The segments were short. Explorable scala isn't a huge deal. Cool, but not a huge deal. You play the characters for a single fight. I feel like data greetings only interest a specific set of people. The fights were great, but $30 for them is laughable. Your console exclusive argument isn't valid. The game itself was $60 by itself. Keyblade preorder (if that's what you're talking about) was $80 which I purchased. Take the game away and its $20 including some physical items like a poster, pin, artbook, at least from where I purchased from gamestop for ps4. The combo modifiers were great, but if the complaint here is the fact that I said remind wasn't worth $30, this doesn't really apply much to the argument.
And for the record, if you're mad that you considered my statement as a fact, be angry at yourself. That's on you and your interpretation. Your words. The fights were fun, sure. But the fights alone with little bonuses such as playing other characters for a fight wasn't worth the price. At all. $20 maybe.
Um... what?
Bosses aren't just something that you can just slap on a game and call it a day. For the number of bosses and the amount of time they put into making those bosses unique with their move sets, that alone combined with everything is $30 worthy. I know that's controversial to say but many games have charged us far more for far less.
Sqaure can be incredibly greedy, that much I am not disagreeing with but this is, surprisingly, not one of those cases to me.
This is what I feel people don't take into account; making something for a game like newly created boss battles with new music requires it to cost a certain amount to get the money back and that's combined with everything else that was newly made in Re: Mind. Which, even if it was short, isn't something that can easily be made in a few months even with reused assets unless you really want to crunch your developers or keep them working on something for a longer period of time when they should probably move on to new projects, which would be very unfair and a bit entitled. We can complain about what was new and reused in Re: Mind as far as content for that specific part of the DLC alone, that is fair but the fact of the matter is, the Re: Mind section is not the only thing this DLC includes and Its kind of unfair to treat the other aspects of this game as an afterthought or not part of the complete Re: Mind package... because they are. That is a literal fact.
Even then, it's not like the things that are new within Re: Mind, even if it's mostly at the beginning and end of its first part, are made very easily; espeically making new gameplay mechanics for certain characters and new cutscenes. Games with the amount of content generally expected take years to make. Why do you think switching engines a year into development hurt KH3 in the long run when it came to content? And if they seriously want to move on to other KH projects that they can improve on, Re: Mind only had a year to itself realistically.
I'm not saying don't have the opinions you have, because some of them I do share, but you kind of have to take these things into account as well. You don't want to play the superbosses or do the data greeting? Fine but the fact of the matter is, you still paid them with the knowledge of knowing that they were included into the full package that you paid for and these aren't elements that you can just treat as afterthoughts or seperate entities.
That's what baffles me about this whole "it wasn't worth 30 bucks" because this argument only works if you invalidate the super bosses or the data greeting as something they can just do in a weekend or that you can just seperate it when it is part of the package you paid for. It's part of the DLC and toke a lot of time to make and set up. Just because there are certain aspects that don't appeal to you specifically, doesn't mean this package as a whole wasn't worth its price. They TOLD you what has going to be included and despite my complaints about Re: Mind, everything else that was provided made it make sense why it was $30 and you can't just take parts of the DLC out and say it wasn't worth its price. If Re: Mind section was the ONLY thing that was made, then you'd have an argument but it isn't and you can't invalidate everything else included just cause it didn't appeal to you in your own opinion.
I know its controversial to say but the fact that these superbosses are THIS detailed and are as precise as they are and there are FOURTEEN of them; one of them having two separate CGI, beautifully animated cutscenes, $30 is pretty damn generous.