I love the story of the game. Thats not the issue for me here, my issue is with the actual gameplay.
I know Nomura knows how to make a Kingdom Hearts game. I've played all of them - and ALL of them are more challenging than KHIII. ALL of them require more thought and strategy. For a game best described by Kairi as "their toughest battle yet" this is by far the easiest in the series.
And the major reason for it? Attractions/Links/Shotlocks and Keyblade Limit Breaks or whatever they're called all break enemy combos, do major damage, and grant either invulnerability or significant damage mitigation. On top of these you can use magic and dodge roll on nearly every enemy in the game and be perfectly safe. I'm asking myself is this even an RPG? Does leveling even matter in this game? We are on a roller coaster where we are forced to get experience and I wonder if my experience would change if the leveling system and the ability to change equipment were removed completely. I don't think it would.
Learning how to abuse this system takes all of 15 minutes of experience. For anyone familiar with the series it probably took you even less time. I was abusing this system halfway through Olympus. Between this and the complete lack of challenging enemies and end game boss content this is my biggest complaint about the game. The question is why?
The endgame is filled with tedious grinding. Between the mickey emblems, the chests, and the minigames grinding out ultima weapon is maybe more time consuming in this than in any other game so far with none of the satisfaction of searching for unique enemies and looking for unique crafting material. You are either searching every spot in every level looking for an emblem or sledding down the same mountain minigame looking for treasure for the 30th time. Did Nomura really exchange good boss fights for hide and seek minigames that would honestly consume 20+ hours of time if anyone gave this an honest attempt?
As beautiful as the worlds are, they are hallways the same as FF13 was. Well they are exactly what I expected to be honest, actually they exceeded my expectations, and I'm not complaining about that. Actually I think the worlds are so beautifully constructed and the disney characters meld so well with sora and the story it makes me think that Disney used up the majority of KH3 funding to represent their brands as best as possible and gave Nomura the scraps to fund the ending of his story.
I mean think about it, who needs who more? KH is such a beautiful story that Nomura undoubtedly puts his soul into it and wants to get it done. Disney is simply in this for the profit and knows that Nomura needs them to do it, so they're extorting him as much as they can
Maybe thats why 3/4 of the parts of the story that actually matter are at the very end completely segregated from the disney content.
Maybe thats why postgame is 90% irrelevent minigames and hide and seek
Maybe thats why the singalong from frozen was so forcibly injected into Arendelle
Considering some of the pacing of the dialogue and number of glitches/ clipping issues ive had in the game I wouldn't be surprised if Disney also forced Nomura to speed up game development.
The story of the game is brilliant and I'm going to make another post on why this game is brilliant and a philosophical masterpiece but I need to take a moment to rant about this because it upsets me as a person who loves video games and more specifically kingdom hearts games that this is 100% the worst game in the series. As a movie I would say its arguably the best, as a game I would actually throw it in the trash.
I can honestly say this is the only Kingdom Hearts game I wish was a full on movie instead of a game.
Actually...the story itself could've been handled much better. :'D
As for gameplay - long story short, Disney can enforce certain rules regarding the worlds, the stories told within the worlds and the interaction with the characters of said world. Beyond that, I'm quite sure Disney has no impact on actual gameplay.
I'm positive that they didn't tell Nomura or SE to make the game blatantly easy. I'm not even sure, why critical mode, the actually difficult mode of the game is absent. The company 100% didn't tell Nomura to stuff the battle system with all these shiny, glittering parade. They've been heading towards this direction since BBS and DDD. Then again you are never required to use any of these abilities, so feel free to make the game harder by not using them and by de-activating as many abilities as you wish. The fact that you can customize Sora's abilities this much makes it an RPG alone. There is also a mode to turn off leveling so you can give the game quite a bit of headstart to make your later worlds more difficult.
As for crafting the ultima weapon and finding boxes and every collectible - it has always been a part of the game and it has always been a tedious grindfest. It wasn't ever more interesting or more incentive. The difference is that the Disney world have become huge, so the search is - of course - longer.
"As beautiful as the worlds are, they are hallways the same as FF13 was." - really? Have you seen Toy Box or San Fransokyo? They both seemed quite like small sandboxes to me. And honestly, every KH game so far had a linearity. You couldn't just go into every part of the world from the first moment, because most of the time the game didn't let you go astray or wonder off the course.
"Disney used up the majority of KH3 funding to represent their brands as best as possible and gave Nomura the scraps to fund the ending of his story." - I don't think this is how the game works. It never worked like that. They have control over their trademark and how it is used, but SE is the developer, not Disney.
The main story is segregated from the disney content, because it is original content. Would be quite weird to have your final battle in the Dwarf Woodlands. Kingdom Hearts has always separated the disney content from the original content. In Kingdom Hearts - when Disney was strict(!) - this boundary was the weakest, with Disney Villains being the main enemies, and still the big bad arrive in the Original world. Kingdom hearts 2 was the same, with Org members appearing every now and then just to remind you that there is a meta-story being told.
Yes Arendelle is a weak link. I do agree with you on this point, but even Nomura stated that they had a lot of rules regarding this specific world. And it turned out to be quite terrible in the end. But it was Nomura who wanted this world to be included, and not Disney.
Someone did speed up game development, I do agree, but that was probably SE who wanted this game to be released already, especially since they've been teasing it for years and the fans were slowly going mad. We could argue whether it was a bad decision or not, but that doesn't make Disney the culprit.
"this is 100% the worst game in the series" - this is quite subjective. I think Chain of Memories, Days, Birth By Sleep, and Dream Drop Distance are all below this game (haven't played coded so I can't really decide how good that was).
TLDR version: Disney doesn't have this large impact on financing or development of the game. They can limit the use of their trademarked properties (not allowing certain things to happen, like fighting a character), but beyond this they probably have 0 impact on game design.