358/2 days title meaning



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I'm part of those who thinks that the /2 represents two characters(whoever you want it to be) and the 358 stand for the days those individuals shared together.
 

alexis.anagram

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Three hundred and...three five eight over....

I prefer just Days. It's simple and conveys the theme of time passing without getting into Nomura's weird fixation with numbers (fetish #12191321). He's doing the same thing with 2.8 where his internal conceptualization of what it expresses is so convoluted nobody could be expected to get it right without a direct statement from him. So overall I guess it's perfect for a KH game.
 

reimeille

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It's a quite awkward to say in person, similarly to Dream Drop Distance (it was a little easier to get over that one though). Usually I just say "Kingdom Hearts three-five-*mumble mumble ???*" and hope they know what I'm talking about already. Or pretend like I don't remember the name and say "the one with Roxas and Axel". I get the significance, but I still think it would've been better to just go with either "358 Days" or "Days".

It actually kinda throws some people off from wanting to try it in my experience; once I explain the weird name they get the impression that the game is too complicated.
 

Launchpad

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nomura should take a serious class in marketing

i bet kh has lost sales due to it's non-linear titling issue.

chain of memories and birth by sleep are good titles, but all the others are really loaded and strange, especially the remasters!

what the shit
 

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It's a dumb title. And it's easy to say the wrong way.
Thank you very much. :c It's extremely dumb and very easy to say wrong indeed.

As for me, I always interpreted it as "half" days but that is probably because I always said the title like "three hundred and fifty-eight half days".
 

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i pronounced it "three-hundred, fifty-eight slash two days" until i saw a disney commercial with the official pronunciation.

thank you dark souls
 
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Ballad of Caius

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I would have preferred for it to have been called just "KINGDOM HEARTS Days". It has a deeper meaning than "358/2 Days" because reading the number makes you lose a bit. "Days" can have just an ample meaning, like: the Days Roxas spent on the Org; Days he spent with Axel/Xion/both; the Days he missed Xion; and so on. Plus, trying to read "Kingdom Hearts, three-five-eight days over two" is a mouthful, LOL.

---

And I think "358/2 Days" means that two Nobodies related to Sora were living 358 days in the organization, while the missing 7 that adds to 365 days (a year) is the last week of existence Roxas had as an individual before fusing with Sora..
 

BlackOsprey

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And I think "358/2 Days" means that two Nobodies related to Sora were living 358 days in the organization, while the missing 7 that adds to 365 days (a year) is the last week of existence Roxas had as an individual before fusing with Sora..
That's sort of what I figured too, although after mulling over it (for way too much time), I think the 2 might also represent the two days after the 358 mark: Roxas losing to Riku in TWTNW, and his very first day in Virtual Twilight Town.
 

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That's sort of what I figured too, although after mulling over it (for way too much time), I think the 2 might also represent the two days after the 358 mark: Roxas losing to Riku in TWTNW, and his very first day in Virtual Twilight Town.
Hmm..nice idea as well.
Should've just called the game "2Days" then and skip all the Xion-bull!1!1
 

HoverKnight

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I like the title, It fits the game and it's concept of time passing really nicely and fits the Kingdom Hearts way of fancy game title which I like, Though I will admit that I while I like the full title more I still prefer to call it just "Kingdom Hearts Days" rather than the full one just for convinence sake.
 

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I always call it 'the bad kh game'

I don't like the name. It's too confusing and I also prefer to call it just "Days" or "KH Days", whatever
 

Kairi .

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I thought the name was fine, it made the game seem like it would be something like a teenage soap opera

which it was

:D
 

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I guess I must be the only one that liked the panel gameplay system... :<
My problem with it wasn't the panel system itself, but the fact of the forced rearrangements and the fact that you never knew which abilities you'd need for a mission, thus would have to rearrange it again and AGAIN.
 

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I guess I must be the only one that liked the panel gameplay system... :<
I liked the panel system, but... I mean... this is a thread about the title and no one mentioned the panel system at all? :s
 
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