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i hope they have light and dark based attacks exclusively for Riku since he has both in his heart
Everyone has light and darkness in their heart.
My biggest problem with the gameplay of BbS was style changes. As awesome as they were, their power meant that they inevitably became the focus of the entire command system. Once I figured out how to structure a deck to quickly and easily set up style changes, that's all I ever really used commands for. And that really took a lot of the fun and variety out of the whole gameplay system.All things considered, which command system is more preferable to you, krexia?
I'm going to be pretty busy with real life stuff for the immediate future (I spent seventeen hours moving out of my apartment today), but I'll try to get around to this if I can.@Krexia could you possibly give a list of all the abilities (attack haste, once more, ect.) you have gotten in the game? Are there any new ones?
There are a few Keyblade-throwing commands, and Sora has a revenge-type command where he throws his Keyblade.I hope their is some type of "Strike Raid" in KH: DDD. Throwing that Dual Disc keyblade would be awesome sauce.
There are quite a few dark-ish commands that are for Riku only.i hope they have light and dark based attacks exclusively for Riku since he has both in his heart
yes but sora's heart is light
riku's is darker and had darkness residing within his heart
My biggest problem with the gameplay of BbS was style changes. As awesome as they were, their power meant that they inevitably became the focus of the entire command system. Once I figured out how to structure a deck to quickly and easily set up style changes, that's all I ever really used commands for. And that really took a lot of the fun and variety out of the whole gameplay system.
With BbS, the closest thing to style changes is the link attacks you perform with your Dreameaters. Since those operate entirely independently of commands, they have no influence on your deck setup. I felt a lot freer to experiment with greater variety in decks in KH3D, so found the gameplay was more interesting in general.
I'm also a big fan of free-flow. After playing the demo at TGS I was worried it might break the gameplay, and I still feel like it's a little overpowered, but not enough to seriously detract from the rest of the action.
Free-flow does technically allow you to circumvent some of the platforming in the game. But to be honest, I reckon using free-flow with that kind of control requires more skill than the platforming itself. So it's definitely not a game-breaking shortcut - more like an alternative (but still challenging) way of getting around.My main concern with the free-flow system so far is whether or not it makes basic platforming pointless. I know platforming isn’t necessarily a strong suit in Kingdom Hearts, but I like what little is there.