Wow haven't updated this thing in ages, hopefully people still care about this :/ so I'm going to do things a little big differently this time around; some of you will notice slight differences (mostly aesthetic). So other then that lets get on with the show.
Boss Stats:
- HP: 500
- ATK: 18
- DEF: 15
- MP Rec: 27
- EXP: 600
Battle Preparations:
It's not an intense fight but equipping standard items such as potions, hi-potions and ethers are all you need for this fight. Though it's always good to keep an additional Mega Potion for your party, or equip them to your party members if need be.
Battle Strategy:
Before you actually charge in for Jafar notice your surroundings. Jafar uses his magic conjuring abilities to his advantage, and most of the time is out of reach by your physical attacks (which does the most damage). But alas you can get the upper hand by climbing on top of the various rock formations on the wall you can get a better shot at landing a few combos on him.
Beware though he's no push over when you meet him. His basic attack is using his staff, not for physical attacks but for elemental attacks, namely his fire beam. It does a good deal of damage but it moves quite slowly so continue moving and you should be fine.
What makes this fight aggravating is that he's constantly moving, so magical attacks that work at short range are useless. Using long range attacks like lighting and fire can work but it's not very affective. Another thing you have probably noticed by now is that Geni is in battle as well. There's no real cause for concern since he gives you a dead give away by telling you that he's "sorry about this" (or anything along the lines of that) before attacking. Even if he does land a hit it does little damage and even releases MP and HP orbs on impact.
During the last phases of the fight when Jafar's HP is about half it's total length he'll transform into a glowing orb and floats around the chamber. Don't bother using magic or physically attacks as he's out of your reach; and even if you did land a hit it would do no damage. Continue to chase the orb until he makes a stop, once he does land as many combos as you can. One of the more deadly attacks (yet still avoidable) is his Blizzard attack. However the range is only limited to the middle of the chamber. It's best to keep your distance at this point so you don't take damage.
Lather, rinse, repeat and he should be an easy foe.
|Tips|
- When he's floating in the air as his human form if you use magic you'll have an opportunity to hit him. But always be on the defensive since he will more likely attack once you meet him face to face. Time it right and land a hit before he does.
- When he's using his Blizzard attack it's prime time to heal up you and your party.
- If you're more of a defensive player add "Aero" to your quick select list
+Winners Spoils+
- Blizzard upgrade to Blizzara
</Sources\>
Kingdom Hearts Official Strategy Guide
[EDIT]
Here's part two of the fight; I can't find a proper picture of Jafar in his Genie form so this will just have to cut it.
Genie Jafar (and Iago)
- HP: 750
- ATK: 18
- DEF: 15
- MP Rec: 29
- EXP: 730
Battle Preparations:
Right after your successful bout with him the first time it's best to rest up and heal the party; take all the time you need to do so. Stock up on potions and anything else you need (but if you're lucky you won't need to use items at all).
Battle Strategy:
Compared to your last fight with him, this fight can actually be pretty easy if you watch your surroundings carefully (though the camera hinders this ability a good deal).
One thing that will be brought to your attention is that Jafar himself isn't the prime target, it's the lamp that Iago flies around with around the arena that should be of your attention. However that does
not mean ignore Jafar completely since he's still capable of harming you. Also be aware that you can case blizzard onto Jafar but it isn't enough to take him out (and it's not wise to use magic if you're planning on healing, using spells, summons etc.). Focus your attacks solely on the lamp.
Since Iago is constantly on the run with it so keep a lock on him at all times. But do weary of Jafars movements, he won't idly stand by and let you hammer down on the jar. With his size come his amazing strength, so he'll use that to his advantage by hurling large fireballs at you and your party. The best way to avoid it is by using the Dodge roll ability; your party however won't be so lucky if they're hit. To counter the use of items use aero on yourself and your team mates.
When the HP is about at 20% capacity the weight of the lamp will become too great for Iago and he'll have to find a platform to rest on.
This is the perfect time to attack the lamp and seriously cause major damage to his HP bar. Keep in mind that Iago will only be on the ground for several seconds so land as many combos as possible in. Continue using this formula and Jafar will be down for the count.
|Tips|
- Use the platforms for leverage if Iago gets out of reach in the air. These platforms do move however so timing is key.
- Aerial Sweep and Air Combo Plus abilities are perfect for this fight.
- It's not necessary to always avoid the fireballs Jafar hurls at you. If you're daring enough, using Guard can negate the attack.
+Winners Spoils+
- Fire is upgraded to Fira
- Ansems Report 1
</Sources\>
Kingdom Hearts Official Strategy Guide