gameplay is baller
Much more like the actual SMT series, the old ones for SNES especially. Fusions work more like they used to in SMT2 with some persona 2 fusion elements mixed in. The old Law/Neutral/Chaos alignment system is back, and it has a much greater effect on the gameplay than just recruiting and story paths. Party members with the same alignment will tack on an extra attack if you hit an enemy's weakness.
The story is told very well. It's much more science-fiction than the general moral ambiguity of SMT1-2 or the Bhuddist philosophy of Nocturne. It plays with the notion of whether our technology serves us or that we serve our technology.