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Cul-De-Sac [Sign-ups/Discussion]



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Ðari

Look at you, armor-less
Staff member
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Beyond the Final Destination
Collaborative Effort - TheCitrusCult|Superbia

A little forewarning, chance of death is high, so be mindful in character.


CulDeSacpromobanner.png


Cul-De-Sac
[Roleplay]
Start date: October 14, 2011
Currently TWO spots remaining!
cult only, other factions are full sorry guys.
Story​
The past, the keyblade's history has played what seems to be an important role in the time span of order. Through an unknown amount of years, long since past of previous organizations upon past heroes and enemies alike, the abundance of keys had its first spike since the first keyblade war. From the age of apprentices, to a more urban time where just normal kids with hearts strong enough to forge these mythical weapons of wonder into existence at an alarming rate. This was a completely new generation of keybladers, and with it came a new set of rules and dangers alike.

Within the world of The Cul-de-sac, children, ruffians, or just regular hoodlums they could be called ran the streets with keyblades in hand. Single wielders, but, it wasn't always a peaceful settlement for them. That constant elitist sentiment sunk into the environment, which formed different cliques, groups, gangs even. These different gatherings of keybladers would fight for territory, respect, and mainly achieving status alone. It was, in a sense, survival and at the same time they made this competitive setting quite fun.

Peace, is only so lasting. One day at the very peak our world's beauty did three strangers appear. In their marveling of our town, stumbling into the headquarters and local church of the Creative Kids, the door and heart of our world was discovered. As we had tried and tried to open this door with all the light we could muster, they introduced something we didn't possess, something greatly diminished from our world free of shadows and distorted light.

The Darkness.​

Flung open did the doors come undone, exposing us to the outside as our massive world began to break away into sections. Cul. De. Sac. These were originally sections and territories controlled by the three factions, and as the generations were now 're-introduced' by the spreading of darkness, the manifold of things began to spread out. These three were iconic, acting as the face of an individual threat more so than a combined effort. We the children, in our academy years figured our enemies as myths, legends, but they were real.

Heartless, Nobodies, and Unversed. Spread throughout our broken world, whats become of it now these massive floating remnants of our world can be reconnected, but we just don't know how to do it. Everyone's in a panic right now, and the towns people have greatly diminished, hearts were lost and its rough to even survive right now. What do you do, what are you supposed to do when you understand so little about whats even happening?

My name is Garforge, I'm the leader of the Cult of Creative Kids, and if you want my honest opinion. If we continue like this, remain as we are, then eventually those three deviants are going to eliminate us, one by one. Right now, we've found a gray area, right outside of Cul. De. Sac. There are no heartless here, just us kids, we're pretty damn scared but its a small beach and temporary HQ for us. Vagrant Oricalcos and Zeal's Call are here, even some nameless kids that happened to follow us the day of our meeting. When we were sucked into the door, we landed here...and we can actually see everything surfacing above us. We've so far managed to work but given the state of our home, anyone could become a traitor, even your own flesh and blood.

We decided we're just one faction now. Cul-De-Sac. Nothing else matters, its too soon to situate ourselves, we've agreed only to collaborate until this is over. We don't know what to expect, but our lives are on the line. From where we stood, hearts floated into the sky and we wonder, even now, will we suffer the same fate?​

Rules​

  • No God-modding or Power-playing (period.)
  • No Canons, Canon Keyblades, or Canon-offspring. We're so far ahead of the old school KH, that we don't even know the names of previous heroes.
  • Please do not edit your template after we've started.
  • I actually encourage post order and its continuity, so we're all on the same page and still interested.
  • Romance is allowed, keep in mind the age range of the kids that read this.
  • Try to be semi-literate, I'm not perfect either, but as you can see I'm making an earnest attempt.
  • Do not spam. I don't wanna see the OOC thread with like 5K post having idle conversation not relating to the actual Role-play.
  • Have fun. Put in your best effort. Lastly don't overreact if something appears really WELL DONE. I've seen too many people spaz and just loose hope, or try to gang up on a more experienced rp'er.

Keyblades

The keyblades origin all fall back to kingdom hearts. While the ones we wield now are mere fragments and pieces of what was once a much grander puzzle ultimately they aren't in the same category as the chosen three. (You don't see us cutting buildings in half and slamming them into a giant nobody dragon) The reason for this being, with such a gap in time that darkness allegedly entering worlds suddenly diminished and now in an age of peace. Access to them is not gone, its assumed they are currently lost to naught, but the truth is we don't know about the special ones, and ultimately they will make their return. You just don't know when, so don't make claims to know when until I drop the biggest hint ever.


  • Dual Wielding
Through an ability called Synch Blade which none of the new kids posses are keyblades enabled to be wielded outside of just a single. To obtain the Synch Blade ability, one must defeat another keyblader in battle, or to the point where its distinguished one wielder's heart is stronger than that of the others. They can then impose that strength over the other keyblader and claim their keyblade, even if the battle isn't over. Its completely pointless for a dual-wielder to attempt to fight a single wielder, they have no vacant hand to call their key.


  • Reclaiming keyblades/Borrowing
Just because you don't have a keyblade, doesn't mean your totally defenseless. If you have to fight with a normal weapon against someone, you can beat them, sora fighting with a wooden sword after loosing his to Riku, our keyblades are just one step above a "wooden sword" because they aren't as powerful as the chosen three. Our abilities and strengths are augmented with just a slight abnormal enhancement.

Keyblades can be lent to another, and they exchange it to their possession, willingly, but they still own it and at any time can call it back. This nature is because the heart shares acceptance and kindness and still attaches them to said keyblade. However in the case that one keyblader should 'expire' while their keyblade is loaned, the current holder will become the wielder of said keyblade.

Now since you have two keychains. Loosing your keyblade in a battle, doesn't mean your powerless. As you fight with a different weapon, the other keychain you still have will influence it abilities into the weapon you're currently using. In time that weapon, showing the strength of your heart can/will eventually become a keyblade. For the heart is the true key, and the keyblade merely the tool to express the heart's essence.

  • Abilities
How abilities work is they are mainly physical enhancements to wielders. Usually with some abilities are used in conjunction with magic. Our abilities explain how we can do all these pretty unusual techniques and recoveries. But we can't go above and beyond because we're ultimately just regular human beings.

  • Magic
Magic is ultimately spread into so many fields, used in aggressive formats and passive protection. Most commonly seen in elemental spells, summons, defense spells, physical affliction spells, curative spells, light spells and dark spells. Keyblades act as a conduit to channel magic and produce it. Magic's recoil is that it can't be used in excess, meaning a spell that takes a massive amount of magic, like curative spells, basically means you can't use magic within a 2-4 minute period. Realistically so much can happen in the time your vulnerable to physical attacks and magic attacks.


  • Keychains
Keychains are a physical extension of one's heart, and serve as a modifier of the keyblade held and ultimately changes the appearance and comes with a single ability attached. You're ultimately holding two, the original appearance of your keyblade and its single modifier. Us at the beginning are unable to physicall remove the keychain and see what our primary keyblade looks like, so they ultimately only appear in two standard forms.

Combat System

This will clear out any type of bugs in actual fight post in the RP. From beating someone into submission with a keyblade or other substitute weapon. To the idea that they've been locked by spells, or to the extent their magic spells can effectively damage someone. So theres no, "Oh well he got completely and utterly destroyed! OH MY GOD!" Because, being realistic, we won't be able to rival the power of the chosen 3 until LATER on in the RP. Then maybe you can say OH MY GOD like five times.


  • Melee

Melee is in the sense, where there will be mild powerplay. You won't always be able to block or dodge EVERY SINGLE ATTACK. Be mindful that if your keyblades make impact, even slightly there still is a pushing force from the other's physical strength onto the other. Plus if your clever you can use a stalemate of two keys to your advantage. The closer you are to your opponent, the harder it is to dodge and/or block. So if your doing melee, be prepared to take a beating, if you win or loose, you will both at some point have gotten hit physically.


  • Magic
Lastly magic. Here is ultimately were we get creative and cast a string of spells. Remember. Magic has a limit where we can't use it, so if your going to use a curative spell, be smart and have items. For magic, depending on the kind of attack, you really can't avoid it. Damage taken in best respects to the extent of the attack. There will be no immediate spell after two consecutive ones.
Banned spells: Ultima Flare, Reflega, Stop.


  • Heart Ignition
This is the attack involving the heart's core. A kid must go through this attack, unleashing forces that thus outclass skills by far. It always involves the keyblade in some aspects. Other than that just know that the attack is dangerous. It goes on to say the attack targets the opponent's hearts, thus this attack is unavoidable. Trying a combo against a heart ignition attack is pretty much going to fail, the heart ignition isn't going to miss...

Heart ignition clash, the phenomenon that happens when two heart ignitions occur simultaneously. It is left to the two RP'ers to decide (via the OOC or PMs) who will prevail or would it just be a stalemate and the two clashes negate each other.


Factions

Those in the Cul-de-sac could more delicately be called a bunch of brats running around wielding weapons of semi-destruction, but either way this doesn’t go to say that they aren’t at all organized nor that they for the most part DO NOT work in teams. Of course they do, and herein lies the notion of the Cul-de-sac factions. There are three of them, and each of them is based off different rules or ideals, and all three have a separate leader. Furthermore each faction has a separate color housing its beliefs that which be

Zeal’s Call- These are the brattiest of all per say, the faction of keybladers that are all rich. They can come off as flamboyant and disrespectful, and their leader Reforge harbors his youth over the rest of them, he being only age 12 and a genius of brilliance. This faction has its base HQ in the south of the Cul-de-sac, and at times seems that this factions main focus isn’t being the best or even climbing to the top. The notion that fuels the Vagrant Zeal is embarrassment. People want to assume that just because somebody is stuck up or has money that they can’t be strong. That isn’t true in this case. This kids in this faction will beat the hell out of you and ask questions later after you lose to them. They all have nice skills and over all power at the present. Vagrant Zeal specializes in intense battle and some seemingly covert operations….their color is that of pink

Vagrant Oricalcos- The faction that at times seems to have the most follows, the basic of the Vestry being the ideal of the helix spiral; or the climb to the top. They hang around in the northern part of the Cul-de-sac’s limits where their HQ is located. It accepts everyone and hates on nobody who wants to join. The kids in this faction are all great tacticians per say and excel at ambushing. There is the notion present of never giving up and knowing that with a loss, comes the chance to grow stronger and try again, more than likely whooping some ass in the next round. It’s said that these kiddies are pretty fast and move with grace in tow. Lead by Coralye, their color is a lime green.

Cult of Creative Kids (Them/US!!!)- This is the faction that has fair skill in almost everything and have the perfect location, right in the center of Cul-de-sac. Their followers lead by Garforge are the marvel of beauty, defense, power and awe. Them has a decent number of followers, but could care less how many people they have on their side. With the skills they possess to handle practically any situation and their development of "magi-skills" they are perfect for an indecisive kid.. with Garforge’s intense direction and desire to surpass the limit of what is given, why bother worrying about anything at all?? These guys adorn a catchy orange color. Garforge would later call this group the Cult of Creative Kids.

Template

Name: (Apparently this is the name that your parents gave to you at birth. Make it something creative and not blatantly stupid please. Also as this IS a Kingdom hearts kind of rp, a last name with certainly NOT be needed.)

Nickname: (If you don’t know what this is o_O, but yeh, your nickname. What others might call you due to some trait you may have. Take note that you just might like being you and thus have no nickname at all.)

Age: (This is really friggin simple if you ask me . How old are you?? Seriously we are all kids so none of that I’m 9999999 years old shyt. Your age can range from about 13-17 if you wish.)

Gender: (Uh durr, do you have guy parts, or girl parts?? Though I’m not a hater this isn’t an rp where little kids have gotten sex changes. Please pick female or male.)

Appearance: (You gotta look like something right?? Anyway, you may use a picture, but either way, you must also have at least a decent paragraph description to go with it. Also if you Do use a picture, post it in a spoiler, or a link. We don’t wanna see huge pics across the page.)

Personality: (Meh this can be meaningless to come as we act how we act, but even so, post yours here. A paragraph or two will suffice.)

Abilities: (Here we go!!! Yes you can all have powers, though keep in mind that this is far beyond the years of the original KH games and nobody is seriously uber powerful. And no you can’t teleport every three seconds, and NO you can’t use some type of energy that can blow a hole through the building over there. As stated before these are mainly physical enhancements, Don’t put too many or you will be asked to edit some of them out.)

Magic: (Yes you can have spells, even if they are really powerful, though Ultima and Flare are completely out, along with stop, and Reflega. Magic ends up hampering you, so if you use it be realistic. If you have Thundaga in this spot it is gonna take like a minute of you standing looking dumb to cast…..you mave have four spells.)

Heart Ignition: (Your finishing move, you only get one, for once you really won't be yelled at for making something over the top. Take advantage.)

Keyblades and chains: (You start with a single keyblade that in reality you have no idea what it looks like or its true powers. With this said, the keychains come into play. You have a keychain automatically attached to your keyblade thus changing it from its true form and giving it the look it has. On the same note you have another keychain.

KeybladeForm Appearance A: (Post a pic, or don’t. As before if you do, put it in a link or something…)
Ability-

Keyblade Form Appearance B: (Post a pic, or don’t. As before if you do, put it in a link or something…)
Ability-

Faction: (Obviously this is the faction that your character has chosen to join, and NO you can’t be neutral. If you were, anybody in any one of the factions would beat the shit out of you any time you tried to do ANYTHING.)

Recent History: (It doesn’t really matter all too much where you came from and why, just that now you are a kid in the Cul-de-sac and you are part of a faction battling it out for some type of supremacy in the streets. Here is where you talk about your recent activities in the Cul-de-sac. At least two paragraphs please.)

<div align="center"> RP Roster
Cul-De-Sac - Combined Faction.
Spoiler Spoiler Show

Spoiler Spoiler Show

Spoiler Spoiler Show
 
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Sean

Ehhhhhh
Joined
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Messages
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About freakin time you brought this back. Time to dig for my temp.
 

Shinra

Banned
Joined
Apr 9, 2009
Messages
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Awards
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Name: Renn

Nickname: Rain

Age: 17

Gender: guy

Appearance: requests by Psycho-Aliz on deviantART
This picture represents what Renn is Physically.
He stands at about 5'8. His hair is naturally dark on cloudy or rainy days, but it brightens right up on sunny days regardless of the season, but it stays naturally brown. He's mostly lean-built and has green eyes and black bifocal glasses.

He doesn't wear this outfit now. He's mostly waring black jeans and a blue t-shirt with a dragon graphic along the side and black and red gloves over his hands.He also wears this Necklace around his neck.
Browsing deviantART
Personality: Newly hardend by a recent experience, Renn is a do-first-think-later kind of guy but his smarts are second to none. Also naturally athletic, he has some pride in his abilities and is a cool head in dire situations. It takes alot to get him angry but when you do, consider yourself boned. His sense from right and wrong is unwavering but he's really antisocial. It's very rare to see him input on a situation.

Abilities:
Learned:
Guard- a simple block manuver that allows him to strike while his opponent is recovering, usually a simple horazontal block.

Rush- A dash type ability that allows him a burst of speed to get away from attacks or just to move around an area.

Scan- in the instance of combat, Renn can get a hunch going on how long his opponent will last. It's similar to sensing one's full strength.

Blitz- I'm sure you know the ability, but Renn's version is different, it's a finishing attack when Renn rushes in and does a sweeping spin attack. Combo value 2

Synch blade: The ability to use two keyblades at once. Renn can sometimes subjugate one's heart to surrender their keyblade to him and depending on the way they use it, Renn's style when fighting with a keyblade is swift, much like Sora, He can't use a heavy keyblade with one hand.

Launch- Allows Renn to knock a weak foe into the air with a strike sometimes. Combo value 1

Smite- a mid-air finisher to a combo. Renn performs two quick horazontal strikes and then flips over and strikes the foe in the face and slams them into the ground for extra damage. combo value 2

Chain combo- a special ability that allows combination of magical and physical abilities. Though depending on the ability, they each are given values of how many segments of Renn's combo capacity. His normal capacity at this moment is 4 segments of a combo.

Magic:
Cura- Restores energy and health by about 50%. Combo value 2.
Thundara- Strikes all foes around him with lightning bolts. Combo value 2
Ruin-Renn fires a small grey orb that releases a small burst of energy upon a foe, Damaging it. Combo value 1
Aeroga- summons a powerful tornado that strikes all foes within the radius but it lasts three seconds and surrounds Renn. combo value 3

Heart Ignition: Lightning Stormblade
this attack split into several different attacks that vary on if Renn is wield one or two keyblades

1) Razor Gale, with one keyblade Renn launches a powerfully sharp gale that can cut up a group of foes to shreds or atleast give a decent scar.
2) Flourish of steel, a one keyblade attack intended for a single target, Renn does a quick series of flips and slashes that lead to a final downward slash.
3) Lightning strike, with Two keyblades, Renn strikes out horazontally with both weapons then triggers a line of thunder spells ahead of it, and if hit by the thunder spells, Renn strikes downward with both keyblades and summons a large lightning bolt on command.
4) Crushing blow, Renn rushes forward in mid-air with Two keyblades and strikes a foe ahead of him with diagonal slashes.
5) Zantetsuken, the final attack and most powerful, Renn spins around with both keyblades in his hands, sending his foes into the air and spins three times striking all foes in the radius. Then lands and several large lightning bolts strike behind him.


Keyblades and chains:

KeybladeForm Appearance A: Browsing deviantART
Name: Sorrow
Ability: Void- Boosts effects of Ruin spells

Keyblade Form Appearance B: Browsing deviantART
Name: Stormspark
Ability: Storm- boosts the effect of Aero and Thunder spells
Faction: Cult of Creative kids.

Recent History: Renn was an Orphan... He had trouble alot of times with the law, because he had to cheat and steal to survive. No one seemed to care for him until he was 12 years old. He didn't bother with interacting with anyone before because no one wanted to be the friend of an orphaned criminal. But he was in an alleyway, enjoying his spoils from a recent plunder until this woman walked up to him.

" I've heard of what you done..."

"I only do what I have to in order to survive."

"I see... Why?"

"I'm alone in this world... no parents, no friends, no one except me."

"Well I was hoping, you'd like someone to keep you company."

"Really?"

"Yeah...What's your name?"

"Renn. Yours?"

"Lightning."

After about a year of getting to know each other, Lightning Started letting Renn stay with her and helped keep him occupied to prevent him from getting into more crime. She trained him and became much like a mother to him. And for once... He was happy. It was then that he obtained the keyblade. His unwavering sense of right and wrong kept him away from doing what was wrong. and so Renn was taught the ways of magic after he obtained the keyblade. Renn's profiencey seemed to center around the same type of magics Lightning knew about. But when the door was opened, Lightning sacrificed her life to save Renn. Now he's alone again.
 
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Joined
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Name: Kyoko

Nickname: N/A

Age: 16

Gender: Female

Appearance: Kyoko Stands at about five feet tall. (She knows she's short, don't bring it up) Her hair is white as snow and reaches down to elbow length. Her eye's are a light hazel and her face is round. Her skin tone is tan, like a roasted peach. Her physique is quite athletic, and the curves of her body are well toned. Her clothing is something that changes often, however she usually wears white and purple threads. She always has a purple bow in her hair.

Personality: She's always willing to try something new and never seems to stop moving. If her friends can't keep up she usually pulls them along, even if it means trouble. She likes to have fun, and tends to try and find the best in any given situation. She's a sweetheart deep down, and is not one to hold grudges or let her hate get the better of her. She may come off as immature but she knows when to take things slow and think about her next course of action. Also she dislikes arrogant people and can be short tempered with those who think they can have their way at the expense of others.

Abilities:
Psychokinetic: Kyoko has the power to flux energy and tap into super natural abilities. She has not yet reached the full potential of her powers yet so only knows one skill so far.
Telekinesis - The ability to move things with one's mind and create barriers. The ability is limited in that the heavier an object is the more strain it puts on her mind. If she were to push it too far then she could end up passing out. A similar rule applies to her barriers. She can only create then from the palms of her hands, and they will break if enough force is applied to them.

Photosynthesis: Do to some strange reason Kyoko's hair acts in a similar manner to the leaves of a plant. Her hair follicles gather in light and use it to provide the body with energy. Because of this, her hair's natural color is really a dark green, and can sometimes be seen in her roots. She also has some minor control of plant life, being able to manipulate their growth and movement.

Magic:
Curaga: A healing spell that takes a while to cast, but when it is mends wounds and revitalizes the target's stamina by a moderate amount.
Watera: Using this spell Kyoko is able to call forth a small wave of water to wash away a target, she is also able to use this spell to control any source of water.
Swift: A non-elemental spell that fires a barrage of a dozen star shaped energy shuriken. The stars hone in on the target, and never fail to miss.
Fira: Using this spell Kyoko coats her keyblade in fire and spins around, creating a small vortex of fire that burns those that are sucked into it.

Heart Ignition: Psycho Nightmare - When Kyoko uses her Heart Ignition the limit on her Psychokinetic powers is removed. This results in her body giving off a massive pressure as her ability creates an effect that makes it feel as though the world's gravity is 100X normal. She can pick up nearly anything with her mind, and toss it around effortlessly. She can create barriers anywhere around her without the use of her hands, and the barriers can take three times as much damage. She can keep this up for a maximum of five minutes, after that she becomes exhausted and vulnerable. If it's sunny then her Photosynthesis can have her back to normal in a matter of twenty minutes, if not it will take up to three hours for her to recover.

Keyblades and chains:

KeybladeForm Appearance A:Cold Steel Is a dull looking keyblade. Kyoko once made a comment that "If there were ever a factory that mass produced keyblades, mine would be the result..."
Ability-

Faction: Cult of Creative Kids

Recent History: Kyoko is one of the more peaceful members of 'Them.' She's always preferred to handle things with the least amount of conflict possible, only fighting when her friends are in danger. She's glad everyone has decided to work together, and hopes the peace will last at least until they make it back home. She's tried making friends with kids from the other groups, but she's not sure they take to kind to her presence yet.
 

Nyx Winters

The Dawn Fox
Joined
Oct 26, 2008
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Location
outer-space
Name: Riko

Age: 16

Gender: Male

Appearance:http://browse.deviantart.com/?qh=&section=&q=anime+blond+hair+male#/d4924mh
Riko’s hair is a goldish blond with a couple of pink highlights showing off his proud respect for his sect, He wears a very strong white silk dress shirt that has been enhanced by different kinds of magic along with dark black silk flexible pants with dark red flames imprinted on the bottom that ride up to just licking up to his knee’s.

Riko is a 5,11 hazel eyed teen with only light scarring on his body due to his speed, skill and flexibility to most situations and in general body terms. His sports an athletic build due to years of training and pampering.

Personality: Riko is a loyal teen thought he may be rich and well known but he is the second son there-for he was always treated as second best in his house he turned to his maids and servants for family where he was taught manners proper greetings as such make him more humble then most of the others that were born rich and fight for that very reason he fights for his own right to live.

Riko is determined but not really as ambitious but more hyperactive which fit his abilities, he lives for the future and that skill and talent has earned him a place as one of the lords ten lieutenants’ the nature of his work makes him secretive but still outgoing relaxed but serious when he has to be which throws people.

Abilities:
His main form of attack is speed and light magic

Pure Haze: riko is cloaked in light as he charges at faraway enemies . The attack has a chance of fatal injury if performed at close range

Rising column: Perform a powerful slashing attack that shoots forward a column of light energy

Swords of fate: shoots forward 8 swords of light from around his body they can also be used for defence



Magic:
Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects



Heart Ignition: Last Rights: uses all the light energy within his body to manifest thousand of light swords in a dome like area that then pierce all enemies within the dome except Riko (the dome of light swords can be used for other purposes if needed)



Keyblade Form Appearance
“Destinies path”
Spoiler Spoiler Show
Ability: just being fair: gives the user a boost in speed and strength but takes down defence

Keyblade Form Appearance B
“Old times’ sake”
Spoiler Spoiler Show

Ability- superior strength speed and a serious increase in light element attacks

Faction zeal’s call

Recent History
Riko first came to the zeal as a low on the chain and not that important member of the rich society so he started on the bottom patrols, messenger stuff like that he did mop work, till he was chosen out of haste for a covert operation by being in the right place at the right time and succeeded greatly since then he has been involved in many ops commissioned under their proud pink banner and some not recognized publicly.

Since then Riko has risen to the rank of the zeal’s first lieutenants’ and go-to guy for covert ops and light user training. Riko is rich by his parents and was known before he joined zeal’s call as the little brother the rest of his past and history is confidential information.
 
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Lumine

When your Mask falls, what will you see.
Joined
Mar 19, 2009
Messages
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Truth
It's good to see this RP is back =D. I shall be joining this!

Template will be coming soon-ish, after proper upgrades ;3
 

Ðari

Look at you, armor-less
Staff member
Joined
Dec 15, 2005
Messages
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Age
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Location
Beyond the Final Destination

Name
: Garforge (Guh-ar-fur-juh)

Nickname: Gar

Age: 15

Gender: Last he checked, he had something that swung back and forth. He's a guy. Male.

Appearance: Garforge is about five feet and seven inches in height. He's a freshmen, but looks like a passable sophomore. Incidentally, he looks almost nothing like his little brother, with skin tone and hair color, appealing something a bit more tranquil such is his attire. He'll be seen holding an orange in his hand sometimes, and he peels it and eats it after he makes his leave.

He bares a slim and short sleeved white shirt, that doesn't fasten itself with buttons rather it tied with strings. A sleek pair of blue jeans, none to baggy yet not held up by a belt. His arms each carry two black bracelets, leather with steel cuffs. Jet black sneakers, and often seen with a black an orange undershirt.

Personality: He's very well rounded, humble, intelligent and mostly just a fun guy to talk with and pal around for the most part. He opens his heart to those that want to further expand on their horizons beyond the Cul-de-sac. Ultimately the faction, group, or clique if you could call it, "them" is pretty much just that. They don't really fit in anywhere else, because really, they seem to be the neutral side. Orange sits as the color best fitting of him as well, the median to pretty much everything.

Garforge is also quite kind and compassionate for the zest of that which is life. He's a humble observer of just about everything and attempts to earnestly harbor an open mind at all times. He's not exactly the violent type which isn't to say he cannot fight. He is the one faction leader that will willing let himself be hit some something, no matter how small or how massively scaled before he decides it upon himself to retaliate. He deeply cares for the well beings of his followers but is at a pass sometimes as he feels he's not even there at times, and questions this about himself. There is a mysterious back story to him that just leads to more questions and walking in circles. While a presentable individual on the outside, he's a true confused enigma on the inner workings of his consciousness.

Abilities:

Immovable Block ~ Garforge has some abilities that could be prompted as defensive yet spring to attack. They do require an understanding of magic, spiritual direction, and physical force. Its then lead to say this is applied in his overall structure of being struck or hit. His defense is passive, and he does feel the connection of blows, but a sharp force is buffered and its brushed like a scratch. This isn't to say he can't be hurt, when worn to the point where he fatigues, he can't keep this ability up, and then, like any human, he will drop. But even he can't escape a heart ignition unscathed. His ability is innate and can mature to project digital looking barriers at first they appear on the skin but he can make a wall four feet high and four feet wide

Scan ~ The ability, being presented outside of game terms, means you have a grasp of your enemies' vitality and how much more they can endure. It expands to give him a thorough presentation of magic levels and a heads up when a spell is about to be cast. Putting this in Final Fantasy terms, the pre-sight before the action.

Synch Blade ~ It is the ability to wield more than one keyblade, a maximum of two occupy each hand. Garforge was initially the first to obtain it among the factions, where some feared Reforge and Coralye, they weren't intimidated to fight the lesser seen of both. Garforge without fighting lets himself be attacked blindly, then forcibly takes the snatched the keyblade from the enemy as bitter distinction that his heart governed sovereignty over his foe. He carries several keychains on his twin bracelets.

Dilution ~ Garforge's eyes are keen and sharp, and instilled in this ability is a combination of detection, heightened physical perception to boost the eye's ability to break down fast moving objects influxed by haste magic and reflect the magic proposed. Able to remember spells and reflect them back with equal force and unchanged properties.


Magic:

Defenda ~ A spell that greatly amps the user's overall defense and special defense, a stronger variant of the spell defend. Magic and physical attacks are buffered, damage is still received but it leads to say you can fight longer through a drive of will.

Slow Blade ~ An ability and magic cross over. Basically, it takes the properties of slow magic, and combines it with a keyblade swing, ultimately in a stalemate, locking the one keyblader to move slower than the user. This magic can't suddenly rip off the blade and affect the opponent if he misses or swings it, it is ONLY for direct contact.

Cura ~ The next step up from the cure spell, that effectively restores a character's breaths of vitality even if they've been knocked unconscious or "are seeing stars".

Heart Ignition: Heart Seal Ignition: By far the only heart igniton so far both inescapable but with the worst recoil ever. Garforge, taking his keyblade, recklessly tossing it straight, and then imposing the manipulate the spiritual and magical aspects of the keyblade used to pierce his foe's body. There is no physical pain, but the heart is attacked directly, like fitting a key into the lock. Flying from above he lands on the keyblade, putting his hand on their key before twisting the blade sealing their heart's essence to negate the possibility of their use of a heart ignition, magic, and ability flux. Already in this act he has taken possession of their keyblade and neutralized them. If the case should Garforge already be a dual-wielder, he claims what keychain they were using at the time. Ultimately the forever lasting effect is that the heart's essence is nearly permantly sealed, meaning no keyblade reclaiming, summoning, magical flux, all of which requires the heart to power, its sealed. Only to be brought back by his heart ignition in reverse.

Keyblades and chains:
KeybladeForm Appearance A: Hitsun
Ability- Reverb: An innate ability that Hitsun imposes that allows it to copy the ability of a keyblade that it strikes, initially the first being Loviembre making it able to shift it's form. Known keyblades recorded would be Seven's Harvey and Glave.

Keyblade Form Appearance B
: Loviembre
Ability- Shift: This an the ability to change the keyblade's shape into an alternate form. Using his heart's essence he can physically change his keyblade into various forms or weapons alike. One minute it may look like a keyblade, the next a gunblade, shield, or magic staff.

Faction: Garforge is the leader of the faction/group/clique known as The Cult of Creative Kids.

Recent History
: In more recent times, its been quite far from peaceful. Garforge has had his hands tied in his brother's mess of things, but ultimately it was something inevitable. They two, for the most part only exchange some formalities, but having the other's respect alone shows their connection. Still Garforge has been quite active and aligning people to his faction, gang, clique, or whatever and has shifted some if not most of his focus to the town's secret. He's been pondering it a lot recent and has come up with a theory on how to open the door, of course, unknown to his little brother did he share this info just yet.

Garforge has thoughts about himself and they are far from pleasant. He feels at the sametime ultimately he's a remnant or remains of something or someone and at times it shows how he stands indifferent in many situations. While he's been humble it just seems recently his dreams have been getting to him.

With school on the verge of letting out. They have quite literally just one more day left. Sitting in the class, some sleeping, others daydreaming, and the few that actually pay attention. Watching the clock profusely as they change classes. Garforge, starved, sits trying to focus as he awaits for the lunch bell to go off.

~~~~~~~~~~~~~~~

Name: Svether

Nickname: Seven [because he gets his name from the number]

Age: 12

Gender: Male

Appearance: Svether is an adorn little kid, that is about four feet and eight inches in height. With lovable teal coloured hair, his bangs fold over his face, he has four, two on each side. The back of his head is spiked going down on a slant away from his neck. His hair is notoriously short. Sitting between his face are two gorgeous emerald irises, with a well rounded nose. He has a bandage on his left cheek from an accident last week.

His attire is complimented by an orange hat, an unusual one that isn't mainstream. A white collared shirt, sleeveless complimented by an oranged and black vest with side and chest pockets. His hands both occupied by black and orange finger bands, and two wrist bands both black. He wears some black jeans if they could really be called that, and some basic hybrid combo sneakers.

Personality: Svether is both hyperactive, annoying, persistent, and just offhand immature. His height doing almost nothing for him, only makes him even MORE unbearable. He contemplates about little, but underneath his bratty exterior he hides a nearly intangible brilliance. In slower times, he's just pretty adorable with how he becomes really sweet or just what one would say as very emotional. Therein lies a tenderness that he shows to few people that actually manage to hurt his feelings.

In reaction with Garforge, he knows the shaky base relationship with him and his younger brother. Though never loosinig the other's respect, they are at least good on those terms. A prankster always coming up with these far-fetched schemes on how to humiliate the other factions as a spawn of creativity, he's probably the farthest from serious at times. One other thing about him, he is an almost complete and total Otaku. The kid has his own collection of anime and manga organized on the shelf of the HQ, which Garforge at one point found unusually creepy.

Abilities: Svether has a unique ability that far expands what he is able to sense and see. His sensory skills are magically done, to where he can hunt down or track keybladers that are not in visible sight, but his inner vision with eyes shut peers through buildings and locates the magical flow emanating from keybladers and their keyblade. It further expands to his eyes being able to trace magic even if it is yet to be cast, it is aided by his sensory skills to give him enough information to tell if a spell is going to be cast and react fast enough to make a counter-method, which will not always play to his favor in that one case of being fast enough. These eyes of his allow him a span of x-ray, thermal, and slight magical vision, which expand to a three hundred meter radius.

Lateral: ; An short glide ability that Svether uses to dodge a speedy moving attack. His body will feed a line of magic in front of him that he unleashes nearly independently and is being pulled like an extension which explains how he doesn't fall or is effected by earthly gravitation. He can shoot the max distance of about five meters, but as he progresses the distance expands.

Souped ; In his innate sense or feel for rhythm, his body is super responsive and perceptive of alien rhythm. He has the ability when fighting in key for key melee combat to correct his own movements after a few swings. His body will adjust, and near perfect would be the counter swing. Things considered are angles, momentum, swinging speed, size difference, weight difference, reaction times, and magical flux. This further develops into a rewarding style of melee.

Magic:

He doesn't really use spells, period. He merely interprets magic and counters it accordingly.

Heart Ignition: Keybreaker ignition: The heart ignition upon entering where things just seem to erase himself or by some shroud of magic become completely intangible. Upon disappearing, body, keyblade, and all, the sound of his steps is silenced by magic. Then moving in at all angles he strikes like an assassin with fierce vigor in each attack extrapolating pure magic into each strike. Finishing with an impaling jab into the abdomen.
Keyblades and chains:

KeybladeForm Appearance A: Glave
Ability- Fric&Frac: Allegedly an innate ability that seems to fit well with his abilities. Enabling Svether to effectively piece together and find a solution to what seems to be an almost impossible problem. Appearing through his eyes in slow motion, his vision highlights elements, aspects, and concepts he can utilize in order to overcome what seems like an impossible ordeal.

Keyblade Form Appearance B: Harvey
Ability- Rhythm: His keyblade emits a radical tune played by his heart's essence like any kind of instrument. As he can head bang to a fierce tune, dance to one with a flow, or sway to calm tone you never know what will come out of it. Everyone, has a battle rhythm, this allows him to follow theirs and adapt, or ultimately destroy their focus by disrupting it.

[now what was hard about making reasonable abilities?]

Faction: Cult of Creative Kids ~ Reconnaissance&Intel specialist

Recent History
: Svether ultimately grew up in the town what he could say was by himself. Upon hearing about the other factions and Garforge giving him both a place to stay and a humble warmth that extended from his grace. He balled his eyes out and gave him the biggest hug a kid could give. Their HQ is both his home and their base, he attends school just like everyone else.

And now, waiting for the bell to ring for lunch to be let out. He eyes Miyu from across the room always so focused it seemed. "This is going to be one heck of a summer." He silently said to himself before laying his face down on the desk.

Yet that day, they'd come to resolve their differences just this once. As they gathered all of their factions at the church. Unexpectedly there were three figures, in brown hoods, without a care to reveal themselves. Questioning the children's curiousity, of what truly lied beyond the door.
 

Sean

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Name: Daemus

Nickname: Dae; D

Age: 16

Gender: Male

Appearance: Daemus is an average height of about 5'7. Having such an erratic hygiene, his light brown hair folds over in miscellaneous directions while just touching the back of his neck. Daemus's eyes are just a regular dark brown. Nothing too special. Beyond his facial attributes, Daemus is a fit kid set to run 3 marathons at most. His skin tone is a light bronze almost like that of a god or any other heavenly entity.

As for his attire, Daemus sports a simple white long sleeved shirt with the sleeves rolled up to the forearms. On top of that same shirt, is a red vest studded with gold buttons on the pectoral area and a gold zipper down the middle, which Daemus only has zipped up to his lower chest. Around his neck is a state-of-the-art 'soul chain'. For the lower section of his body, Daemus suits a set of long shorts that reach down to his mid-shin area. The shorts are held up with a black leather belt which has the face of a lion as the buckle. Finally, Daemus wears 2 pairs of socks (black on top of white) and a simple pair of high top sneakers that resemble Converse.

Personality: Daemus is an average seventeen year old. Do the math. Somewhat arrogant in a sense, yet humble when times call for it. As for his intelligence, he can somewhat be a nudge behind the group but can still follow a pretty smart conversation and can point out some tips here and there. Essentially, he is pretty laid back (so cliche I know) although will not hesitate to crack a few here and there. During battle, Daemus is a little annoying pariah. Taunting, toying, any way you want to put it, this guy is pretty die-hard.

Abilities: Seeing as Daemus wields more of an melee standpoint on battle, his abilities and such enable him to spark up on offense but leave his defense to complete crap. Focus and timing are the philosophy to his fighting style. Therefore, some basic elements encompassing his psyche will be, in turn, pretty dramatic.

Speed Warp (Can change if needed): Yeah, yeah I know what you're thinking and no this is by no means teleporting. It's just a simple burst of speed concentrated from one area to the next while still remaining in the same dimension.

Break: While in this state, Daemus enters a mindset of complete focus. All outside variables except for his target becomes irrelevant, or 'blocked out'. With this in mind, the movement of his body and keyblade become more swift as well.

Shout: With a great scream, Daemus increases his psyche and allows his strength, defense, and accuracy to skyrocket for a set period of time.

Magic:

Haste: As we all know too well, this magic grants the user a period of time where he or she can act faster than the usual time frame.

Branch: With this, Daemus calls forth a ball of concentrated wind energy and lets it fly toward his opponent (note that it's moving pretty damn fast). If the attack connects, bolts of lightning strike the target laterally. If it fails, however, the wind will burst into homing flames toward the target.

Cure: Taking a few seconds to cast, Daemus heals himself or his target by a minute amount.

Tri-Aeroga: With this, Daemus rounds up an immense amount of wind energy within his keyblade.The energy is then released in the shape of a wind tunnel toward his opponent (again, this is moving pretty damn fast). With that, Daemus could lead off into any number of attacks.

Heart Ignition: Spark; With a call of natural forces, an immense tornado surrounds the target. Except twirling around, the target is suspended within the eye of the storm. With the Heart Ignition, Daemus will be put under the spell of Hasteja. Hiding within the walls of the tornado, Daemus strikes, appearing for a tenth of a second and vanishing again. The assault lasts for about 20-30 strikes with the keyblade. Afterward, Daemus appears at the top of the storm with a keyblade glowing a celestial glow. They keyblade is then hurled down at the target with a devastating force pinning them to the earth. Still remaining at the top, he summons the tornado's energy into the palm of his hand. With that, the energy is then released in the form of a ray of light piercing through the target's heart.

Keyblades and chains:

Keyblade Form Appearance A: Arganax
Ability- Heart; Whenever Daemus is hit with a physical attack, his concentration is deepened. Meaning that his attention to detail and swiftness attributes raise.

Keyblade Form Appearance B: RISE
Ability- Heart+; The same attributes rise under the same circumstances, except for the fact that instead if physical contact, it's magical. Also, the attributes double instead.

Faction: Cult of Creative Kids

Recent History:

"Happy Birthday!"

Daemus's sixteenth. A ripe age to say the least. The kids of the CCK rounded the table with grins along their faces while the birthday boy sat there with the biggest grin of the them all, stretching from ear to ear. Only two years ago on this day did he finally find the power to forge a keyblade. Days upon days of training with those that have already had their blades ensued soon afterwords. And the rest is history. A moment of silence rested over the church as Daemus blew out the flame.

As far as family goes, the CCK IS D's family. Immediate family rests on the outskirts of the Cul-De-Sac, or what is left of it at least. Coming to school just a few months ago, Daemus was quick to make friends and thus being named 'The New Kid' to just 'Extremely Outgoing Daemus'. Nearing the last couple weeks of school, Daemus grew close to Garforge and Seven. Eventually being allowed into the CCK was more of a privilege than actually being an option seeing as anything is better sleeping anywhere but under the lunch tables at school.
 

King Sora X

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I'm really itching to get back into rping, and my skills have getting rusty. So I do think this'll be a perfect chance for me to get back into the swing of things. Besides, I loved this rp the last couple times, so yeah. xD

I'm assuming Vagrant Zeal is going to be Tav's character?
 

Hazen Gregory

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WIP
Name: Reforge (Re-fri-juh)

Nickname: Ref

Age: 12

Gender: Duh he's a little cutie.

Appearance: Ref's a small child not any taller than 5'2, but even in growth he shows a defined posture that makes him appear older than he is. Even though he has an elder brother, they look nothing alike whatsoever, he being much paler than Garforge. Ref might as well be adorable and loved with his cute face and sharp facial features, always keeping his hair sticking straight up at odd angles...

Reforge wears a sleek white coat/robe/armor plate that is shaded in random glimmers of color over a white base. The top part of his attire is fitted with quite a few straps and zippers which doesn’t make a lot of sense since they don’t really do anything, but he’s taken to the style as is. Both Reforge's arms and legs are obscured from view.

Personality: Reforge is put off by others more than anything else, but he seems to have a rather gentle nature and his genius IQ has gained him vast amounts of knowledge that easily enable to both lead an keep his faction; Vagrant zeal up and running. He is calculating and quick to solve any situation based on his surroundings but isn't the meanest of people and knows all too well that the way you portray yourself can signify what people see you as. From day to day Reforge doesn't exactly try to show off but he is boisterous enough to calmly implicate that he isn't a pushover and that his friendship shouldn't be taken lightly at all.

Betrayal is a practicality Ref sees in many people that he refuses to embrace, so one might say that in his own perspective he is too trustworthy but going as far as trying to take advantage of such a person might be just as naive as the notion of such trust itself. With Reforge embodying so many aspects of the light, he is a just individual and a friend that you wouldn't ever want to lose.

Abilities: So potent is his magical ability that he is known to casts spells such as Firija or Thundaja. The confusion of his foes via the raw power he exudes when fighting is coupled by his ability to quickly cast such spells. Most of the time however, his kinetic ability allows him to redirect and counter attacks which is an outstanding fusion of balance and intelligence. The more magic Ref uses the weaker his spells will become, but at best Reforge can sustain his magic against even those able to control the natural aspect of a said element. A lingering well of magic seems to accompany Ref, similar to that of a spell that continues to recover health and vitality. Reforge's magic alone is highly dangerous and even a lower tier spell such as blizzard can cause an alarming amount of damage if left unchecked.

Holy Rending: The ability to draw upon the sources of light when in use and actively distort the dark nature of other beings hence disrupting their power. Without a clause to stop this draw, Reforge can expand his magic and near instantly cast powerful spells beyond even Ultima by releasing the hold on his own magical ability.

Scramble: This is a passive ability linked with Ref's heart that brandishes an essence that distorts the intrusion of other forces which seek to calculate the flux that generates his own abilities by washing their minds and hearts with a rush of essences to block both copying and reading abilities. This is potentially Ref's favorite ability as it stops others from usurpation.

Source Forge: The embodying essence that drives Reforge's power comes from within his heart but he can also use it to influence forces such as physical objects or magical matter. The more weight or magic compilationan object has there is a dramatic increase on the strain that Reforge takes from such manipulation and as such he quickly becomes tired when doing this in rapid succession or with strong attacks.

Magic: N/A

Heart Ignition: Heart Ignition Draw- Reforge's heart ignition consists of him opening a streamline to infinity and linking his hearts draw to other sources of power via the heart which causes a rupture in other Heart Ignitions, thus causing them to cease and Reforge to absorb the heart based energies for his own use via the overbearing force of his heart. Though incomplete Reforge has two separate forms of usage for this gathered power.

A) Elzebreault Ignition

B) Hyper Evolution Ignition

Keyblades and chains: KeybladeForm Appearance A: Proginoskes
Ability-
Flow: This keyblade’s form is nearly magick and it shortens spell casting time, also being able to simulate a dual casting function. It literally never stops moving whether it be spinning or vibrating softly. Reforge doesn’t EVER hold it, this keyblade moves by itself through Ref’s will. Though it doesn't power up spells it does drastically reduce wait time after using many spells. Through a special rend in its own essence that draws from the abundant nature and compact reality of Reforge’s heart, this keyblade has continued to develop on a near constant helix of intensity and as such is a serious force to be reckoned with.

Keyblade Form Appearance B: Fortinbras

Ability-
Flux: This keyblade is powered by flux and can shift its length and tangibility. Proginoskes also functions as a conduit to physical prowess and merging magic; Using a calculating flux of magickal control before he releases a spell, Reforge is able to consume the forces of a said spell and contain inside his keyblades, thus enabling him to use the spell in the format of a physical strike. The spell power is weakened however but the ability in itself makes up for such a loss.

Faction: Zeal's. Call. I mean helurr

Recent History: Right about the recent activity of Reforge really only involves the notion of his faction getting more members and an intense battle between himself and Garforge his older and much more cool brother in Ref’s eyes. Reforge tried to make amends with Gar after an argument they had that pretty much split them apart and caused the formation of the factions to begin with. It certainly worked, but now the respect is really all that seems to remain and the battles in the streets are all over the place.

What’s more is that school is almost out, and with the summer months ahead, Reforge knows that things are bound to fall to clashes everyday in the streets of the Cul-de-sac, and that is just what he wants. Yet more chances to beat everyone and make them bow before his might. You should all know that sometimes great things come in teeny weenie packages.
 
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Ðari

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Thus Far.

Shinra: Accepted
PL: Accepted
chaserblade: Accepted
Sean: Accepted

I'll actually be making a series of characters, and SUPE this time around the 3 antagonist will be NPCs, I already covered the details of what happens with them with you.

NS: Post Coraleye and Ulmara bro.

Don't worry so much about what faction you're apart of, we still hold separate alliances, but at the moment we're actually a massive collaborative group.
 

Ðari

Look at you, armor-less
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First two are complete.
Finishing last temp today. 10/8/11
Last template completed 10/14/11

Spoiler Spoiler Show


Spoiler Spoiler Show
 
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Mistearea

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Template



Name:
Xarce (Zars)

Nickname:


Age:
15

Gender:
Male

Appearance:
Xarce: Xarce stands roughly at five feet and nine inches. His hair is always a bit spiked at the ends and yet manages to stay down. This could be part of how he tends to wet his hair with water. This also tends to hide the steel gray eyes of his that seem to reflect whatever he looks at. Other than that he can normally be seen walking around with a black a-shirt that fits to his lean frame that always leads into a pair of white cargo pants. As far as that style of pants go, his are a bit thinner at the legs than normal and is obviously too wide for him at the waist. This is shown by the black leather belt that holds his pants to his body. Other than that he normally just wears a pair of black boots. But on colder days he can be seen wearing a white jacket that seems to match the pants in the number of pockets. The only difference being that each pocket border is lined in a black fabric.

Personality:
Cliche is really the only way to describe this guy. He's silent and tends to sulk to himself when he feels the need to. He thinks that he would look after his friends with his life, if he had anyone he would call friends. The only thing the makes him not fully cliche is his stubborness. He refuses to admit to others when he is in the wrong despite having admitted it to himself. He refuses to change his ways even if they seem to inconvenience someone completely unrelated. And most of all, he is too stubborn to give up on any mission or promise that he has made. To him, these are sacred and should be made to take priority. Anyone that ends up going against this principle of his is an automatic subject for execution in his eyes.

Abilities:
Guard: A simple movement that makes it to where he can intercept something coming towards him. Most of the time this is done with the hilt of his weapon.

Recovery: Should he be knocked back by something he can change his center of gravity to send his feet towards the ground. While mostly used for knockbacks in the air, this can be used for ground combat.

Air Slasher: A series of mid-air slashes. Most of which are horizontal. The true purpose of this skill is to keep Xarce in the air by adding enough power to the slashes that it sends his body weight up just enough to make him appear suspended in the air.

Magic:
Fire: A small move that sends a single wave of flames from his body. Useless outside of melee range.

Blizzard: A mid to long ranged spell that propells a single orb of ice at the target. Almost useless at close range.

Cure: A weak healing spell used primarily on superficial wounds. It can't mend broken bones, but it can dull the pain enough to continue fighting.

Heart Ignition:

Chained Fate: With this Heart Ignition, the current state of Xarce's heart is displayed to the target. Should nothing significant happen the only thing that is truly shown is nothing. This is because Xarce himself does not take anything to heart. Any normal person would take any chance to try and escape from the darkness. This is hindered though by five chains binding the target: One for each limb and one for the waist. The target is finally suspended in the air while Xarce tosses his keyblade into the darkness where it begins to build up power. During this time he appears in front of the target at eye level only to unleash a seemingly endless barrage of punches that seem to phase through the person's body. This attack is finally ended by the keyblad shooting a single beam of light after Xarce himself falls to the ground. From there the target normally feels everything being drained from his hear and mind. By the time that the beam finally appears to slowly dissapate, the keyblade itself shoots through the air and sinks deep into the heart of the target. With a simple turn a locking sound radiates through the area as the target begins to feel things the same was as Xarce while still keeping their own mind. This just makes overpowering the person's heart all the easier.

Keyblades and chains:

KeybladeForm Appearance A:
Eternal Conflict: (Just take away all of the red and replace it with white.)
Ability- Mind: With every physical attack that hits Xarce loses focus on the world around him and gains focus on the battle itself. As such he tends to become vulnerable to new opponents.

Keyblade Form Appearance B: Final Solution
Ability- Same as Eternal Conflict only the effect itself is doubled.

Faction:
Vagrant Oricalcos

Recent History:
Another birthday, another day. Xarce feels that he's the only one that has kept up with his birthdays. He knows that on this day he is sixteen years old and recalls how others tend to have some of the most fun at this time. Still, he has a job to do. He spends his days doing only what he has been ordered to do. He never really cared who gave him an order so long as that person was from the same group as himself. In truth, that could be why he never really got along with others.
 
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Sean

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So post him too. Things are different this time around. Lol Dar is already swinging 5 characters.

Good Lord...

I may make a second char if I have time for it today. Feeling a little antsy :/
 
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