- Joined
- Nov 6, 2012
- Messages
- 244
After looking at something BBS related, I came across the cutscene where Aqua and Terra faced off in the mark of mastery exam. After looking at it I thought, this doesn't look bad, but it definitely doesn't look good either. Then I remembered, any time action showed up in a cutscene, it looked like that. The only decent ones I see are pre-rendered, and are usually saved for openings, endings, or special endings.
I watched the secret movie for Kingdom Hearts Final Mix where Roxas fights Neo Shadows and thought, it would be great if we had more of this during cutscenes instead of what we've gotten in the past, when game systems could only handle so much.
For reference: https://www.youtube.com/watch?v=Kh_3PVnI7no
A very popular trend I've noticed as of late, is rendering cutscenes in real time, as hardware has gotten to the point where it's possible without compromising other things. Square Enix has caught on too, and are rendering most of XV's cutscenes in real time. In the KH series, whenever there's an action cutscene, The keyblade wielder's skills and abilities just...disappear. They don't need to be in CG like the Deep Dive ending of course, but I'd like to see action cutscenes like that in KH3: Real Time or CG, and I'd like for them to fight like they didn't just learn how to use a keyblade. I'd like to see some beautiful animation and action during the story's cutscenes, instead of just during the opening or the ending credits.
Do you want to see a change in how cutscenes look and play, or would you rather stick to how it's always been? I for one, think it would be a welcomed change. Nothing drastic, just some improvements.
I watched the secret movie for Kingdom Hearts Final Mix where Roxas fights Neo Shadows and thought, it would be great if we had more of this during cutscenes instead of what we've gotten in the past, when game systems could only handle so much.
For reference: https://www.youtube.com/watch?v=Kh_3PVnI7no
A very popular trend I've noticed as of late, is rendering cutscenes in real time, as hardware has gotten to the point where it's possible without compromising other things. Square Enix has caught on too, and are rendering most of XV's cutscenes in real time. In the KH series, whenever there's an action cutscene, The keyblade wielder's skills and abilities just...disappear. They don't need to be in CG like the Deep Dive ending of course, but I'd like to see action cutscenes like that in KH3: Real Time or CG, and I'd like for them to fight like they didn't just learn how to use a keyblade. I'd like to see some beautiful animation and action during the story's cutscenes, instead of just during the opening or the ending credits.
Do you want to see a change in how cutscenes look and play, or would you rather stick to how it's always been? I for one, think it would be a welcomed change. Nothing drastic, just some improvements.