E
Eclipse
Guest
*minor spoilers* here is part 1 translated by kh2.co.uk of the interview in the kh2 ultimania 
Around when was production completely finished on KHII?
I put a secret movie in the original because I was thinking "It'd be nice to make a sequel", but there were a lot of practical hurdles that I had to clear to make KHII. For example, I wanted to include Mickey in it more. I needed Disney to clear that for me. When that happened, finally we could begin to produce KHII.
When you started the project, what kind of product did you visualise KHII as?
One thing was that I wanted to pick up on the foreshadowing from the first game. I also wanted to take the points that people had criticised in the first game, and make it satisfactory. At the same time, I wanted to put more into the production itself and increase the amount of options available in battle. Like that, from the very start it was looking like the volume would be increased, so I kept in mind "We have a lot of things that we have to do, but let's get them all done".
Was the volume of the finished product the same as you had expected it to be?
No, I didn't think it'd become this big. I tried to stop the production, but the staff...(laughs) I thought that since we were getting pressed for time, we'd have to quit it, but the staff just wouldn't give up. I kept asking them if it'd be OK, and they always answered "Yeah, we can do it". I was really uneasy, but they managed to get it done in time, and I congratulated them on a job very well done.
I heard that the staff were thinking "We probably can't do this" about the huge battle with the 1000 enemies, but it was realized by the end.
Yes. I was always privately thinking "This is where we'll fall down", and I requested a little more from the staff. I was calmed down, thinking "No, they can't do that, but they can do a little bit less". And then the staff made it with a little more. (laughs) So I didn't think that the huge battle would get that far.
Compared to the past game, we get the impression that the jumping action has decreased, convenient help is displayed, and the difficulty has been decreased. Was this planned?
Yes. The previous game was created with a lot of unfriendly challenges, and of course I was told "That's not nice". (laughs) So this time, I put in information and a Navigation Map to make it more user-friendly.
Was there any trouble with it, since it's a sequel?
There was fear due to it continuing from the last story, because at the start, I hadn't had a continuation in mind. But right before release, I suddenly started thinking "Oh no. What will people who haven't played the original think of KHII?" But I was happy, because a lot of people bought it.
In just three days following its release, a million copies were sold. What do you think the reason is for the widening of the user base this time?
I think because of it being open to so amny, regardless of age or gender. I've heard people saying "My 6-year-old son is playing it", or "people in their 40s and 50s are playing it". Probably because of that, the user base is very wide.
if this is old, i'm extremely sorry folks!
Around when was production completely finished on KHII?
I put a secret movie in the original because I was thinking "It'd be nice to make a sequel", but there were a lot of practical hurdles that I had to clear to make KHII. For example, I wanted to include Mickey in it more. I needed Disney to clear that for me. When that happened, finally we could begin to produce KHII.
When you started the project, what kind of product did you visualise KHII as?
One thing was that I wanted to pick up on the foreshadowing from the first game. I also wanted to take the points that people had criticised in the first game, and make it satisfactory. At the same time, I wanted to put more into the production itself and increase the amount of options available in battle. Like that, from the very start it was looking like the volume would be increased, so I kept in mind "We have a lot of things that we have to do, but let's get them all done".
Was the volume of the finished product the same as you had expected it to be?
No, I didn't think it'd become this big. I tried to stop the production, but the staff...(laughs) I thought that since we were getting pressed for time, we'd have to quit it, but the staff just wouldn't give up. I kept asking them if it'd be OK, and they always answered "Yeah, we can do it". I was really uneasy, but they managed to get it done in time, and I congratulated them on a job very well done.
I heard that the staff were thinking "We probably can't do this" about the huge battle with the 1000 enemies, but it was realized by the end.
Yes. I was always privately thinking "This is where we'll fall down", and I requested a little more from the staff. I was calmed down, thinking "No, they can't do that, but they can do a little bit less". And then the staff made it with a little more. (laughs) So I didn't think that the huge battle would get that far.
Compared to the past game, we get the impression that the jumping action has decreased, convenient help is displayed, and the difficulty has been decreased. Was this planned?
Yes. The previous game was created with a lot of unfriendly challenges, and of course I was told "That's not nice". (laughs) So this time, I put in information and a Navigation Map to make it more user-friendly.
Was there any trouble with it, since it's a sequel?
There was fear due to it continuing from the last story, because at the start, I hadn't had a continuation in mind. But right before release, I suddenly started thinking "Oh no. What will people who haven't played the original think of KHII?" But I was happy, because a lot of people bought it.
In just three days following its release, a million copies were sold. What do you think the reason is for the widening of the user base this time?
I think because of it being open to so amny, regardless of age or gender. I've heard people saying "My 6-year-old son is playing it", or "people in their 40s and 50s are playing it". Probably because of that, the user base is very wide.
if this is old, i'm extremely sorry folks!