I pretty much said all I wanted to, I'll just reiterate my thought again one last time: I think y'all are way too sure a decline in quality is the only inevitable fate for implementing a "skip something" feature. There has to be another way-- there is, as again there are games with such features and they did not decrease anything.
And it's not even something as tragic as "hey you just press this game to INSTANTLY REMOVE THIS GAMEPLAY SECTION FROM YOUR LIFE" it's something much more mundane as "you've tried many times to get through this part and failed, are you still having fun? If not, now you can skip this if you want."
Is that really a crime? Is that something that can be implemented only and only by downgrading the entire system and killing the overall experience and all those other apocalyptic scenarios?
I simply refuse to believe that.
Like, let's use a practical example: you know which game kinda does that? Metal Gear Solid. Yes, the good ol' MGS, the true game for true gamers and all of that.
The MGS saga features a system where if you fail too many times in a situation npcs will give you hints via Codec that will be more and more direct with each fail.
And at one point the game literally gives you an alternative way with Psycho Mantis: if by some chance you can't or still haven't figured out to switch your controller in the player 2 socket, the game will devise another, simpler way to end the boss fight by shooting the statues. All that was required for the player was to shoot four unmoving targets, fulfilling the basic of the basics required to play the game.
This is the kind of open-mindedness for even the most uncommon situations that might arise, and I don't think it killed the game in any way.
Yes, it's not an entire skip of the fight, but I think we're focusing a little too much on the concept of skipping content. The general idea of making things easier to people is what matters most to me.
And it's not even something as tragic as "hey you just press this game to INSTANTLY REMOVE THIS GAMEPLAY SECTION FROM YOUR LIFE" it's something much more mundane as "you've tried many times to get through this part and failed, are you still having fun? If not, now you can skip this if you want."
Is that really a crime? Is that something that can be implemented only and only by downgrading the entire system and killing the overall experience and all those other apocalyptic scenarios?
I simply refuse to believe that.
Like, let's use a practical example: you know which game kinda does that? Metal Gear Solid. Yes, the good ol' MGS, the true game for true gamers and all of that.
The MGS saga features a system where if you fail too many times in a situation npcs will give you hints via Codec that will be more and more direct with each fail.
And at one point the game literally gives you an alternative way with Psycho Mantis: if by some chance you can't or still haven't figured out to switch your controller in the player 2 socket, the game will devise another, simpler way to end the boss fight by shooting the statues. All that was required for the player was to shoot four unmoving targets, fulfilling the basic of the basics required to play the game.
This is the kind of open-mindedness for even the most uncommon situations that might arise, and I don't think it killed the game in any way.
Yes, it's not an entire skip of the fight, but I think we're focusing a little too much on the concept of skipping content. The general idea of making things easier to people is what matters most to me.