Well, it wouldn't be impossible to create a game with loose unconnected events happening to the same person and still have it filled with engaging character development. It's just really really hard. xD (but out of all cliches, nobobdy ever complains about that one anyway)
Yep indeed. Clich?s are easy, but they also become boring. Unless you ridicule and embrace the clich? in just the right way. Then it wraps around back to awesome. Does that make sense to you, or did I lose you there? xD
Yeah ok, I haven't played all Kirby games. Nintendo's fault for not releasing that compilation here. (I'd still like a Ditto game though... just for shits 'n giggles. One where you could transform in a set on the fly without going to a menu)
Get an idea yet? (gonna support by keeping attention to it with annoying messages)
There you go. And we really need a good Avatar game. Let me know how that works out.
Speaking of making games, I once had this idea for a Kirby-like puzzle-platformer starring Ditto. You need to find and collect pokemon transformations to proceed (only here you get to keep them, so you wouldn't have to look for them again). But I know nothing of game design (or even how to get started) so yeah...
I'm sure it'll come to you eventually. Never a good idea to force an idea out, take it from me. You could also start by taking an existing platformer, thinking about how you'd make it better and expand from there. Maybe that'll help.
Well, if you need to get back into it, starting with something simple is a good thing. Leads to less frustration if it doesn't pan out. (I can give this advice, but I'm absolutely horrible at following it myself. FML) If you need an opinion on ideas, I'm your man. Do you know what kind of game yet?