- Joined
- Sep 22, 2007
- Messages
- 5,662
- Awards
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- Age
- 29
I'm very hesitant to post a template, given how spotty my activity has been with just two active roleplays. My wish to support the section's "main RP" got the better of me, though, so I whipped this up.
It will probably be revised several times before Arcana even launches, provided I have a spare moment to do so.
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"Faith, trust, and pixie dust!"
Name: Rhona the Wayfarer
Age: 22, she claims.
Gender: Female...
Rhona's hair—an unruly mess of reddish-brown, if left untended—is usually gathered in a fishtail braid that nearly reaches her waist. Try as she might, it never stays perfectly braided; by the end of a day, several pieces are left sticking out messily. But with her smiling green eyes, pretty smiling mouth, and high, smooth cheekbones—which complement her smile so well—it looks endearing rather than sloppy. If Rhona weren't so busy with her business and travels, one might think it was all intentional.
Her clothing is a wearable scrapbook for her travels, barely recognizable as the standard white robe it once was. After less than a year of tramping through less-than-clean environments, Rhona first altered the robe by hemming its skirt and splitting it down the middle, leaving room for her legs to move unimpeded. This had the unfortunate effect of removing the red triangle border by which white mages can be identified, though it still remains on her hood and cuffs. Rhona continued to maximize her outfit's utility by sewing pockets wherever she could: inside her sleeves, along her waist, down by her legs, under her hood, hidden near her bust. Most are discreet enough to maintain the shape of the robe, unless they happen to be stuffed full of plundered well-earned treasure.
To avoid carrying a heavy bag, Rhona keeps the rest of her cargo on her belt. Oh, what a belt it is!
A thick, tightly braided rope—dyed a deep red, to match the ornaments of a white mage’s robe—her belt supports more than a dozen hanging objects. Among them are Rhona’s geomancer’s bell, her feather charm, a coin purse, a pouch of healing herbs, several glass vials bound together, an absurdly tiny book, and the shrunken paw of some animal. Rhona is always adding new items to her belt, giving or selling the old ones to those who fancy them.
Personality: Calmness in the face of utter disaster. Energy, tempered by control. A forward attitude, held aloft by social grace. The universal capacity to empathize, and share a smile with someone. All of these qualities are desirable in a professional healer, who must not only treat the unwell, but live amidst their families and communities. Incidentally, they are also very useful to a merchant—and Rhona has learned to apply her talents broadly.
For every acquaintance, she keeps three things always in reserve: a kind word, a proverb, and a piece from her collection. Even as she treats the sick and injured, she keeps an ear tuned to the surrounding conversation, listening for a hint to someone’s personal taste. Some may call it intrusive and opportunistic; Rhona sees it only as a considerate gesture. A thoughtful gift—or the opportunity to purchase such a gift for another—never fails to bring a spot of joy into someone’s life. And that’s all Rhona wishes to do, really.
In return, she expects only a smile. And information. And maybe a favor or two.
A traveler’s very life depends on the information at her disposal, especially when her travels span multiple worlds. Though she always manages to find an innocent pretext for asking, Rhona is always keen for information on places and persons. Good information leads to good travels, good travels lead to people in need, needy people lead to good business, and so the cycle continues. Until she finds the one precious item she seeks, Rhona will continue in this way.
Bio: Rhona the Wayfarer is gradually becoming a fixture in several communities, on several different worlds. She helps the needy, collects and sells interesting goods, and makes friends wherever she goes. What else is there to know?
If anyone were to ask her about a mage named Tarn—who murdered his master and stole his most valuable possessions—she would claim total ignorance.
Music: Character Theme - "Healer" | "Liar" | "Murderer"
It will probably be revised several times before Arcana even launches, provided I have a spare moment to do so.
---------------
"Faith, trust, and pixie dust!"
Name: Rhona the Wayfarer
Age: 22, she claims.
Gender: Female...
Appearance: "Willowy" is a word often used to describe tall, slender women—and while Rhona is both of those things, one could go so far as to call her "willow-like." Without slouching, she reaches a little over five feet and nine inches. From her neck to her fingers, from legs down to toes, her body is long and lithe. Muscle adds little bulk to her frame, but she moves with such graceful ease that no one can doubt her physical strength.Spoiler ShowItems & Abilities
Extensive travel has given Rhona the chance to accrue quite the collection of souvenirs — and dabble in many local varieties of magic. She claims proficiency only in White Magic, cast by a traditional wooden staff, but knows a wide smattering of other spells. Each corresponds to a different item or trinket on her person...
White Mage's Staff - Never far from Rhona's side, this battered old staff has many functions besides the casting of magic. It makes an excellent walking stick, and requires little strength to leave a nasty lump on the side of someone's head.
- Cure/Cura/Curaga: The standard healing spells, learned by all white mages; they close wounds, counteract fatigue, and soften the demands of hunger and thirst. Each progressive step in the "Cure" hierarchy increases in range and efficacy, but exacts a harsher toll on the caster. Rhona can manage only a few casts of Curaga before tiring.
- Esuna: A canon of spells designed to cure specific ailments; includes Antidote, Stona, Blindna, Cleanse, and Vox. The Esuna spell achieves all of these spells' effects at once, but is more costly to the caster. Having studied medicine in tandem magic, Rhona is usually able to identify which specific spell is needed.
- Protect/Shell/Reflect: A canon of barrier spells, each specializing in a particular kind of defense. Protect defends against physical blows; Shell defends against magic; and Reflect counteracts any force thrown against it.
- Aero/Aerora: Harnesses the power of wind, either to attack or to create a defensive barrier. Though she rarely has occasion to do so, Rhona enjoys juggling objects—or enemies—high in the air, using this magic.
Geomancer's Bell - This bell, square-shaped and tarnished black, once belonged to a geomancer of some skill. It now hangs at Rhona's belt, alongside a few other trinkets.
- Lv. 1 Quake: A weak variant of the dangerous "Quake" spell, designed to knock enemies off-balance. It has a wide area of effect, and can be used on terrain that is not conducive to actual earthquakes.
- Song to Nature: The most basic use of a geomancer's bell, this spell simply entreats the natural environment for help. Nature may choose to respond, or it may not—and if it does, it may not always be to the caster's benefit. Rhona has mixed luck with this spell.
Magic Mirror - Kept in a side pouch so as to avoid damage, this mirror is a replica of one that Rhona found on another world. Its power hardly matches that of the original, but its basic functions are largely the same.
- Scan: A spell that analyzes the physical properties of its target—usually a living creature—and displays them for the caster. The mirror can analyze any object whose image it reflects, and impart this knowledge directly to its wielder. The completeness of this information is not always guaranteed.
- Far Sight: A spell unique to the magic mirror; shows a brief glimpse of a specific person's location. It requires heavy concentration and knowledge of the target's true name.
Aged Feather - A musty old feather, unremarkable in every way. Its like is used in the funeral rites of another world. Rhona keeps it tied to a thick string, which is in turn tied to her belt.
- Soul Sift: A spell that joins the caster's heart with the heart of the recently deceased, before the latter disappears.
Rhona's hair—an unruly mess of reddish-brown, if left untended—is usually gathered in a fishtail braid that nearly reaches her waist. Try as she might, it never stays perfectly braided; by the end of a day, several pieces are left sticking out messily. But with her smiling green eyes, pretty smiling mouth, and high, smooth cheekbones—which complement her smile so well—it looks endearing rather than sloppy. If Rhona weren't so busy with her business and travels, one might think it was all intentional.
Her clothing is a wearable scrapbook for her travels, barely recognizable as the standard white robe it once was. After less than a year of tramping through less-than-clean environments, Rhona first altered the robe by hemming its skirt and splitting it down the middle, leaving room for her legs to move unimpeded. This had the unfortunate effect of removing the red triangle border by which white mages can be identified, though it still remains on her hood and cuffs. Rhona continued to maximize her outfit's utility by sewing pockets wherever she could: inside her sleeves, along her waist, down by her legs, under her hood, hidden near her bust. Most are discreet enough to maintain the shape of the robe, unless they happen to be stuffed full of plundered well-earned treasure.
To avoid carrying a heavy bag, Rhona keeps the rest of her cargo on her belt. Oh, what a belt it is!
A thick, tightly braided rope—dyed a deep red, to match the ornaments of a white mage’s robe—her belt supports more than a dozen hanging objects. Among them are Rhona’s geomancer’s bell, her feather charm, a coin purse, a pouch of healing herbs, several glass vials bound together, an absurdly tiny book, and the shrunken paw of some animal. Rhona is always adding new items to her belt, giving or selling the old ones to those who fancy them.
Personality: Calmness in the face of utter disaster. Energy, tempered by control. A forward attitude, held aloft by social grace. The universal capacity to empathize, and share a smile with someone. All of these qualities are desirable in a professional healer, who must not only treat the unwell, but live amidst their families and communities. Incidentally, they are also very useful to a merchant—and Rhona has learned to apply her talents broadly.
For every acquaintance, she keeps three things always in reserve: a kind word, a proverb, and a piece from her collection. Even as she treats the sick and injured, she keeps an ear tuned to the surrounding conversation, listening for a hint to someone’s personal taste. Some may call it intrusive and opportunistic; Rhona sees it only as a considerate gesture. A thoughtful gift—or the opportunity to purchase such a gift for another—never fails to bring a spot of joy into someone’s life. And that’s all Rhona wishes to do, really.
In return, she expects only a smile. And information. And maybe a favor or two.
A traveler’s very life depends on the information at her disposal, especially when her travels span multiple worlds. Though she always manages to find an innocent pretext for asking, Rhona is always keen for information on places and persons. Good information leads to good travels, good travels lead to people in need, needy people lead to good business, and so the cycle continues. Until she finds the one precious item she seeks, Rhona will continue in this way.
Bio: Rhona the Wayfarer is gradually becoming a fixture in several communities, on several different worlds. She helps the needy, collects and sells interesting goods, and makes friends wherever she goes. What else is there to know?
If anyone were to ask her about a mage named Tarn—who murdered his master and stole his most valuable possessions—she would claim total ignorance.
Music: Character Theme - "Healer" | "Liar" | "Murderer"
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