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They had to localize every part of the game from it's original Japanese version. Concept and design new keyblades, and make them in the game. Make new songs for the mini-game. Add a new boss, which most likely caused more problems(I.E. Glitches). Make that new mode.
Well, I satisfaction guaranTEE you that most, if not all, of that stuff was nearly complete when they were developing the Japanese version, they just cut it out due to time constraints. When they finished the Japanese version, they were probably like "oh now that we have time let's flip the 'on' switch and put the stuff back in". Or at the very least, all of those things were ideas that Nomura was planning in the first place. Even then, doing most of that stuff probably takes 3-5 months at the very MOST in a competent game studio.
Probably had to change to lip movement so that it would match the voices better.
Yeah, but like I said, they probably started English development back in 2009 around when the voice acting started rolling in, and that kind of thing doesn't take more than a few months (depends, though, with FFXIII and it's humungo graphics, they started the CG English cutscene editing like early 2009). It's something that should have been done in April, at the latest, considering SE's past track record.
Negotiations. Playtest the whole game over.Fix the glitches from the previous version
What? What negotiations? Playtesting an already finished game shouldn't take long. Fixing glitches is a few weeks at best.
If you think about how Final Fantasy XIII released in Japan in December, and in America/Europe in March, and how KH2 released in Japan in December, and in America/Europe in March, you'd think SE had this loveing localization thing down. 358/2 Days was just under 4 months in gap between Japan and America.
It takes SE longer to translate BBS than it does to make a baby.
I realize they have lives, but they also have jobs