemie.
Destructive Mind THE ULTIMATE KEYBLADE by ~frgrgrsfgsgsfgggsfsf on deviantART
Ability- Share the Pain: When opponents are stroked by this keyblade, they are inflicted with a special ailment. This ailment cause foes to damage themselves each time they attack someone or something via magic, ability, or physical contact.
Faction: Zeal’s Call
Recent History: Prior to joining Zeal’s Call, Kukuyio has been referred to as a devil child or spawn of Satan. Very mischievous and caused many problems for people and his family. Once he burned down an entire neighborhood which gave him the nickname “His Inferno Majesty”. His behavior got out of hand and to the point where he was becoming a menace to society. Some point later, he joined Zeal’s Call and his concerning behavior ceased.
Now, he does participate in Faction activities, but on the sidelines. He offers support in his own way that usually gets him in conflicts with other members. He tends to use others as shields for blocking enemy attacks or pummeling enemies to walls when allies are not meeting Kukuyio’s expectations. After the fall of darkness onto the world, Kukuyio got separated from the other survivors. He now wonders around, looking for others.
Spoiler Show
Spoiler ShowName: Coraleye
Nickname: Coral
Age: 15
Gender: Pretty enough to be a woman
Appearance: http://fc05.deviantart.com/fs26/f/20..._shiii_kun.jpg
Personality: As most people already know, Coraleye is an asshole but, he's a nice asshole. Sarcasm is his forte and there isn't a time when you won't find him being sarcastic. As with most flaws, Coraleye has a bad one. He's really REALLY easy to piss off. One wrong word or move and you might catch steam coming out of his ears. Only calmed down by friends, he's not one to tempt. Even with these things, Coraleye is rather nice to people and likes to keep the peace instead of causing violence. He loves his friends and he would take a bullet them. Confident in everything he does, Coraleye has alot going for him besides just his good looks
Abilities:
A student of Blue magic, Coraleye has essentially learned many beginner level blue mage spells created but, there is still many skills possesed by people that he can still learn. The way he learns such skill and spells is through telepathy. Coral is a moderately powerful telepathic being that does not neccesarily read thoughts but, instead he connects his brainwaves to that of his opponents and reads the brain, learning how to use techniques or spells. If not able to do that then he can take the attack head-on and his body will adapt by learning said technique if he so chooses to learn it but, if the attack knocks him out then he cannot learn it.
Being mainly a melee individual Coraleye has studied up on his magic and Coral has found a way to protect himself from magic. He has created an anti-magical field that is generated from his heart and covers his whole body leaving no openings. This field is generated by his heart and allows him protection from Low to level moderate spells but if the heart was to be weakened then moderate level spells can get through and do damage. This is not all but Coraleye is naturally able to sense magical beings within his vicinity and able to feel the flux in magic to tell if someone is about to use a spell or is using one while being able to predict what kind of spell it is and what element it is.
Magic:
Hastega - Coraleye's great offensive move. The magic is forced through his body causing his muscles to push harder, his blood to pump faster and his heart to accelarate giving him a major rush of adrenaline that speeds him up to insane levels. Moving ten times his normal speed, most people see Coraleye as a blur. This spell only lasts for so long but, most of the time Coraleye only needs this amout of time.
He also has a pet summon. Wapri is a orange and yellow Orangutan with two demonic horns, and two tails. It is formed from the spiritual form of magic looking astral in form. It is small at first as it hangs on his back at all times until battle comes where it grows to Coraleye's size. It becomes physical stronger, attacking with enough force to break a tree in half. It can shoot a wave of raw magic from its mouth with maximum concussive force. It's body is always on auto protect and auto shell giving it a large defense agaisnt physical and magical attacks. A very quick and agile monkey, Wapri is a powerhouse but it can only maintain it's battle form for only five minutes before it must recharge for five minutes. It's recharge time can be cut in half if Coraleye gives up some of his magic to help the proces along.
Keyblades and chains: (You start with a single keyblade that in reality you have no idea what it looks like or its true powers. With this said, the keychains come into play. You have a keychain automatically attached to your keyblade thus changing it from its true form and giving it the look it has. On the same note you have another keychain.
KeybladeForm Appearance A: http://th04.deviantart.net/fs40/300W...by_Tyxerus.jpg
Ability- Coraleye is granted an ability known as berserk. Magic is forced throughout his body, increasing his overall bloodflow and muscle mass creating his muscles to expand physically. His muscles began wrk themselves harder, and faster but, without destroying themselves. This gives Coraleye a increase in physical power and speed that borders on the limits of superhuman. His reflexes are increased along with his senses making him able to react before his opponent's move. His bodies' endurance also is increased, allowing him the ability to be hit and keep going through an attack though his skin hardens, acting as a low scale armor to protect him from harm. the downside to berserk is that Coraleye can't think straight so, friend and foe alike are in danger when in said state.
Keyblade Form Appearance B: N/A
Ability- N/A
Heart Ignition:
Brilliant Pheonix - Magic swells within Coraleye's weapon as he extends it to his side. At that point the magic bursts outward, shrouding the keyblade in a golden aura of magic. A spell circle forms undernaeth his feet and begin swirling. Lifting his keyblade into the air, energy bursts forth from all around while a column of light shouts outward, widening as it gets higher. The column begins to swirl around, looking like a magical golden tornado swirling all around Coraleye. The column disappears and the magic has shot forth the keyblade, creating a feather of magic. Grabbing the handle with both hands, Coraleye brings the feather downward upon his enemy, overcoming with a sheer rush of magic, crushing and slicing at the sametime. This far reaching attack is rather quick and pushes Coraleye's body to it's limit to the point of complete exhaustion.
"Come O profound righteousness, foundation of the world. Brilliant Phoenix!"
Example - http://www.youtube.com/watch?v=Dg-WC...eature=related
Faction: Vagrant Oricalcos Leader on the rise to the top and no one is gonna step in his way. Talk shit, get hit.
Recent History: Coraleye as of late has been subtely makign his move toward the utter humiliation of Reforge and even Garforge. His last fight with Ref ended with his defeat and leave of the Zeal's call almost three months ago. That leave carved his path to defeat his older brother Sebastion in battle and claim the Vagrant Oricalcos as his own. There hasn't been much to go on about since his leadership spot claimed but, Coraleye has reassured his gang that he was gonna get them to the top.
Coming from a home of lazy good for nothings, Coraleye strives to be better then them and make his climb to the top. Most people don't see the potential he has but they will recognize soon enough. He sticks by one motto. Talk shit, GET HIT!
Spoiler ShowName: Ulmara
Nickname: Mara, Status Witch
Age: 14
Gender: Female
Appearance: http://th04.deviantart.net/fs33/300W...ni_by_Lysa.jpg
Personality: Ulmara is kinda perky and enthusiastic which can sometimes creep people out. She also has a strong sense of courage, justice and judgement along with a fiery temper if you make him mad. She can be pretty reckless and arrogant though not to mention stubborn.
Abilities: Ulmara has the ability to emit poison or silence from her body that is directly related to touch. It will cover her body and if she was to touch you then you will become poisoned or the magic will flow through your body to block your magic like the silence spell. If she was to touch your keyblade, she can transfer it through the keyblade to you since you and your keyblade are connected to you through your heart.
Ulmara is one of the only people with ability to use alchemy. The ability using nature’s forces and magic that allow Ulmara to wield and manipulate the pieces of material that can go from physical, to spiritual, magical and that which might dwell in between. The principle of magic at its most potent form through consistent an d quick acting alchemy to rapidly change the bonds in-between spells for instance and use materialized energy to convert things back and forth. Like any ability of such aspects this is based on cost and the larger the transfer, the more costly it will be for Ulmara to perform.
Glide - Ulmara can glide through the air using magic to keep her moving but, she cannot fly.
Magic:
Poison - A nice status spell where Ulmara will emit a poisonous mist from her mouth or spit poison at the enemy. If they touch either then they will become poisoned and they will gradually begin to lose their life. It can be cured but it's impossible to become immune to it unless attributed by some magical trait. It is a slow acting poison that starts right away but, kills slowly as you feel agonizing pain until your inevitable death.
Silence - A move that cuts someone's abilities to cast spells. Ulmara will begin to speak and all those who hear her will feel this spell. Her words carries magic into the person which travels through their body until it reaches the heart and seals the heart's ability to allow someone to use magic. This spell can be reversed or those in time of need when their heart grows strong beyond such limits, they will be able to break through such a seal.
Blind - Ulmara will emit a black cloud from her pores that is independent of air, moving on it own or through Ulmara's will. When it touchs the opponent's eyes, it will cause the eyes to burn and will form a black cloud around the eyes, preventing any sight.
Sleep - Ulmara wil begin to sing a sweet song that is embedded with her magic. This song will be soothing to any that hear it begin to feel relaxed until their body completely shuts down, putting them into a deep sleep. The enemy can only be woke through physical means, time duration ends, or a esuna-esque ability/spell but, any magical attacks can be struck without penalty as the body will only react to the physical touch.
Keyblades and chains: (You start with a single keyblade that in reality you have no idea what it looks like or its true powers. With this said, the keychains come into play. You have a keychain automatically attached to your keyblade thus changing it from its true form and giving it the look it has. On the same note you have another keychain.
KeybladeForm Appearance A: http://th01.deviantart.net/fs11/300W...anditzjing.jpg
Ability- When this keyblade is used, Ulmara can enssentially heal any status magic casted on her or her friends like Poison or silence or any magic in that category.
Keyblade Form Appearance B: http://fc00.deviantart.com/fs29/f/20...ter_Sora14.jpg
Ability- When she is near defeat, this keyblade will cast critical guard on her, casting protect and shell on her.
Heart Ignition: A Queen's wish - Mara will start by emitting poison, and blind from her body while she speaks causing silence as well. As he opponent is basically incapable of fighting, she will walk up to her opponent and bash them on the head with her keyblade. This will then be followed by her, striking at the stomach and then the knee causing the opponent to kneel. As they kneel, she will jump high into the air, gathering magic into her keyblade until she eventually falls back to the earth, smashing the keyblade into the opponent and releasing a massive amount of magic in a grand explosion. When the explosion is over, Ulmara can be seen sitting upon a rock throne like a queen.
Faction: Vagrant Oricalcos. TALK SHIT, GET HIT
Recent History: Born into a privileged family, Ulmara used to be very stuck up and uptight. Because of her upbringing she met the brothers Gar and Ref. Falling for both of them, she couldn't choose as she flirted with both of them from time to time, growing only slightly less uptight and stuck up. Joining up with Gar's side, Ulmara felt more of an attraction to him until she met the ony boy who would change her life, Coraleye. He had defected from Ref and joined up with Vagrant Oricalcos, taking leadership from Sebastion. The more they talked, the more she loosened up.
It is now the last day of school and Ulmara is ready to go. In Coraleye's team now, Ulmara is ready to help them rise to the top.
Spoiler ShowName:
Xarce (Zars)
Nickname:
Age:
15
Gender:
Male
Appearance:
Xarce: Xarce stands roughly at five feet and nine inches. His hair is always a bit spiked at the ends and yet manages to stay down. This could be part of how he tends to wet his hair with water. This also tends to hide the steel gray eyes of his that seem to reflect whatever he looks at. Other than that he can normally be seen walking around with a black a-shirt that fits to his lean frame that always leads into a pair of white cargo pants. As far as that style of pants go, his are a bit thinner at the legs than normal and is obviously too wide for him at the waist. This is shown by the black leather belt that holds his pants to his body. Other than that he normally just wears a pair of black boots. But on colder days he can be seen wearing a white jacket that seems to match the pants in the number of pockets. The only difference being that each pocket border is lined in a black fabric.
Personality:
Cliche is really the only way to describe this guy. He's silent and tends to sulk to himself when he feels the need to. He thinks that he would look after his friends with his life, if he had anyone he would call friends. The only thing the makes him not fully cliche is his stubborness. He refuses to admit to others when he is in the wrong despite having admitted it to himself. He refuses to change his ways even if they seem to inconvenience someone completely unrelated. And most of all, he is too stubborn to give up on any mission or promise that he has made. To him, these are sacred and should be made to take priority. Anyone that ends up going against this principle of his is an automatic subject for execution in his eyes.
Abilities:
Guard: A simple movement that makes it to where he can intercept something coming towards him. Most of the time this is done with the hilt of his weapon.
Recovery: Should he be knocked back by something he can change his center of gravity to send his feet towards the ground. While mostly used for knockbacks in the air, this can be used for ground combat.
Air Slasher: A series of mid-air slashes. Most of which are horizontal. The true purpose of this skill is to keep Xarce in the air by adding enough power to the slashes that it sends his body weight up just enough to make him appear suspended in the air.
Magic:
Fire: A small move that sends a single wave of flames from his body. Useless outside of melee range.
Blizzard: A mid to long ranged spell that propells a single orb of ice at the target. Almost useless at close range.
Cure: A weak healing spell used primarily on superficial wounds. It can't mend broken bones, but it can dull the pain enough to continue fighting.
Heart Ignition:
Chained Fate: With this Heart Ignition, the current state of Xarce's heart is displayed to the target. Should nothing significant happen the only thing that is truly shown is nothing. This is because Xarce himself does not take anything to heart. Any normal person would take any chance to try and escape from the darkness. This is hindered though by five chains binding the target: One for each limb and one for the waist. The target is finally suspended in the air while Xarce tosses his keyblade into the darkness where it begins to build up power. During this time he appears in front of the target at eye level only to unleash a seemingly endless barrage of punches that seem to phase through the person's body. This attack is finally ended by the keyblad shooting a single beam of light after Xarce himself falls to the ground. From there the target normally feels everything being drained from his hear and mind. By the time that the beam finally appears to slowly dissapate, the keyblade itself shoots through the air and sinks deep into the heart of the target. With a simple turn a locking sound radiates through the area as the target begins to feel things the same was as Xarce while still keeping their own mind. This just makes overpowering the person's heart all the easier.
Keyblades and chains:
KeybladeForm Appearance A:
Eternal Conflict: (Just take away all of the red and replace it with white.)
Ability- Mind: With every physical attack that hits Xarce loses focus on the world around him and gains focus on the battle itself. As such he tends to become vulnerable to new opponents.
Keyblade Form Appearance B: Final Solution
Ability- Same as Eternal Conflict only the effect itself is doubled.
Faction:
Vagrant Oricalcos
Recent History:
Another birthday, another day. Xarce feels that he's the only one that has kept up with his birthdays. He knows that on this day he is sixteen years old and recalls how others tend to have some of the most fun at this time. Still, he has a job to do. He spends his days doing only what he has been ordered to do. He never really cared who gave him an order so long as that person was from the same group as himself. In truth, that could be why he never really got along with others.
Spoiler ShowName: Avalenn
Nickname: A.V.
Age: 15
Gender: Female
Appearance: Long blond hair, which is usually fastened during battle. Blue eyes that mete with the color of cerulean streams. Body adequately slender, shaped appropriately for a girl of her height, five feet and two inches in height. Often seen wearing black jeans, a white shirt that reads "Heres the lock, which key fits?" written across the shirt, advertising a golden keyhole on the middle of the shirt. On her left wrist, a black wristband, and complimented by some white shoes. Her right hand usually is laced with a fingerless glove as she grips and writes with it as much as she swings with her right.
Personality: Open, rather vicious and relentless in arguments. She's takes a sense of pride in her common sense as well as intuition, a violent persona overall and is quite brutal. Firstly, written off as a tomboy and honestly believes she at some point should've been born a male given all the males she's frightened, Coraleye, Reforge, and a few others would be the exception. When she isn't beating up chumps, she's actually fairly relaxed and down to earth, her temper is one she can choose to control and release upon the deserving if necessary. She's got a mind for strategy, the acting trainer for the vagrant's gym, and cultivator all around.
Abilities: Her abilities are completely physical. She has the unique ability to amalgamate like a professional which extends into some inescapable and extensive physical maneuvers she breaks onto those around her.
Consolidation - She amalgamates physical attacks, in layers and rends opponents into a chain of relentless assaults left and right until she capitalizes with a finishing move, given she has the option to omit a finisher and just chain an infinite number of weak physical attacks one right after the other to substantially tear down an opponents endurance and stamina.
Levita - The ability to air dodge at any time. Similar to Svether's Lateral, this is done at one mere meter often at close range. Adrenaline and anxiety often will trigger it automatically, when an attack moves within range that is unaccounted for, her body will be pushed in the opposite direction. It can also be activated in air, or when falling, and used to be pushed against gravity, for momentum canceling and soft, graceful landings. During combo attacks, Levita is used to negate effective reaction time from the captive assailant.
Scan - The ability, being presented outside of game terms, means you have a grasp of your enemies' vitality and how much more they can endure. It expands to give him a thorough presentation of magic levels and a heads up when a spell is about to be cast. Putting this in Final Fantasy terms, the pre-sight before the action.
Killing Pressure - This is something that she inhibits into her enemies by her demeanor. Upon engaging Avalenn in confrontation, she emits a pressure. This is significant to where it becomes evident the situation is potentially life or death. Its a psychological and emotional attack on the recipient, often felt by an illusion of 'decaptitation' which plays as a 'ghost-like' image of her dismember's the afflicted's head causing them to flinch at bare minimum.
Magic:
Haste - Simple spell that accelerates the user's movement for a set amount of time, allowing a release of attacks much quicker than most.
Slow - A spell cast acting as a status hindering one upon the enemy, making their movements much slower.
Transcendence - An A-class magic spell, the user creates a massive gravitational scope surrounding them and the enemy. The Enemy bounces back and forth against the walls of the dome.
Crawling Fire - A fireball spell, once cast that slowly moves towards the enemy as a heat seeker. Upon passing through the enemy, it explodes causing three explosions that are chained together.
Heart Ignition: Ensemble Drive - She holds her hand out initiating the first motion. Slow is cast on the enemy, and haste on herself during this emission. She throws up he keyblade, and and bolts in, the first punch of hers being the stun. She re-summons semper in the same instant, and hits once with it. Switching the keychain in the same order, he further attacks in quick succession into a ground combo with Amalgus, launching the opponent into the air, she follows with a continued string of combo'd assault. She spins mid air, swinging horizontally across the chest to send them down, doing a levita to pass them, the tip of her semper shines, and she hits them square in the chest doing a levita to break her momentum before the fall.
Keyblades and chains:
KeybladeForm Appearance A: Semperus
Ability- Disable; When hit with Semperus, it can effectively shut down and numb the use of abilities for one minute. Upon each hit landed, a minute is added.
Keyblade Form Appearance B: Amalgus
Ability- Critical 40; An ability that greatly raises the chance of stringing a series of critical hits, by forty percent.
Faction: Vagrant Oricalcos
Recent History: Daemus. If you knew anything about her growing and become a hardened woman, it was through her sheer, impetuous and sense of rivalry with CCK's Dae. If there was also another to whom she held in that light of respect, Seven followed suit shortly after. Its a little complex, with all the different factions, they broke apart into such rivalries over territory. And more than her share of times has she clashed with Daemus, his classifications were somewhat aloof, alluring, and nonchalant which weren't factors she minded but found static.
School days were rough, between Cerzi's forgetfulness and feeling like the responsible one in the vagrants, she took charge more often then not. Coral was cool, Ulmara she admired, but Alfa was just impressive, quiet, and a subtle explosion.
Spoiler ShowName: Cerzi
Nickname: Dual C.
Age: 16
Gender: Female
Appearance:
Personality: Cerzi is your class of somehwat there yet not all the way. She's a wise person and more than half the time oblivious to the the credibility of her own advice. Classified as a calm person, usually just gifted and lucky as not much going on reaches her immediate attention, understand, or even awareness. Clumsy sometimes, but with bad fortune comes good. In making mistakes something good(for some reason)happens to her and she at least notices this much. On the ground, she's level, really compassionate as well as a caring individual. Not truly angsty, overemotional, overconfident, but has a few redeeming qualities in a leader that some of the faction leaders do not.
Abilities: They revolve heavily around status changes, conditions, or things that would have an effect on either herself immediately or other people.
Roulette - Her eyes will shift in pigmentation often complete random. From here they change a series of colors which reflect a kind of hex unto her enemy or comrade. This being said, she can rig it or chance it. Green, cast cure which also relieves any status effects. Blue, is a dual cast that refills the magic counter after depleted or if they'd used up extensive magic. Red, cast a curse on the enemy/friend which will attack their HP over time based upon how much they move around, speeding it up. Black, cast silence, making the afflicted unable to cast spells as it requires speech. Yellow, cast one of two spells. Slow or Haste, if the yellow eye appears quickly, haste is cast, it appears slower, then slow is cast. Orange, casts a status affect that directly effects defensive power similar to Garforge's immovable block and greatly buffers damage the afflicted receives. Purple, casts poison status effect on the afflicted, which hinders movement and gradually reduces stamina/hp over time.
Auto-Life - Its an ability to be given a second chance, but with this being said, its a one time deal. When she looses all consciousness, she'll enact the auto-life, and once its used, it can't be used again. Effectively restoring one's full stamina as well as endurance.
Blaze - An ability where the user manifest flames, that encircle them and ignite and flail towards the entire hoard of enemies present. (by game standards, it hits the entire party at once)
Fullspring - A jumping ability, the launch speed is dynamite and with versatility one can jump not only high, but far, at an angle, and quite fast. Height from the ground is at least two stories at a time. When done in quick succession, a triangle-jump/wall hike is possible.
Magic:
Regen - A spell, when cast upon the user, they gradually regain health over a period of time.
Curega - A high level healing spell that fully restores health, but depletes magic in one shot.
Twist Thunder - Thunder spell, split into seven indivudal bolts of lightning cast at once and able to hit multiple targets. On its current level, it does light damage but possesses the status effect of paralysis and hindered mobility as a result.
Burst Fang - She graphs thunder magic onto her keyblade and rips it off with a swing, that forges fangs of lightning. It possess a status destroying effect when it hits, as well as a formidable speed and knock back to the afflicted.
Heart Ignition: Impale Cube - Cerzi's heart ignition forms a box around the enemy in question. She then summons and calls Avalenn to hit the caged opponent twice with semper to disable their abilities. From there, she holds her keyblade prompted and points it at the cube. Shooting a sealing beam at the very cube, it ricochets off the insides of the walls and eventually hits the afflicted in the chest, completing the implant action. The cube then explodes and the afflicted falls from it, with a sharp thud.
Keyblades and chains: (You start with a single keyblade that in reality you have no idea what it looks like or its true powers. With this said, the keychains come into play. You have a keychain automatically attached to your keyblade thus changing it from its true form and giving it the look it has. On the same note you have another keychain.
KeybladeForm Appearance A: Jubilee
Ability - Synch Blade; possessing the ability to posses more than one keyblade at a time. Essentially for Cerzi, she was already a dual specialist.
Keyblade Form Appearance B: Primrose
Ability- Dissociation: A high-speed manuever in which at the last possible second, when Cerzi is struck, her magic breaks apart and then reforms. This ability actually requires magic, back to back she can do this four times before her magic runs out.
Faction: Vagrant Oricalcos
Recent History: A woman like her usually found it hard to fit in. She was something of an oblivious yet strangely aware woman. Known more so for her figure, but competent to such an extent she knew right from wrong and stupid from bold. Befriending what she can only advise as her junior, Avalenn, as a sibling and fellow vagrant. They've had it tough, and despite everything they've held their own for quite some time. Cerzi's come to find a friend in AV and they've shown each other more than just life styles and personas, not always on purpose.
In VO under Coraleye's leadership, they often invoke a lot of street fights with Zeal's Call. If Erebos or Reforge aren't embarassing the sheer number of members in the street brawls and past struggle tournaments, then the modesty of CCK is always watching and doing nothing to disrespect or interfere with the squabbling. Cerzi wasn't much of a fighter, but watching AV beat the living hell out of few keybladers, it made her wonder sometimes, what it meant to be strong in that regard.
Spoiler ShowName: Ryuhou
Nickname: Ryu
Age: 15
Gender: Male
Appearance: http://3.bp.blogspot.com/_OiuTud1FYH...88-394-561.jpg - Guy on the right
Ryuhou is about 5 foot 8 inches with white hair. His hair drops down to all sides of his face, but comes down the lowest in the back. He has dark green eyes and a scar right above his left eye that comes down to create a minor part in his eyebrow.
Ryuhou sports a plain white school boy button up shirt in which he rolls up the sleeve just below each elbow. On his right wrist he flashes off a black wristband that says “Gotcha” in which he painted himself so it’s kind of sloppy looking. He also wears a dark brown t-shirt underneath his shirt which only shows at the bottom of the shirt, which probably symbolizes the shirt may be a little too small for him. With tan color jeans and black shoes, Ryuhou wardrobe is very simple.
Personality: Ryuhou is a goofball all in all. He is the person most people find annoying and unbearable to be around, but entertains him because of the crazy antics he pulls. Aside from his goofball ways, Ryuhou is also very persistent. He refuses to give up anything and will try his hardest to succeed even if it means being near death.
During serious situation, Ryuhou shows his true colors. His goofball’s ways is only to mask his serious demeanor he usually has all the time, but when it is time to be serious the mask comes off. He is more of a patient observer during these times and acts accordingly to what his five senses tell him. No hasty moves are made during this state.
Abilities: Ryuhou is the copycat. His abilities all form around him taking in others abilities and blending them into his own personal style to make the moves his own.
Mimicry: Ryuhou eyes have grown far superior to the normal photogenic memory where one could remember something by blinking their eyes and taking a mental picture of it. He has the ability to remember then reenact anything he sees. The abilities he takes in and remembers stays with Ryuhou forever giving him a vast arsenal of physical abilities for his disposal.
Break Down: The ability to break down and analyze everything he sees, hears, taste or smells to its bare properties. With this Ryuhou has the ability to predict exactly how moves are created, and how to stop them at its core. Magical abilities are a lot harder to break down, so Ryuhou can only sense the directions the abilities may be coming from.
Remembrance: Through touch, Ryuhou has the ability to see into one’s past. The longer the touch the more Ryuhou can see, but it seems this ability mainly focuses on previous battles. It takes a major strain on Ryuhou to go into a person past and see outside of a battle so he rarely uses the ability in that way.
Magic:
Cura: Recover a medium amount of health
Fira: A medium size fire burl then has the ability to singe opponents.
Blizzara: A barrage of ice shards is unleashed and sent hurling towards the opponent at fast pace
Thundara: Multiple thunder strikes strike down towards the enemy.
Heart Ignition:
Doppelganger Beam
Creating multiple images of himself Ryuhou quickly surrounds the opponent. In a bright flash of light each Ryuhou begins pointing towards the target stopping all functions besides thought. Once the target is immobilized the real Ryuhou emerges directly in front of the target and reaches places his hand on the targets chest. A dark green beam is shot forth from his hand and that targets hearts begins to beat uncontrollably and rapidly until it eventually explodes.
Keyblade and chains:
KeybladeForm Appearance A: Browsing deviantART - One on the Right
Ability- To copy tier 1 and 2 level spells and unleash them through the keyblade itself
Keyblade Form Appearance B: Browsing deviantART - One on the Left
Ability- To copy tier 3 level spells and above and unleash them through the keyblade itself. These spells are stored in the keyblade unlike its previous form where they disappear.
Faction: Vagrant Oricalos
Recent History: Since Ryuhou was young he always was found to be overly serious. Never cracking a smile and or laughing, his mother feared the worst for him. She gave him a few words of advice and Ryuhou ran with it. It’s been about 10 years since his mother told him to mask his seriousness with a goofy like antics and Ryuhou has been better than ever. He lives along with the other kids of the Vagrant Oricalos and enjoys watching the training fights and causing mayhem for everyone else. At this point in time Ryuhou is said to be planning his next big “Gig” which would surely cause everyone to laugh.
Spoiler ShowName: Zakinen
Nickname: Zaki
Age: 14
Gender: Male
Appearance: He stands at 5'11, has very dark hair of medium length that he swears was brown, but is looking more blackish to most people. With hazel eyes that tend to appear blue in shade, he looks like me might be intimidating to the timid and shy people of the world with a somewhat big-boned build, strong eyebrows and big hands. His normal face seems like he's always a tad sleepy, his eyes usually dull and almost half-lidded.
He wears shirts and pants like most people, of which his choice are roomy dark blue jeans with a faded thigh-to-calf look, accompanied by a long dark blue t-shirt with a silver circle and giant X symbol on the back, somewhat resembling a target. He might decide to add a black sweatshirt with a similar symbol on the back as well. Wears black tennis shoes with a thin band of white on the bottom.
Personality: Zakinen is...realistic. He usually just hangs back and follows orders, but if something needs to be done, he'll change to whatever he needs to be to make sure it gets done. Cracks the occasional sarcastic remark, laughs at the usual joke, he's human and has a sense of humor. Serious when it gets rough, just relaxed when it's not, he's pretty flexible when it comes to moods. Tries to point out the good side of things by stating something horrible that could have happened.
Abilities:
Scan: Zaki gets a pretty good idea of how much punishment someone or something can take before it can't handle anymore using this quick skill.
Jump: Like the final fantasy Dragoon, Zaki can jump. Not like a little hop, no no no. More like a giant leap into the sky, accompanied with a fast diving thrust of his weapon aimed at wherever he wants to land. Defying gravity at first, teaming up with it at the end.
Slide: A simple but fast slide a short distance away to avoid an attack or two, accomplished with a surge of energy to Zaki's feet to boost them off the ground and keep them that way until the slide is finished. The path of the slide can be curved to land Zaki behind a close range opponent.
Sling: Hooks something onto the end of his weapon, like a piece of clothing or foot, then quickly spins to launch that object and whatever's with it with force in a decided direction,including skyward or into the ground. He can increase the power of the sling by adding another spin or three, less effective with really heavy objects or people.
Magic:
Cura: Restores a decent amount health, heals medium cuts and minor breaks.
Aeroga: Summons a strong but not full-sized tornado to launch up and batter nearby enemies surrounding Zaki.
Fira: Summons a sizable sphere of fire to be shot wherever the end of Zaki's weapon points.
Heart Ignition: Wind's Grace and Fury: Zakinen summons extreme winds to surround himself and any enemies nearby to hack at them ruthlessly before they are sweeped upward by a strong burst of air . Zakinen continues the attack by Jumping up above the victim/s and sending them crashing down with a funnel of streamed, high powered winds that also slash and batter the enemy for a moment longer after they embrace the hard earth they had stood on only a few seconds before, finishing the attack with a dive into the victim/s, powered with one last strong burst of air.
Keyblades and chains:
KeybladeForm Appearance A: Gone With the Wind http://th09.deviantart.net/fs23/300W...nixTrooper.jpg
Ability-Haste: Speeds up Zakinen, adding to his already great speed.
Keyblade Form Appearance B: Winds of Change Awesome Keyblades favourites by murasaki55 on deviantART
Ability- Burst: Lets Zakinen release a quick burst of air to deflect most small projectiles and to knock away any close enemies. Can be focused to a single direction to give it enough force to launch someone next to Zakinen far away.
Faction: Vagrant Oricalcos
Recent History: Ever since he joined VO, Zaki...hasn't really done much. He's new to the group, and decided to just follow his leader's goal to reach the top for now. A bit behind with the group's past, he tried to make a good future for himself and the group by helping out when he could, but would generally leave the more complicated tasks for older, more seasoned members.
His family is...dull. That pretty much sums them up. Only child, one dad, one mom, simple house. Yeah, dull. He joined Vagrant Oricalcos to get away from all of that, hoping it'd be more fun than challenging. Learned to watch his tounge around Coraleye quickly, always reciting the leader's motto whenever he comes across him.
Spoiler ShowName: Capell
Age: 16
Gender: Male
Appearance: Capell stands at about "5'11." He has light blue hair that tends to be spiked upwards. He has lazy blue eyes and cream colored skin. He wears a white T-shirt that has a high collar. On his hands he wears a pair of comfort gloves that are fingerless so they don't get in the way. He wears a slightly baggy pair of cotton black pants.
Personality: Capell just seems to emit a pleasant aura around him, if he sees that someone is feeling down he will always go out of his way to cheer them up. He tries to maintain a positive attitude and is always looking on the bright side of things. Capell hates to see others in pain, especially those close to him; it bothers him to the point that another’s pain may hurt him more than it even hurts them. He believes that comradeship is something that is always worth fighting for, as a lonely world is not one he thinks is worth living in. He can be a bit absent minded sometimes, often daydreaming or getting lost in the clouds (Or a book). Regardless he is very intelligent and can be a great asset. Capell has a strong (If not over developed) sense of justice and can't stand people who think they can get away with anything. This has gotten him in trouble on more than one occasion, as he can get overly emotional.
Abilities:
Pandora's Container: Capell has an INSANE amount of magical energies bound within his body. It's this magical energy from which he gains most of his abilities. Even when not in use it can be felt from him when in close proximity to him, a warmth radiates from him, and people feel as if his very being draws them in. When he does tap into his power a crushing pressure and deafening noise like being deep under water will come over all that are near. This power seems great, but to Capell it's more of a curse. He suffers chronic headaches and the occasional nosebleed from using his power. Also due to the slight pressure around him those that stay too close to him may feel slightly nauseous, though they have to be near touching him for this to happen. He believes this is because he doesn't have a full grasp of his powers yet.
Abyss: Half of all magic effects on Capell are simply buffered away by his magical pressure, be they positive or negative. This goes for status effect spells as well, something like Slow will only make him sluggish for a few moments, something like sleep will only make him drowsy.
Physics Break: Capell is able to slightly alter the laws of physics to his whim. He can't pick up skyscrapers, but he can defy gravity himself to an extent and amplify the amount of force he can exert.
Magic:
Black Roulette: This allows Capell to tap into his destructive magic power. There is an extremely short wait time between spells, however the spell that ends up being cast is random. So far he's seen spells such as those of the fire, ice, lightning, and earth affinity.
White Roulette: Similar to Black Roulette, only the spells cast are of the restorative variety.
Corrupt Roulette: Similar to the other Roulettes, only he can cast negative status effect spells.
Heart Ignition:
Pandora's Flowing Well: If Capell's emotions run high enough, he can lose control over his powers. When this happens he becomes a walking weapon of mass destruction. A burning hot white aura will surround him, which will incinerate near anything that comes near him. Random spells will be cast from his body, tearing apart the earth with raging infernos, blistering blizzards, and terrorizing lightning storms. All the while this is happening he may charge in a blind fury towards the cause of his rage, striking madly with his keyblade. It truly is like unleashing Pandora's box upon the world. This doesn't last forever, and after about fifteen minutes his body will shut down, putting him in a deep sleep as his body recovers.
Keyblades and chains:
KeybladeForm Appearance A: Insouciant Steel: Capell's keyblade never looks the same, it's appearance changes like the wind. One moment it may look as simple as the Kingdom Key, the next as intricate as the Ultimate keyblade. However the one constant is that the entire keyblade is a translucent white. This keyblade seems nearly out of Capell's control, only letting him use it himself when it 'feels like it.' It doesn't hate him however, and tends to hover and protect him on it's own.
Ability- This keyblade can not only change it's shape, but it can 'shatter' and create multiple copies of of its self. It can do this up to fifty times, creating a multitude of keyblades can be used to attack or defend Capell.
Faction: Vagrant Oricalcos
Recent History: Capell may be in Vagrant Oricalcos, however he treats the other two faction's members just the same as his own, with respect. He joined VO because he needed a place he could fit in, thankfully his strange powers were not looked down upon and he was able to settle in. Capell doesn't really get the whole idea of fighting other factions, however he never runs away from a fight, since if he doesn't fight then someone else will have to in his place.
Other: Capell loves to read, both novels and comics. Don't be surprised if you see him reading in odd places or times, or anything else just ODD.
Spoiler ShowName: Selena Winterthorn
Nickname: Siam, Wintergirl
Age: 17
Gender: Female
Appearance: Selena stands at 5'6" in height and is slim in build. She has red hair that falls to her shoulders, fair skin, she has a heart-shaped face and dark sooty lashes that compliment her emerald green eyes. Finely arched dark brows, she has a small, delicate nose and a small lips. Selena's wears a long sleeved dark gray sweater; thin white stripes go over her shoulders, pairing this with fishnet gloves that stop just before the first knuckles. She wears dark blue jeans that have a hole in one knee and a yellow polka-dotted red patch on the other, she wears black sneakers and white socks. Selena wears a heart-shaped locket, her ears are double-pierced; she wears pair of gold hoop earrings in the back and a pair of diamond studs in the front.
Spoiler Show
Personality: Reserved, it is common to see her hanging out by herself or with animals. She loves to read any kind of book, although she prefers fantasy and romance. Siam has a strong sense of right and wrong, and is not one to back down when she detects foul play, aloof at first glance; she is actually very warmhearted and friendly. She conceals her loneliness behind a cheerful facade, yet she is sarcastic when it comes to love. A bit of a loner, Selena prefers to work from the shadows, never showing herself to anyone and thus she's always working alone. Selena is mistrusting of strangers at first; causing others to think of her as cold and uncaring, although this is not the truth. She harbors a deep regret for her misdeeds in the past, yet she's unwilling to let anyone else help her to overcome it.
Abilities:
Beat Fang: Strike opponent with three slashes to knock them around, then rise and stab them repeatedly. Short reach but fast execution.
Jump: Selena leaps into the air and later descending to attack an enemy. It takes longer to execute than a normal attack, but does greater damage and makes the user immune to attacks while in the middle of the jump. A downside of this technique is that Selena can’t use her support spells during it; and she can’t get any help from her allies during this attack.
Dualcast: With this ability Selena can cast two spells at the same time; yet it requires her finding a middle ground on casting time, so she prefers to use this technique only if she has someone to cover her while she’s casting.
Summon: She is able to call creatures to assist her in battle; but just like Phoenix she prefers not to use this too often.
Phoenix: Selena is able to heal/revive one of her allies at the expense of a ton of energy; quite often leaving her exhausted (if not unconscious) for the next several days. She only uses this move as a last resort.
Magic:
Curaja: A high-level healing spell; it is stronger than Curaga.
Blizzaga: A high-level ice spell, it turns into a crystallized snowflake that extends outwards three feet in all directions.
Firaga: She fires a giant fireball from her palm, sending it flying toward her opponents.
Haste: She can cast it on herself/or her allies, with this the target gets a boost in speed.
Heart Ignition: Selena releases a stream of heart force that immediately tethers to the foes around her, via her hearts core as the link. By manipulating the mind through the heart itself, Selena is able to torment and torture opponents and attack them mentally while remaining completely focused in her own physical body. her force is able to subdue the mental state of her foes and attack them physically with a massive strike from her keyblade and any spell she chooses with amplified power afterward. She can also invert this force and use ti to void mental damage upon herself, or throw her psyche into somebody else and control them for a period of time.
Keyblades and chains:
KeybladeForm Appearance A:Spoiler Show
Ability- Redemption harbors intense magic force inside it but only when Selena first casts a spell first. This activates the magical amplifier with her keyblade, increasing the damage of the next cast spell by up to 6 times but also at triple the magic needed to cast it originally. In normal use it powers up spells by 45%.
Keyblade Form Appearance B:Spoiler Show
Ability- N/A
Faction: You could say she's sided with Vagrant Oricalcos, but it seems as if she prefers to work alone.
Recent History: Selena only recently found her way to the Vagrant Oricalcos, having been wandering by herself; detecting their mistrust of her with being a newcomer to the world. Selena collapsed in on herself, keeping her distance from them so they wouldn't feel threatened. Moving around and assisting in combating the enemy, Selena often retreats back to her room after patrol; not wanting to get close to anyone again.
Theme Song: Review My Kisses by Leann Rimes
Alt. Theme: Never Mind Me by Big & Rich
Battle Theme: Stray by Steve Conte
~-----------~
I know it's nowhere near done, but this is to "reserve" my spot. I'll work on it over the next few days. I'll edit it as the problems arise, and I'll tell you right now, I'm not liking how the recent history is coming out.... Right now anyway. -.- The music is necessary, it helps me to get in the right mood so I can write.
Spoiler Show
Spoiler ShowName: Garforge (Guh-ar-fur-juh)
Nickname: Gar
Age: 15
Gender: Last he checked, he had something that swung back and forth. He's a guy. Male.
Appearance: Garforge is about five feet and seven inches in height. He's a freshmen, but looks like a passable sophomore. Incidentally, he looks almost nothing like his little brother, with skin tone and hair color, appealing something a bit more tranquil such is his attire. He'll be seen holding an orange in his hand sometimes, and he peels it and eats it after he makes his leave.
He bares a slim and short sleeved white shirt, that doesn't fasten itself with buttons rather it tied with strings. A sleek pair of blue jeans, none to baggy yet not held up by a belt. His arms each carry two black bracelets, leather with steel cuffs. Jet black sneakers, and often seen with a black an orange undershirt.
Personality: He's very well rounded, humble, intelligent and mostly just a fun guy to talk with and pal around for the most part. He opens his heart to those that want to further expand on their horizons beyond the Cul-de-sac. Ultimately the faction, group, or clique if you could call it, "them" is pretty much just that. They don't really fit in anywhere else, because really, they seem to be the neutral side. Orange sits as the color best fitting of him as well, the median to pretty much everything.
Garforge is also quite kind and compassionate for the zest of that which is life. He's a humble observer of just about everything and attempts to earnestly harbor an open mind at all times. He's not exactly the violent type which isn't to say he cannot fight. He is the one faction leader that will willing let himself be hit some something, no matter how small or how massively scaled before he decides it upon himself to retaliate. He deeply cares for the well beings of his followers but is at a pass sometimes as he feels he's not even there at times, and questions this about himself. There is a mysterious back story to him that just leads to more questions and walking in circles. While a presentable individual on the outside, he's a true confused enigma on the inner workings of his consciousness.
Abilities:
Immovable Block ~ Garforge has some abilities that could be prompted as defensive yet spring to attack. They do require an understanding of magic, spiritual direction, and physical force. Its then lead to say this is applied in his overall structure of being struck or hit. His defense is passive, and he does feel the connection of blows, but a sharp force is buffered and its brushed like a scratch. This isn't to say he can't be hurt, when worn to the point where he fatigues, he can't keep this ability up, and then, like any human, he will drop. But even he can't escape a heart ignition unscathed. His ability is innate and can mature to project digital looking barriers at first they appear on the skin but he can make a wall four feet high and four feet wide
Scan ~ The ability, being presented outside of game terms, means you have a grasp of your enemies' vitality and how much more they can endure. It expands to give him a thorough presentation of magic levels and a heads up when a spell is about to be cast. Putting this in Final Fantasy terms, the pre-sight before the action.
Synch Blade ~ It is the ability to wield more than one keyblade, a maximum of two occupy each hand. Garforge was initially the first to obtain it among the factions, where some feared Reforge and Coralye, they weren't intimidated to fight the lesser seen of both. Garforge without fighting lets himself be attacked blindly, then forcibly takes the snatched the keyblade from the enemy as bitter distinction that his heart governed sovereignty over his foe. He carries several keychains on his twin bracelets.
Dilution ~ Garforge's eyes are keen and sharp, and instilled in this ability is a combination of detection, heightened physical perception to boost the eye's ability to break down fast moving objects influxed by haste magic and reflect the magic proposed. Able to remember spells and reflect them back with equal force and unchanged properties.
Magic:
Defenda ~ A spell that greatly amps the user's overall defense and special defense, a stronger variant of the spell defend. Magic and physical attacks are buffered, damage is still received but it leads to say you can fight longer through a drive of will.
Slow Blade ~ An ability and magic cross over. Basically, it takes the properties of slow magic, and combines it with a keyblade swing, ultimately in a stalemate, locking the one keyblader to move slower than the user. This magic can't suddenly rip off the blade and affect the opponent if he misses or swings it, it is ONLY for direct contact.
Cura ~ The next step up from the cure spell, that effectively restores a character's breaths of vitality even if they've been knocked unconscious or "are seeing stars".
Heart Ignition: Heart Seal Ignition: By far the only heart igniton so far both inescapable but with the worst recoil ever. Garforge, taking his keyblade, recklessly tossing it straight, and then imposing the manipulate the spiritual and magical aspects of the keyblade used to pierce his foe's body. There is no physical pain, but the heart is attacked directly, like fitting a key into the lock. Flying from above he lands on the keyblade, putting his hand on their key before twisting the blade sealing their heart's essence to negate the possibility of their use of a heart ignition, magic, and ability flux. Already in this act he has taken possession of their keyblade and neutralized them. If the case should Garforge already be a dual-wielder, he claims what keychain they were using at the time. Ultimately the forever lasting effect is that the heart's essence is nearly permantly sealed, meaning no keyblade reclaiming, summoning, magical flux, all of which requires the heart to power, its sealed. Only to be brought back by his heart ignition in reverse.
Keyblades and chains:
KeybladeForm Appearance A: Hitsun
Ability- Reverb: An innate ability that Hitsun imposes that allows it to copy the ability of a keyblade that it strikes, initially the first being Loviembre making it able to shift it's form. Known keyblades recorded would be Seven's Harvey and Glave.
Keyblade Form Appearance B : Loviembre
Ability- Shift: This an the ability to change the keyblade's shape into an alternate form. Using his heart's essence he can physically change his keyblade into various forms or weapons alike. One minute it may look like a keyblade, the next a gunblade, shield, or magic staff.
Faction: Garforge is the leader of the faction/group/clique known as The Cult of Creative Kids.
Recent History: In more recent times, its been quite far from peaceful. Garforge has had his hands tied in his brother's mess of things, but ultimately it was something inevitable. They two, for the most part only exchange some formalities, but having the other's respect alone shows their connection. Still Garforge has been quite active and aligning people to his faction, gang, clique, or whatever and has shifted some if not most of his focus to the town's secret. He's been pondering it a lot recent and has come up with a theory on how to open the door, of course, unknown to his little brother did he share this info just yet.
Garforge has thoughts about himself and they are far from pleasant. He feels at the sametime ultimately he's a remnant or remains of something or someone and at times it shows how he stands indifferent in many situations. While he's been humble it just seems recently his dreams have been getting to him.
With school on the verge of letting out. They have quite literally just one more day left. Sitting in the class, some sleeping, others daydreaming, and the few that actually pay attention. Watching the clock profusely as they change classes. Garforge, starved, sits trying to focus as he awaits for the lunch bell to go off.
Spoiler ShowName: Svether
Nickname: Seven [because he gets his name from the number]
Age: 12
Gender: Male
Appearance: Svether is an adorn little kid, that is about four feet and eight inches in height. With lovable teal coloured hair, his bangs fold over his face, he has four, two on each side. The back of his head is spiked going down on a slant away from his neck. His hair is notoriously short. Sitting between his face are two gorgeous emerald irises, with a well rounded nose. He has a bandage on his left cheek from an accident last week.
His attire is complimented by an orange hat, an unusual one that isn't mainstream. A white collared shirt, sleeveless complimented by an oranged and black vest with side and chest pockets. His hands both occupied by black and orange finger bands, and two wrist bands both black. He wears some black jeans if they could really be called that, and some basic hybrid combo sneakers.
Personality: Svether is both hyperactive, annoying, persistent, and just offhand immature. His height doing almost nothing for him, only makes him even MORE unbearable. He contemplates about little, but underneath his bratty exterior he hides a nearly intangible brilliance. In slower times, he's just pretty adorable with how he becomes really sweet or just what one would say as very emotional. Therein lies a tenderness that he shows to few people that actually manage to hurt his feelings.
In reaction with Garforge, he knows the shaky base relationship with him and his younger brother. Though never loosinig the other's respect, they are at least good on those terms. A prankster always coming up with these far-fetched schemes on how to humiliate the other factions as a spawn of creativity, he's probably the farthest from serious at times. One other thing about him, he is an almost complete and total Otaku. The kid has his own collection of anime and manga organized on the shelf of the HQ, which Garforge at one point found unusually creepy.
Abilities: Svether has a unique ability that far expands what he is able to sense and see. His sensory skills are magically done, to where he can hunt down or track keybladers that are not in visible sight, but his inner vision with eyes shut peers through buildings and locates the magical flow emanating from keybladers and their keyblade. It further expands to his eyes being able to trace magic even if it is yet to be cast, it is aided by his sensory skills to give him enough information to tell if a spell is going to be cast and react fast enough to make a counter-method, which will not always play to his favor in that one case of being fast enough. These eyes of his allow him a span of x-ray, thermal, and slight magical vision, which expand to a three hundred meter radius.
Lateral: ; An short glide ability that Svether uses to dodge a speedy moving attack. His body will feed a line of magic in front of him that he unleashes nearly independently and is being pulled like an extension which explains how he doesn't fall or is effected by earthly gravitation. He can shoot the max distance of about ten meters, but as he progresses the distance expands.
Souped ; In his innate sense or feel for rhythm, his body is super responsive and perceptive of alien rhythm. He has the ability when fighting in key for key melee combat to correct his own movements after a few swings. His body will adjust, and near perfect would be the counter swing. Things considered are angles, momentum, swinging speed, size difference, weight difference, reaction times, and magical flux. This further develops into a rewarding style of melee.
Intangibility ; By its very name, the user is able to make themselves intagible to physical attacks, however the applications are extensively different when dealing with magic. Seven will often use them to fly through heartless in fights, or to avoid being struck with an average weapon. However keyblades or physical weapons that produce magic spells lashed off of them, can penetrate and hit Seven while he is intangible.
Magic:
He doesn't really use spells, period. He merely interprets magic and counters it accordingly.
Heart Ignition: Keybreaker ignition: The heart ignition upon entering where things just seem to erase himself or by some shroud of magic become completely intangible. Upon disappearing, body, keyblade, and all, the sound of his steps is silenced by magic. Then moving in at all angles he strikes like an assassin with fierce vigor in each attack extrapolating pure magic into each strike. Finishing with an impaling jab into the abdomen.
Keyblades and chains:
KeybladeForm Appearance A: Glave
Ability- Fric&Frac: Allegedly an innate ability that seems to fit well with his abilities. Enabling Svether to effectively piece together and find a solution to what seems to be an almost impossible problem. Appearing through his eyes in slow motion, his vision highlights elements, aspects, and concepts he can utilize in order to overcome what seems like an impossible ordeal.
Keyblade Form Appearance B: Harvey
Ability- Rhythm: His keyblade emits a radical tune played by his heart's essence like any kind of instrument. As he can head bang to a fierce tune, dance to one with a flow, or sway to calm tone you never know what will come out of it. Everyone, has a battle rhythm, this allows him to follow theirs and adapt, or ultimately destroy their focus by disrupting it.
[now what was hard about making reasonable abilities?]
Faction: Cult of Creative Kids ~ Reconnaissance&Intel specialist
Recent History: Svether ultimately grew up in the town what he could say was by himself. Upon hearing about the other factions and Garforge giving him both a place to stay and a humble warmth that extended from his grace. He balled his eyes out and gave him the biggest hug a kid could give. Their HQ is both his home and their base, he attends school just like everyone else.
And now, waiting for the bell to ring for lunch to be let out. He eyes Miyu from across the room always so focused it seemed. "This is going to be one heck of a summer." He silently said to himself before laying his face down on the desk.
Yet that day, they'd come to resolve their differences just this once. As they gathered all of their factions at the church. Unexpectedly there were three figures, in brown hoods, without a care to reveal themselves. Questioning the children's curiousity, of what truly lied beyond the door.
Spoiler ShowName: Renn
Nickname: Rain
Age: 17
Gender: guy
Appearance: requests by Psycho-Aliz on deviantART
This picture represents what Renn is Physically.
He stands at about 5'8. His hair is naturally dark on cloudy or rainy days, but it brightens right up on sunny days regardless of the season, but it stays naturally brown. He's mostly lean-built and has green eyes and black bifocal glasses.
He doesn't wear this outfit now. He's mostly waring black jeans and a blue t-shirt with a dragon graphic along the side and black and red gloves over his hands.He also wears this Necklace around his neck.
Browsing deviantART
Personality: Newly hardend by a recent experience, Renn is a do-first-think-later kind of guy but his smarts are second to none. Also naturally athletic, he has some pride in his abilities and is a cool head in dire situations. It takes alot to get him angry but when you do, consider yourself boned. His sense from right and wrong is unwavering but he's really antisocial. It's very rare to see him input on a situation.
Abilities:
Learned:
Guard- a simple block manuver that allows him to strike while his opponent is recovering, usually a simple horazontal block.
Rush- A dash type ability that allows him a burst of speed to get away from attacks or just to move around an area.
Scan- in the instance of combat, Renn can get a hunch going on how long his opponent will last. It's similar to sensing one's full strength.
Blitz- I'm sure you know the ability, but Renn's version is different, it's a finishing attack when Renn rushes in and does a sweeping spin attack.
Synch blade: The ability to use two keyblades at once. Renn can sometimes subjugate one's heart to surrender their keyblade to him and depending on the way they use it, Renn's style when fighting with a keyblade is swift, much like Sora, He can't use a heavy keyblade with one hand.
Aerial spiral- an attack that allows to spiral from the ground and strike a foe in mid air with a spinning strike.
Smite- a mid-air finisher to a combo. Renn performs two quick horazontal strikes and then flips over and strikes the foe in the face and slams them into the ground for extra damage.
Magic:
Cura- Restores energy and health by about 50%
Thundara- Strikes all foes around him with lightning bolts.
Ruin-Renn fires a small grey orb that releases a small burst of energy upon a foe, Damaging it.
Aeroga- summons a powerful tornado that strikes all foes within the radius but it lasts three seconds and surrounds Renn.
Heart Ignition: Lightning Stormblade
this attack split into several different attacks that vary on if Renn is wield one or two keyblades
1) Razor Gale, with one keyblade Renn launches a powerfully sharp gale that can cut up a group of foes to shreds or atleast give a decent scar.
2) Flourish of steel, a one keyblade attack intended for a single target, Renn does a quick series of flips and slashes that lead to a final downward slash.
3) Lightning strike, with Two keyblades, Renn strikes out horazontally with both weapons then triggers a line of thunder spells ahead of it, and if hit by the thunder spells, Renn strikes downward with both keyblades and summons a large lightning bolt on command.
4) Crushing blow, Renn rushes forward in mid-air with Two keyblades and strikes a foe ahead of him with diagonal slashes.
5) Zantetsuken, the final attack and most powerful, Renn spins around with both keyblades in his hands, sending his foes into the air and spins three times striking all foes in the radius. Then lands and several large lightning bolts strike behind him.
Keyblades and chains:
KeybladeForm Appearance A: Browsing deviantART
Name: Sorrow
Ability: Void- Boosts effects of Ruin spells
Keyblade Form Appearance B: Browsing deviantART
Name: Stormspark
Ability: Storm- boosts the effect of Aero and Thunder spells
Faction: Cult of Creative kids.
Recent History: Renn was an Orphan... He had trouble alot of times with the law, because he had to cheat and steal to survive. No one seemed to care for him until he was 12 years old. He didn't bother with interacting with anyone before because no one wanted to be the friend of an orphaned criminal. But he was in an alleyway, enjoying his spoils from a recent plunder until this woman walked up to him.
" I've heard of what you done..."
"I only do what I have to in order to survive."
"I see... Why?"
"I'm alone in this world... no parents, no friends, no one except me."
"Well I was hoping, you'd like someone to keep you company."
"Really?"
"Yeah...What's your name?"
"Renn. Yours?"
"Lightning."
After about a year of getting to know each other, Lightning Started letting Renn stay with her and helped keep him occupied to prevent him from getting into more crime. She trained him and became much like a mother to him. And for once... He was happy. It was then that he obtained the keyblade. His unwavering sense of right and wrong kept him away from doing what was wrong. and so Renn was taught the ways of magic after he obtained the keyblade. Renn's profiencey seemed to center around the same type of magics Lightning knew about. But when the door was opened, Lightning sacrificed her life to save Renn. Now he's alone again.
Spoiler ShowName: Kyoko
Nickname: N/A
Age: 16
Gender: Female
Appearance: Kyoko Stands at about five feet tall. (She knows she's short, don't bring it up) Her hair is white as snow and reaches down to elbow length. Her eye's are a light hazel and her face is round. Her skin tone is tan, like a roasted peach. Her physique is quite athletic, and the curves of her body are well toned. Her clothing is something that changes often, however she usually wears white and purple threads. She always has a purple bow in her hair.
Personality: She's always willing to try something new and never seems to stop moving. If her friends can't keep up she usually pulls them along, even if it means trouble. She likes to have fun, and tends to try and find the best in any given situation. She's a sweetheart deep down, and is not one to hold grudges or let her hate get the better of her. She may come off as immature but she knows when to take things slow and think about her next course of action. Also she dislikes arrogant people and can be short tempered with those who think they can have their way at the expense of others.
Abilities:
Psychokinetic: Kyoko has the power to flux energy and tap into super natural abilities. She has not yet reached the full potential of her powers yet so only knows one skill so far.
Telekinesis - The ability to move things with one's mind and create barriers. The ability is limited in that the heavier an object is the more strain it puts on her mind. If she were to push it too far then she could end up passing out. A similar rule applies to her barriers. She can only create then from the palms of her hands, and they will break if enough force is applied to them.
Photosynthesis: Do to some strange reason Kyoko's hair acts in a similar manner to the leaves of a plant. Her hair follicles gather in light and use it to provide the body with energy. Because of this, her hair's natural color is really a dark green, and can sometimes be seen in her roots. She also has some minor control of plant life, being able to manipulate their growth and movement.
Magic:
Curaga: A healing spell that takes a while to cast, but when it is mends wounds and revitalizes the target's stamina by a moderate amount.
Watera: Using this spell Kyoko is able to call forth a small wave of water to wash away a target, she is also able to use this spell to control any source of water.
Swift: A non-elemental spell that fires a barrage of a dozen star shaped energy shuriken. The stars hone in on the target, and never fail to miss.
Fira: Using this spell Kyoko coats her keyblade in fire and spins around, creating a small vortex of fire that burns those that are sucked into it.
Heart Ignition: Psycho Nightmare - When Kyoko uses her Heart Ignition the limit on her Psychokinetic powers is removed. This results in her body giving off a massive pressure as her ability creates an effect that makes it feel as though the world's gravity is 100X normal. She can pick up nearly anything with her mind, and toss it around effortlessly. She can create barriers anywhere around her without the use of her hands, and the barriers can take three times as much damage. She can keep this up for a maximum of five minutes, after that she becomes exhausted and vulnerable. If it's sunny then her Photosynthesis can have her back to normal in a matter of twenty minutes, if not it will take up to three hours for her to recover.
Keyblades and chains:
KeybladeForm Appearance A:Cold Steel Is a dull looking keyblade. Kyoko once made a comment that "If there were ever a factory that mass produced keyblades, mine would be the result..."
Ability-
Faction: Cult of Creative Kids
Recent History: Kyoko is one of the more peaceful members of 'Them.' She's always preferred to handle things with the least amount of conflict possible, only fighting when her friends are in danger. She's glad everyone has decided to work together, and hopes the peace will last at least until they make it back home. She's tried making friends with kids from the other groups, but she's not sure they take to kind to her presence yet.
Spoiler ShowName: Daemus
Nickname: Dae; D
Age: 16
Gender: Male
Appearance: Daemus is an average height of about 5'7. Having such an erratic hygiene, his light brown hair folds over in miscellaneous directions while just touching the back of his neck. Daemus's eyes are just a regular dark brown. Nothing too special. Beyond his facial attributes, Daemus is a fit kid set to run 3 marathons at most. His skin tone is a light bronze almost like that of a god or any other heavenly entity.
As for his attire, Daemus sports a simple white long sleeved shirt with the sleeves rolled up to the forearms. On top of that same shirt, is a red vest studded with gold buttons on the pectoral area and a gold zipper down the middle, which Daemus only has zipped up to his lower chest. Around his neck is a state-of-the-art 'soul chain'. For the lower section of his body, Daemus suits a set of long shorts that reach down to his mid-shin area. The shorts are held up with a black leather belt which has the face of a lion as the buckle. Finally, Daemus wears 2 pairs of socks (black on top of white) and a simple pair of high top sneakers that resemble Converse.
Personality: Daemus is an average seventeen year old. Do the math. Somewhat arrogant in a sense, yet humble when times call for it. As for his intelligence, he can somewhat be a nudge behind the group but can still follow a pretty smart conversation and can point out some tips here and there. Essentially, he is pretty laid back (so cliche I know) although will not hesitate to crack a few here and there. During battle, Daemus is a little annoying pariah. Taunting, toying, any way you want to put it, this guy is pretty die-hard.
Abilities: Seeing as Daemus wields more of an melee standpoint on battle, his abilities and such enable him to spark up on offense but leave his defense to complete crap. Focus and timing are the philosophy to his fighting style. Therefore, some basic elements encompassing his psyche will be, in turn, pretty dramatic.
Speed Warp (Can change if needed): Yeah, yeah I know what you're thinking and no this is by no means teleporting. It's just a simple burst of speed concentrated from one area to the next while still remaining in the same dimension.
Break: While in this state, Daemus enters a mindset of complete focus. All outside variables except for his target becomes irrelevant, or 'blocked out'. With this in mind, the movement of his body and keyblade become more swift as well.
Shout: With a great scream, Daemus increases his psyche and allows his strength, defense, and accuracy to skyrocket for a set period of time.
Magic:
Haste: As we all know too well, this magic grants the user a period of time where he or she can act faster than the usual time frame.
Branch: With this, Daemus calls forth a ball of concentrated wind energy and lets it fly toward his opponent (note that it's moving pretty damn fast). If the attack connects, bolts of lightning strike the target laterally. If it fails, however, the wind will burst into homing flames toward the target.
Cure: Taking a few seconds to cast, Daemus heals himself or his target by a minute amount.
Tri-Aeroga: With this, Daemus rounds up an immense amount of wind energy within his keyblade.The energy is then released in the shape of a wind tunnel toward his opponent (again, this is moving pretty damn fast). With that, Daemus could lead off into any number of attacks.
Heart Ignition: Spark; With a call of natural forces, an immense tornado surrounds the target. Except twirling around, the target is suspended within the eye of the storm. With the Heart Ignition, Daemus will be put under the spell of Hasteja. Hiding within the walls of the tornado, Daemus strikes, appearing for a tenth of a second and vanishing again. The assault lasts for about 20-30 strikes with the keyblade. Afterward, Daemus appears at the top of the storm with a keyblade glowing a celestial glow. They keyblade is then hurled down at the target with a devastating force pinning them to the earth. Still remaining at the top, he summons the tornado's energy into the palm of his hand. With that, the energy is then released in the form of a ray of light piercing through the target's heart.
Keyblades and chains:
Keyblade Form Appearance A: Arganax
Ability- Heart; Whenever Daemus is hit with a physical attack, his concentration is deepened. Meaning that his attention to detail and swiftness attributes raise.
Keyblade Form Appearance B: RISE
Ability- Heart+; The same attributes rise under the same circumstances, except for the fact that instead if physical contact, it's magical. Also, the attributes double instead.
Faction: Cult of Creative Kids
Recent History:
"Happy Birthday!"
Daemus's sixteenth. A ripe age to say the least. The kids of the CCK rounded the table with grins along their faces while the birthday boy sat there with the biggest grin of the them all, stretching from ear to ear. Only two years ago on this day did he finally find the power to forge a keyblade. Days upon days of training with those that have already had their blades ensued soon afterwords. And the rest is history. A moment of silence rested over the church as Daemus blew out the flame.
As far as family goes, the CCK IS D's family. Immediate family rests on the outskirts of the Cul-De-Sac, or what is left of it at least. Coming to school just a few months ago, Daemus was quick to make friends and thus being named 'The New Kid' to just 'Extremely Outgoing Daemus'. Nearing the last couple weeks of school, Daemus grew close to Garforge and Seven. Eventually being allowed into the CCK was more of a privilege than actually being an option seeing as anything is better sleeping anywhere but under the lunch tables at school.
Spoiler ShowName: Taro
Nickname: Train
Age: 16
Gender: Male
Appearance: http://quizilla.teennick.com/user_im...ctureskiba.jpg
Taro stands at the height of 6 feet with a lean muscular build. His light caramel colored skin accent’s his light blue eyes that shine brightly in the sun. He sports dark brown hair that sits messily on top of his head, falling down on all sides of his face in the manner they feel.
Taro wardrobe consists of a white 3 button polo shirt which lies underneath his grey jacket. The collar of the jacket is a navy blue color and Taro usually keeps it flipped upwards for his own particular style. His jeans are dark blue and are cuffed over his black sneakers.
Personality: Taro is the strong silent type who only speaks when spoken too. He is rather polite when he speaks and prefers to listen to other people’s personal stories then tell his own. Taro drives himself daily to be better than he was the previous day. This shows, in him always training *hence the nickname* and trying to beat his previous training regimen with an even higher one. He may be quiet, but Taro is very strong willed and doesn’t let his beliefs falter or make judgments too hastily.
Abilities: Taro abilities focus more on his defensive and evasive abilities to make Taro a more formidable opponent in his eyes. He can predict and react to attacks in an instant to make up for his lack of magical abilities.
Mantra: The ability of precognition one may call it, allows Taro to sense the presences of others even if they are hiding. This ability even goes as far as to show Taro shorts glimpses of the opponents move right before he/she could use it and gives him the Intel on how much damage he would take and which direction the attack is coming from. This allows Taro to have an easier time in evading attacks and choosing which attacks he rather has landed.
Invisible Shield: An invisible shield is formed around Taro as to give him an extra hand in his already adequate defensive capabilities. The shield provides protection from both physical and magical attacks, but a strong enough physical attack can break it. The shield can also act like a catalyst to extend Taro’s attacks, making them stronger and more deadly with every blow. This ability can even be imbued in his keyblade to increase its effectiveness.
Heart Ignition: (Your finishing move, you only get one, for once you really won't be yelled at for making something over the top. Take advantage.)
Keyblades and chains:
KeybladeForm Appearance A: Browsing deviantART
Ability-
Keyblade Form Appearance B: Browsing deviantART
Ability-
Faction: Cult of Creative Kids
Recent History: As long as Taro can remember he was alone. It wasn’t until the darkness came to engulf the world when he finally felt as if he found a home. Joining up with the fraction the Cult of Creative Kids, Taro had now found friends or even better called a dysfunctional family to call his own. The things he had learned such as manners and politeness still resided in him from his past, but he could now look forward to learning new things. Now Taro spends everyday training in hopes he could learn these new things and maybe something about himself along the way.
Spoiler ShowName: Akiko
Nickname: Aki
Age: 15
Gender: Female
Appearance: Standing at an average 5'3 with a willowy figure of a fifteen year old and a hard earned athletic build, Aki still looks a lot more like a 12 year old than her actual age. Whether this be because of her childish and young features or an unaccounted attitude is unknown. She has always been told -and teased- by her friends of being very cute, often compared in likeness to a little bunny, which is a very flattering compliment, she thought, until it gets overboard with cheek pinching, annoying nicknames, and a myriad of more weirder requests including wearing bunny ears. A reason why she doesn't appreciate when people comment overly about her cuteness.
Her hair is cut short at chin length, left to embrace her round visage with its sleek pitch dark strands. A fringe of blunt bangs dabble upon her forehead and overshadows her thickly lined eyes. Said eyes are a light tinge of gray, but due to an abnormality upon birth, they appear to be a pale aqua green instead. She wears a gray mid-thigh buttoned jumper shorts, with a hoodie that she rarely slides on. Beneath it she dons a short puffy sleeved shirt in the color of green. On her feet she sports gray knee length stockings and a pair of gray skater's shoes with green laces. The only thing breaking the harmonious theme is an orange ring on her left index finger, commemorating the first day she joined the Cult of Creative Kids.
Personality: Aki is a bit of a lazy bum, with a few things that ever motivate her. Give her a motive though, and you'll be surprised by the results. As has been quoted by one of her friends before, Aki is a random card, until you know how to play it right. She is an extremely reliable and loyal ally, if you know what buttons to push. She still can be serious and manage her responsibilities well, but she prefers to lay back and do nothing most of the time, which in lies the irony since she always comments on how people waste their time and miss the best things in this world.
She has a knack for watching people, and enjoys dissecting their personalities and solving them like she does puzzles. She is ever persistent in finding the answers that satiates her inquisitiveness which makes her overly curious sometimes. She is quite honest though, and will answer you truthfully most of the time, even to the point of blurting out with what's in her mind without a care in the world for the consequences. While this attitude makes her seem a bit weird to others, she is very kind at heart, and knows how to enjoy her time and make others enjoy theirs as well.
Abilities:
Libra: an ability that is capable of magnifying Akiko's senses by expelling a spherical field of subtle magic around her, allowing her to sense and discern the workings and state of anything that falls within its range with relative ease.
Diminish: an ability that has tricked many into believing that Aki posses some sort of superhuman strength, when in reality she is no stronger than any teen her age, who exercises regularly. Diminish is an ability that allows Aki upon touch to psychically weaken the structure of any subject, allowing them to be prone to breaking and wearing out very easily. This ability can allow her to break through walls, knock out foes or tear through any other subjects without the amount of effort that would take an average person to do so. Being also not restricted to the physical realm alone, this ability can also work on things of magical and spiritual origins and state, in turn withering and deteriorating them with extended contact. Depending on the amount of contact and time she makes with the subject, it becomes easier for her to break it down. Though when it comes to living beings, this process becomes far more difficult and complex on a whole another level. Because it costs an unbelievably immense amount of power and concentration to break down a person, she never indulges the possibility of walking that way. Instead, she focuses on wearing them out and rapidly increasing their exhaustion. Thus, with every clash and strike from her Keyblade, she drains them of their stamina and corners them into languish, up to the point where they can't even lift their weapons in defense.
Flicker: It is an ability that greatly enhances Akiko's agility and muscle control, allowing her a greater access to speed and quicker reflexes, but feel no worry, it is no faster than any hastera spell up your grabs. What makes this ability a real treasure in battle is how it makes Aki near impossible to trace. It is not that she's moving with the speed of light, or teleporting out of sight. It is the utter difficulty of knowing where she is going to land next. Because of how her ability raises greatly her control over her muscles, Aki can literally change her body's direction mid-motion to completely move to any other way around or even the complete opposite of her direction. It is not that the eyes can't see her moving, it is that they can't trace where her motions will end her up next. The unpredictable change in direction is what makes her very hard to track or as Yosh-kun put it more meaningfully "A fly is not exactly fast, but it is still difficult to keep an eye on since it darts around here and there."
Trapper: The well of your magic. Aki instead of using her Mp (Aka. Mana/Life Energy/Magical Force etc.) as a fuel to cast her spells, utilizes this same fuel in combat, by coating her outer shell with it instead. While it provides her with little defense -not even comparable in degree to a protect or shell spell-, it is a perfect conduit to physical and magical attacks. With this ability, her range of physical attacks can be stretched and extended past her physical body, greatly depleting the chances of her missing even if her opponent dodges, and like her it posses the same strength and abilities. Her mp can also be utilized as a tracker of sorts, by exuding a very small part of her mp out, she can latch that part on the unsuspecting target and leave it to act as a guiding beacon for her. However, due to its very small size and colorless transparency, it would be extremely hard to spot, except if they are aware of its existence and have the patience to try and spot it. In the same manner, she can drop the tracker as a trap, leaving it past her only to unleash what stored attack within its confines when her opponents step within its range, catching them within an adamant transparent cubic prison, or causing it to implode upon her targets with non-elemental damage. Though, she doesn't prefer using it this way, due to the amount of energy that might be used in the process.
Magic:
Dispel: A debuffing spell that upon casting removes any magical or ability-based enhancements and augmentations on the target.
Pain: A magical spell that when cast traps the target's body and mind in an intolerable amount of pain for a given period of time, hindering them from action and opening up a chance for an attack. It also inflicts upon the opponent one of the following status effects: Silence, Blind,or Poison. For the spell to be cast effectively, the user has to maintain eye contact for at least 3 seconds with the target of their spell, and for the length of the spell they have to stay stationery.
Blizzard> Blizzara> Blizzaga> Blizzaja: The Freezing hell. The highest and most potent tier of the blizzard spell, able at its full casting to freeze the whole battle field and what's in it. Though it takes some effort and time to charge up and cast, the end result is guaranteed to be absolutely rewarding to the caster's effort.
Thunder> Thundara: A mid-level lightning-elemental spell that causes considerable electrical damage and can stun enemies.
Heart Ignition: Cardified Fate- Aki starts by drawing a special KeyCard from her deck, and as she does, she causes the reality around them to shift, wither and scatter from the very existence, leaving them in an empty dimension, with nothing to gaze at but an endless flat surrounding of perpetual white.
In this empty prison, Aki awakens a lethal state of her heart, leaving her body glowing in an eerie force of green and sliver. Then, in a blur of sight, she rushes her opponent from all 360 angles with a myriad of ruthless attacks. At the end of it all, a glyph of Aki's Keychain reveals itself beneath the target and glows upward, eclipsing the target in unworldly pain as it engraves upon his soul Aki's seal. Only when it has just finished, leaving the target wallowing in his agony, does he at this point realize that the endless white of the world is closing up on him and before he knows, these walls come crushing him from all sides with the force of shattering mountains. An implosion of fearsome magnitude engulfs the crushing prison from within their transparent walls with searing white fires. Walls that are in reality the face of Aki's new card. Congratulations, you've just made it to her card collection. This can be used for either trapping her opponent in her card and separating him from reality until she feels like releasing him, or using the seal she has engraved in his soul to bend him to her commands, rather establishing a link of servitude. Though she is not a fan of the latter.
Keyblades and chains: KeyCard - Like Aki, her Keyblade is a bit out of the norm. Most kids forge out of their hearts their own Keyblade, Aki ended up forging a KeyCard out of hers. Don't be surprised though, it acts the same way as any Keyblade does, it still unlocks doors, opens hearts and lock up stuff. It can also transform into a Keyblade form like her comrades' own, or maintain its card-like shape acting with the same properties as any Keyblade, even in regards of sharpness and cutting things up. The perks of being a KeyCard however, adds a little uniqueness to Aki's key. Since her Key can transform into Card form, giving her effectively a deck of cards that she can control telekinetically, Aki found out she can save things on these cards and later recall -or as she prefers to call it "load"- them again. This ranges from simple physical things like a potion, a book to a complex ability like releasing someone from a card (see: Heart Ignition) or channeling magic through them. She has also been able to store a saved state of herself in one of her Keycards, allowing her to load this state unto on herself later, giving her effectively a second chance in battle though she can only use it once a day.
KeybladeForm Appearance A: Mazing Heart - The one in his left, only it has a theme of florescent green instead of blue
The Keychain is that of a teal green transparent maze, ultimately shaped like a heart.
Ability- Auto-Reverse: Whenever Aki receives damage, the Keyblade is bound to reverses the effect of the damage, nullifying it instead. This, however, doesn't prevent exhaustion.
Keyblade Form Appearance B: Creative Kids - The one in his right, only this one has a theme of florescent orange instead of blue
The Keychain is that of a small shaped orange.
Ability- Mime: an ability that allows the Keyblade to replicate and reproduce an ability or technique that which belongs to the essence of the being or weapon it meets or clashes with, collecting that knowledge within its confines for their wielder to learn and unleash as long as the ability and its workings are within the wielder's comprehension.
Faction: The Cult of Creative Kids
Recent History: To pinpoint exactly where in memory did she join the cult, isn't a really difficult thing, hardly any trouble, but for some reason she'd always end up telling you she can't remember. I suspect that she remembers, but for some reason refuses to say. It doesn't matter anyways, when was the beginning, what matters is that she ended up joining 'them'. The kids with Legendary Keys. It sounded fancy at that time, and she didn't find it bad to feel welcomed among them, more surprised she was invited to join them. And then before she knew it, she was tagging along her new comrades and friends. It wasn't all too far before the chaos wittingly fated for this world arrived.
Other:
-Akiko's theme: Secret Base
-Speech Color: Green
-Is lazy, hates ACs, and has one beautiful voice but she insists it's nothing special.
-Likes shooting games, bubble gums and playing card games.
-Loves Swimming, and regularly practices.
Spoiler ShowName: Relix
Nickname: Ban, Rells, Relix
Age: Fifteen.
Gender: One of the bros.
Appearance: Relix stands a fitting height of about five feet and seven inches in height respectively. A mere inch shorter than Garforge, and identical in height to FLLFFL. Features are fairly breath taking amber colored eyes. His body is of slim tone, and his skin slightly darker than that of a pale skin. The sizing of his hands and feet are about a medium, the kid's shoe size is about an eight for males. His hair is a wicked red color
Personality: To say he's arrogant would be an understatement. He's the good kind, but most of all a very open and cool individual to say the least. Relix loves to joke amongst his comrades and lighten the mood when things are tense. He chased after his share of ambitions and surprisingly even as an underdog managed to topple a lot of the doubters. In his mind he's a supportive individual, and passionate as a sum of his thankfulness and gratefulness to his comrades.
Svether to him, was like his little brother. Yet he envied him for the skillset that he didn't posses, but this didn't stop him. In recent contortion of the events, currently in the cul-de-sac he feels Svether shouldn't have pushed himself as hard as he did. Though he worries about Garforge, Daemus, Akkiko, as well as Kyoko, he's found that persevering was always the smartest thing to do. But Renn being killed by Reforge...unforgivable.
Abilities: Known for two things primarily, as he was often the data collector on other factions known for his base skills in silent surveillance. As well as his intuitive skills to move undetected despite his contrasting personality. He's also got an omni-morphing keyblade, as well as one that marks his destinations.
Stealth Glide - Focusing on his feet, he creates shrouds of gray that let him glide across surfaces without making a sound. It breaks into an average speed such as running, and such.
Marker Flit/ing - Used in conjunction with his keyblade's ability, he is able to jump to areas where his keyblade has marked and literally hook his keyblade to the marker and suspend himself if he so chooses to.
Masquerade - When lying against a surface, his own heart's essence will trigger making him completely opaque to the scheme he is lying against and in the very same instance his heart's essence becomes inscrutable. In the same event, he can morph into people who's hearts he's touched and imitate their likeness based on their heart's essence.
List of Touched.Waypath - Relix's infallible sense of direction. To him, his sense imbue to the extent he can feel with his heart's essence which path is right. Naturally one is still to expect a share of shortcoming from whichever path they discern, but as to steer them in the right direction or rather the preferred one, Relix makes this apparent in whatever situation he's with, among a group, and so on.
- Svether
- Garforge
- Akkiko
- Daemus
- Renn
MP Hastega(x2) - An ability in which the recovery time of magic is cut in half.
Magic:
Regen - A temporal regression recovery spell that is cast where over time, the user recovers health, and their wounds gradually heal. It doesn't however negate any current status effects.
Silence - A spell cast, which causes a status effect that mutes the afflicted. Making them unable to cast magic until the sequence of battle is over or via the use of either an item of Esuna spell from a comrade can it be undone.
Salvation - A high-level light oriented spell where the user summons seven pillars of light that extend from their center and circles outwards completing a seal and vanquishing all the enemies within.
Magnega - A spell cast, forming a magnet which pulls all hostiles into its swirling mesh. Doing continuous damage to the enemies as they are tossed and swung around the pull of the magnet.
Heart Ignition: Endgame - Relliks ban is often used for his heart ignition Endgame. He knocks his opponent into the air. Recalling all of his markers, and lets them loose upon the suspsended foe. Between his flits, he attacks with a vigorous magic imbued strike. A means of eight slashes in total. The following he hover over, and disbands a blast of pure heart's essence from his chest to punch through the captured enemy.
Keyblades and chains: Relliks Ban & Mido Ban
KeybladeForm Appearance A: Relliks Ban
Ability- Marker - From the back of Relliks Ban, can it exude capsules known as markers. The markers act in two fashions, they not only mark locations, but they are open sensors which act as visual surveillance of the areas that they are dispensed. Relliks Ban the keyblade will open up, and project several different locations, a maximum of eight markers can go out at one time. The markers also serve as ports for his Marker Flit ability, being able to jump to the destinations under surveillance.
Keyblade Form Appearance B: Mido Ban
Ability- Omni~Morph - His keyblade possess the ability to morph into the likeness of anything its master can sum up on a whim. It could become a sword, a shield, even a particle cannon. Personally, Relix might be stealthy, but in combat the boy has no regard for stealth anymore upon being exposed. He fights using Mido Ban's morphing abilities. Unlike Loviembre, Mido Ban's speed of morphing is several times faster and can be done much more fluidly.
Faction: Cult's Creative Kids (Them/US!!!)
Recent History: In short.
Relix joined the cult sometime during his first year at the academy upon its founding. He met a series of strange character or indecisive kids much like himself. At first he found himself to be a little insufferable when mixed in with other people. Doubted, questionable, and just an unclear arrogant pessimistic child. Always quick to refute, but last to think logically and realize. Well, Garforge's leadership changed those portions of Relix's personality substantially.
But upon the door being opened he's had everything but time to put his teachings to work. All they've been doing is moving without thinking, doing without prior consulting. Everyone was either scared or too irrational to sit still, but so much stress upon them...wouldn't all eventually just snap? Svether is also dead, he was killed by one of the hooded figures. Making the option of using the heart ignition dangerous when it could very well be their best chance at taking them out. It was all too much, Relix felt Daemus remorse, as he too was ready to explode. He had to intervene, before Reforge made the mistake of murdering another one of his faction in cold blood.
"FOR RENN!"
Spoiler Show
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