Re: Bleach : Crossroads (Redo)
Bankai Time
Name: Zariel Langresa
Age: Looks somewhere in his mid 20's, but prefers not to specify an age.
Sex: Male
Race/Position: Shinigami, 4th Division Captain
Appearance:
Unlike many of his peers, Zariel is Chinese, and as such, his releases are said in Chinese rather than Japanese. His hair is parted around the middle, with the right side being a natural black and the front and left a dark purple. As per protocol, Zariel wears his Shinigami robes under his Captain's uniform.
Personality: Calm and collected to the point of almost being cold, Zariel is strict and precise, keeping order among the chaos of the 4th Division. While he knows his Division is not made up of the strongest of fighters, he enforces strict command of even the 11th Division patients in the hospital, claiming that "As long as you are outside the hospital, you may be as arrogant as you wish. But as long as you wish to seek treatment, keep your arrogance to yourself."
However, Zariel is an avid scientist as well, and likes to drop into the 12th Division once in a while. Even in his experiments, Zariel is precise, keeping everything tidy to the point of it being a disorder. But he has an almost polar opposite personality when he is truly enraged, becoming incredibly vicious and vindictive, though this has happened only once in the whole history of his life and death. He does not regret it, as it is not part of his personality, and he will only look forwards. .
Zanpakuto Name: Bianshou (Changing Hand)
Released Form: A short, rather strange blade that is designed not for cutting, but for stabbing and deflecting. It is more similar to a rapier than a katana, and has has a sort of 'cup' at the back.
Shikai:
时间不等, 变手, 改变!
Shi jian bu deng, Bianshou, gai bian! - Time will not wait, Evolve, Bianshou!
A strange indirect type of release that secured his position for the 4th division, Bianshou has the ability to create and destroy cells. By coming in contact with cells, this blade can modify the cellular structure of an organism by duplicating whatever already exists. Using his knowledge of anatomy, this weapon is extremely effective in his hands. Zariel primarily uses his shikai to stimulate massive regeneration and can heal minor wounds in seconds. With this ability, Zariel can even regenerate a lost arm, though it takes many hours and a quiet room without distractions. Battlewise, this weapon has few direct uses, but makes Zariel a powerful support fighter able to augment and heal teammates. There are five main techniques he uses in battle, but Bianshou's potential is great, and has immense flexibility outside of battle.
Regenerate: Zariel's specialty is in regeneration, not in direct healing. Zariel can regenerate wounds quickly, and can even heal heavy injuries with his blade, though the more damage the patient has taken, the longer it takes. Useful for healing small wounds quickly in battle.
Augmentation - Reflex: Zariel stabs the target in the spine or base of the neck. This move does not hurt the person, but instead rebuilds and creates nerve cells that stimulate reaction speed. When Zariel releases his shikai/bankai, the cells slowly grow back to what they were like before, but while Reflex is active, the target has incredible reaction speed.
Augmentation - Power: Zariel stabs the target in a muscled area, fortifying and duplicating muscle cells, making the target stronger and faster. One again, the cells eventually grow back to normal when Zariel releases his shikai/bankai.
Decay - Acid: When Zariel strikes an enemy with his blade, he can add Decay effects that stop the cells from growing, effectively keeping the wound open until Zariel's shikai/bankai is released. Cuts will not clot and the pain will not lesson.
Decay - Atrophy: A more advanced version of Acid, Atrophy actually reverses the regeneration process, collapsing cells and making light wounds deep. Minor cuts can grow to a shallow wound, and shallow wounds can grow to gashing cuts.
Bankai:
神手 - Shenshou (God's Hand)
A Bankai that transforms the user's physical appearance as well, this Bankai sharpens his sword to an infinitely small point, while making it even shorter than it was before, until the blade is only slightly longer than the length of his elbow to his hand. The blade has an engraved pattern that allows the point to stab in smoothly, but rips when pulled outwards. This engraving also allows it to catch and deflect swords effortlessly and without slipping.
But the true power of Shenshou is its ability, a more godly version of Bianshou. Instead of simply duplicating or destroying cells, it allows Zariel to change and modify a cell's DNA to his liking.
Obviously, while this is an immense power, it is also incredibly impractical in battle. DNA splicing is difficult even in the best conditions, and this technique is no different. To add to the difficulties, Zariel can only modify one cell at a time, though he
can then duplicate that modified cell rapidly using his shikai, destroying unmodified and useless cells at the same time. One of the many hundreds of problems solved.
But Zariel had discovered that the easiest way to use this technique was not to individually modify DNA, but to strip a cell of its DNA and insert his own special DNA that he had modified before entering battle. This led to the discovering of his Creation technique. But blades are double edged, and what Zariel can create, he can destroy, by inserting malignant DNA that Mutates and destroys the enemy from the inside.
Creation: Using an organic base or animal, anything from a small cat to his own body, Zariel can create a completely new animal that follows Zariel's will and command. The number he can create is theoretically limitless, but controlling and creating more than 4 consumes a lot of time, energy, and power. Each creature has a lifespan of about an hour, though Zariel can destroy them utterly if he wishes to. Zariel currently has three 'designs', three creatures he can create from almost nothing.
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Creation - Beast: Creates a large vicious wolf-like being with sharp claws and teeth, as well as a scorpion-like tail with a blade at the end. These beasts move incredibly fast, at a speed slightly less than shunpo and are not to be underestimated - they are designed to be killing machines. A single one can easily take down a parade of hollows. They are very durable, with hides with the density of toughened steel, but can be destroyed quite easily by kido, though hitting them with kido is much easier said than done.
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Creation - Divine: Creates a huge winged dragon-like creature that can rain steel feathers upon enemies, as well as whipping up a pretty big hurricane. However, Zariel uses these creatures primarily for transport, and they can cover large areas very quickly. They more durable than Beasts, and kido is less effective against them, but they are not as strong in fighting.
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Creation - Tank: Creates a large rhinoceros like being that, while being vulnerable to physical attacks on the underside, holds an incredibly thick spiritual and physical shell on the back that can resist the toughest of attacks and kido. These tanks roll into balls, being all but invulnerable to attacks, and can roll, using the spikes on the back to crush everything and anything. The downside - they are the hardest to control and can kill Zariel if he is not careful.
Mutation: The other side of Creation, that of Mutation or destruction. The ability to twist what is created and pervert God's will lies within Shenshou's power. These are activated by precise stabs into the enemy, accompanied by the needed activation chant or placement of fingers on his weapon, which makes it not the most subtle of attacks. This ability also takes time to propagate, and while do not do too much damage with small slices, can utterly destroy a creature if the blade is stabbed completely in, or if the blade is in for longer than 3.5 seconds.
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Mutation - Rupture: A bloody ability that destroys the cell membrane, this ability is Zariel's signature attacking move as it is the simplest and fastest of the Mutation class. Each hit, no matter how small, causes the cells the rupture, spraying blood at the mere touch of his weapon. Held in for longer than 3.5 seconds, Zariel can literally make the enemy explode from the inside out. Even touching the vital organs is pretty much a kill unless that person is treated quickly. And professionally. A vicious, bloody move.
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Mutation - Cancer: An ability similar to the disease, Zariel can change cells so that they lose their use, causing muscle cells to cease functioning and nerve cells to stop sending messages. Fortunately for the enemy, the cells cannot replicate, and this move resembles cancer only in the way that the cells are now useless. This move cannot spread by its own. However, it is a potentially more dangerous move than Decay - Acid, because the cells are still
there, they are not damaged, they just don't do anything. This move cannot be healed by normal healing kido, only an expert healer or a surgeon can fix the problem. The cells die after 24 hours, though, and the healing can start then.
Alteration: The final field that Shenshou is used in, Alteration does exactly what is says. It alters the structure of something. This is the most experimental and dangerous of the three, as much can go wrong. Zariel usually uses it on himself, and can boost three areas. However, all Alteration techniques take a long time to set up, while leaving Zariel helpless while he does so.
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Alteration - Hellfist: An ability inspired by a movie he saw while as a human, Hellboy, Zariel can create a similar boost to the first and arm, creating a large, stone-like fist that is incredibly tough, with bulging muscles to go with it. Takes from 5 - 15 seconds to complete.
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Alteration - Eyecutter: An alteration that focuses and sharpens the eyesight, allowing the user to see past shunpo and sonido, even seeing the individual steps if they concentrate hard enough. The eye also becomes almost like a telescope, allowing one to see accurately up to a mile away, in the dark. The fastest to complete, under 3 seconds.
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Alteration - Speedgear: While Bianshou can restructure nerve cells so that reaction speed is increased, Alteration - Speedgear creates an even more effective system, a completely new system that is not made up of nerve cells, but of pure reiatsu. Reaction speed is boosted tenfold, and small alterations to the ligaments and muscles allow the body to follow up on the reactions. However, this takes the longest to complete, up to a minute of helplessness.
His biggest dream, however, is to get a small slice of DNA from a hollow mask...
Kido:
Few offensive spells, but knows many of the restraining and healing arts. His Hadou spells are primarily used in his job as the 4th Division Captain.
Bakudou 04: Hainawa - Crawling Rope: An energy rope entangles the target's arms.
Bakudou 08: Seki - Repulse: Creates a round shield that temporarily paralyzes and repels whatever strikes it.
Bakudou 09: Geki - Strike: Engulfs the target in red light, completely paralyzing them.
Bakudou 26: Kyakko - Bending Light: Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.
Bakudou 61: Rukujyoukourou - Luminous Prison of 6 Bars: Kidou used to bind enemies inside a six barred cage.
Bakudou 81: Danku - Splitting Void: Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89.
Hadou 11: Tsuzuri Raiden - Bound Lightning: Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through. Used under skilled hands, this ability can jolt an unresponsive heart back to life.
Hadou 54: Waste Flame: Generates a fire is able to completely burn and incinerate a target of a low reiatsu. Can be used to cauterize lost limbs, or used on funeral pyres.
Keikatsu: A low level healing technique that even people outside of the 4th Division can use.
Zariel also uses some special techniques he had designed using Chinese-style ways of gathering reitsu. This style is based on balance, and is usually more defensive than offensive.
Lingki - Zero Ki: This technique nullifies an opponent's Kidō by hitting it with a Kidō of perfectly opposite speed and energy.
Pianhua - Drifting Flowers: A technique which is used to cut through low and medium level Kidō by swing an arm wrapped in reitsu upwards. The Kidō shot by the enemy will explode into many pieces where it touches - drifting flowers.
Fanhui - Reversal: Using the power of a Kidō spell, much like using the momentum of a moving object, Zariel reverses the spell and sends it back at the enemy with greater power and speed. Tricky and hard to do with medium level spells, next to impossible with high level spells.
Hèjing - Mirrored Lake: An type of absorption technique that absorbs the reitsu used to create a spell. However, even with medium level spells, not all of it is absorbed, though most of the impact will be dulled.
TianshenMèn - Gate of Heavenly Gods: A high level technique used to block direct Kidō and other spiritual based abilities, such as cero. It works by filtering Kidō through multiple gates, dividing and splitting the energy until it is almost nothing. Only works on direct blasts of energy, such as cero, but is incredibly effective against them.
Biography:
A Chinese doctor in life who worked in Japan, Zariel continued to have interest in healing when he joined Soul Society. Zariel had became decent with the blade and with kido, but harbored great potential in healing, surpassing even some of the 4th Division before he had even joined the Gotei 13. Thus, upon joining the Gotei 13, he was quickly assigned to the 4th Division, a choice that no one contested.
He had a quiet peaceful few years in the 4th Division, rising quickly through the ranks with Huanshou, his changing hand. Not only was he a vital part of the 4th Division, he also liked to drop into the 12th Division every once in a while and work with the biotechnological researchers. With quick fingers and a quicker mind, Zariel had been raised to vice-captain within six years, serving under Captain Tsurohara until her untimely death by a rogue Arrancar, who he personally hunted down in quiet, vicious revenge. It was at that time his bankai was released for the first time in battle, though he had been training with it for years before, and, using Shenshou, his God's hand, he destroyed the Arrancar such a bloody manner that the older members of the 4th Division to this day fear angering him. He still harbors bitter feelings to Tsurohara's death, and does not want to be a part of the situation at hand with the arrancar. But duty calls, and Zariel will answer.