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World count comparison for kh1,2 and 3.



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UltimaXOmega

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I'm more concerned with the original worlds. Usually they're the biggest and most memorable. So far Twilight Town is still a hallway(laziness since even Traverse Town was greatly expanded in DDD),Radiant Garden is unlikely,Keyblade Graveyard is a mystery and Scala Ad Caelum might not even be explorable.
 

TruestSyn

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I'm more concerned with the original worlds. Usually they're the biggest and most memorable. So far Twilight Town is still a hallway(laziness since even Traverse Town was greatly expanded in DDD),Radiant Garden is unlikely,Keyblade Graveyard is a mystery and Scala Ad Caelum might not even be explorable.

I haven't gotten hallway vibes from Twilight Town, but it does look different. We haven't seen enough of TT yet to judge fairly, but I don't imagine they'll have added too much to it. It seems (could just be for the sake of the old trailers) that the Mansion is bricked off too. Radiant Garden does seem unlikely, there hasn't been any footage of Sora on RG at all, just using the Kingdom Mobile. Keyblade Graveyard though does seem like we'll at least do something there. There was the battle of X Heratless and Scala ad Caelum seems like that may be at least a little explorable but may just be the hub for the final boss. We can't really know exactly until the game is out, but there's Cloud World and RoD too. Hopefully they do have more in store for those worlds than we've seen.

Example: TT seems to be an important location for bringing Roxas back so there could be a big plot that we deal with there. Maybe even in parts, since the second visits thing could still be up in the air and may not pertain to original worlds. RG also could be somewhere Sora and co visit often. It may be confined to just Ansem's lab and we may see everyone there (since it's probably got a ton of rooms that the FF characters could live in). KG is where the big battle in recent trailers is taking place so there may not be a lot more to it, but we could have the teams split apart and have to travel from battlefield to battlefield fighting heartless and joining friends to even the odds. SaC could have us traveling to multiple islands to fight each of those Xehanort clones to try and stop his plans and may have us fight a version of that Xemnas city boss we never got to fight in the concepts for 2. Then the Cloud World could be a way to travel to SaC after everything goes south in KG and we don't know how long we'll spend in RoD as both Riku and Sora but it could be from the beginning of the 0.2 area with some more RoD type stuff replacing the sunny beaches of Destiny Islands from the end of that segment before leading to the Dark Margin. All speculation of course.
 

disney233

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So no one is and ever will be satisfied because the following worlds aren't going to be in KH3: Atlantis, Princess and the Frog, Wreck it Walph, Treasure Planet. The world count is SOOO disappointing that now you're not even going to touch this game, is the vibe I'm picking up here. EVERY Disney world in KH after KH1 has been nothing more than complete filler that gave no meaning to the plot and are exceedingly short. With the exception of 100 Acre Woods, we finally go back to that story route in KH3, and yet people don't care. The Organization seems more....ehhhh what's the word...involving with the story and within the worlds than ever before, and I honestly welcome it. I'm at the minority that REALLY doesn't care about the world count, and prays that the story expands on the worlds FOR ONCE.

Yet I don't matter. No the people complaining about the amount of worlds (literally one more than KH1, and we don't even know that) matter in this situation, don't they?
 

Leaferian

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EVERY Disney world in KH after KH1 has been nothing more than complete filler that gave no meaning to the plot and are exceedingly short.

As a disclaimer, I am satisfied with the world count and am excited to explore these world. I took slight issue with this quoted section, because I am playing through KH1 over again right now. And honestly? The KH1 worlds are ALSO incredibly short, and many are not connected to the main plot or if they are, it's only very tenuously. KH3 seems to be on a whole other level compared to most of the series, so I'm pretty happy.
 

disney233

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As a disclaimer, I am satisfied with the world count and am excited to explore these world. I took slight issue with this quoted section, because I am playing through KH1 over again right now. And honestly? The KH1 worlds are ALSO incredibly short, and many are not connected to the main plot or if they are, it's only very tenuously. KH3 seems to be on a whole other level compared to most of the series, so I'm pretty happy.

I said AFTER KH1 that the worlds are complete filler. Yes some worlds in KH1 have been filler as well, especially Halloween Town, but they really put the plot to home. Disney worlds in specific are from Deep Jungle-Neverland. I say Deep Jungle because as short and meaningless as it is, I honestly like the conflict between Sora and Donald. The MIGHTIEST world that the intervention of the story takes it home is Atlantica. Triton's confrontation with Sora was my most favorite scene.
 

SuperstarSaga08

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Amazing seeing how the original worlds # went up while the Disney worlds dropped backwards 4, making the lowest number of the trilogy. lol *headshake* So pathetic.
Quality over quanity, KH2 had a lot of Disney worlds, but they were pretty bland.

I hope I just didn't r/whoooosh
 

Leaferian

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I said AFTER KH1 that the worlds are complete filler. Yes some worlds in KH1 have been filler as well, especially Halloween Town, but they really put the plot to home. Disney worlds in specific are from Deep Jungle-Neverland. I say Deep Jungle because as short and meaningless as it is, I honestly like the conflict between Sora and Donald. The MIGHTIEST world that the intervention of the story takes it home is Atlantica. Triton's confrontation with Sora was my most favorite scene.
I know what you said, and I'm disagreeing with you. The only Disney worlds that are mostly main plot relevant in KH1 are Monstro, Agrabah, and Neverland. Yeah Atlantica gives us a good bit of background regarding the role of a keyblade wielder through the Triton scene, but its connection to the main plot is pretty weak overall. You can outright skip it, in fact, as I recall, with no change to the overarching story.

Meanwhile Deep Jungle isn't connected basically at all, Olympus and Halloween Town only have villains we know from other scenes are in league with Maleficent (despite the plots of their worlds having seemingly nothing to do with The Plan), and Wonderland had Alice kidnapped for the plot offscreen. And that last one, if you visit Deep Jungle first the scene with Alice has Snow White in it instead and you don't discover Alice's fate until Hollow Bastion.

Even if we go ahead and count Atlantica because of Ursula's connection to Maleficent and the whole Sora-Triton exchange, that's still just 4 Disney worlds out of 8. Or 9, counting 100 Acre Wood which is also not plot relevant.

Now, that being said, I do feel like KH1 did a good job of creating semi-original stories, where KH2 preferred to shot-for-shot retread world stories. But in my eyes, both main titles had more main plot irrelevant worlds than relevant ones, and I'm personally excited that KH3 seems to be making every world relevant (except possibly 100 Acre Wood?).
 

notnow123487

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I know what you said, and I'm disagreeing with you. The only Disney worlds that are mostly main plot relevant in KH1 are Monstro, Agrabah, and Neverland. Yeah Atlantica gives us a good bit of background regarding the role of a keyblade wielder through the Triton scene, but its connection to the main plot is pretty weak overall. You can outright skip it, in fact, as I recall, with no change to the overarching story.

Meanwhile Deep Jungle isn't connected basically at all, Olympus and Halloween Town only have villains we know from other scenes are in league with Maleficent (despite the plots of their worlds having seemingly nothing to do with The Plan), and Wonderland had Alice kidnapped for the plot offscreen. And that last one, if you visit Deep Jungle first the scene with Alice has Snow White in it instead and you don't discover Alice's fate until Hollow Bastion.

Even if we go ahead and count Atlantica because of Ursula's connection to Maleficent and the whole Sora-Triton exchange, that's still just 4 Disney worlds out of 8. Or 9, counting 100 Acre Wood which is also not plot relevant.

Now, that being said, I do feel like KH1 did a good job of creating semi-original stories, where KH2 preferred to shot-for-shot retread world stories. But in my eyes, both main titles had more main plot irrelevant worlds than relevant ones, and I'm personally excited that KH3 seems to be making every world relevant (except possibly 100 Acre Wood?).

I think what he’s saying is that in KH1, the Disney worlds allowed for a lot of character development and that stopped after that in the series. Just literally nothing happens innthe Disney worlds from KH2 on. The character development is just as important as the main plot. I liked how the Disney worlds were a means for character development while the original worlds were for exposition in KH1. It seems like they’re trying to get back to that in KH3 with the organization members making Sora question things in each world.
 

Chaser

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I know what you said, and I'm disagreeing with you. The only Disney worlds that are mostly main plot relevant in KH1 are Monstro, Agrabah, and Neverland. Yeah Atlantica gives us a good bit of background regarding the role of a keyblade wielder through the Triton scene, but its connection to the main plot is pretty weak overall. You can outright skip it, in fact, as I recall, with no change to the overarching story.

Meanwhile Deep Jungle isn't connected basically at all, Olympus and Halloween Town only have villains we know from other scenes are in league with Maleficent (despite the plots of their worlds having seemingly nothing to do with The Plan), and Wonderland had Alice kidnapped for the plot offscreen. And that last one, if you visit Deep Jungle first the scene with Alice has Snow White in it instead and you don't discover Alice's fate until Hollow Bastion.

Even if we go ahead and count Atlantica because of Ursula's connection to Maleficent and the whole Sora-Triton exchange, that's still just 4 Disney worlds out of 8. Or 9, counting 100 Acre Wood which is also not plot relevant.

Now, that being said, I do feel like KH1 did a good job of creating semi-original stories, where KH2 preferred to shot-for-shot retread world stories. But in my eyes, both main titles had more main plot irrelevant worlds than relevant ones, and I'm personally excited that KH3 seems to be making every world relevant (except possibly 100 Acre Wood?).
The worlds in Kingdom Hearts were all about selling a story or moral for Sora to learn.

Wonderland is Sora’s first canon foray into a Disney world, and it’s whacky and zany in its look and charm that it sells that Sora is out of the comfort of his own home. Deep Jungle teaches Sora that he will always carry his friends in his heart, even when they’re apart while Olympus teaches Sora that a true hero is measured by the strength of one’s heart. Ariel’s dream of going to the outside world mimics Sora’s personal journey, and Halloween Town is the first proper time Sora witnessed the twisted power of darkness and how it can corrupt a heart.

The other worlds, like you mentioned, have main story relevance so they are not so much about teaching Sora a lesson as they are about connecting what happens in that world with events in the game (kidnapping Jasmine, Riku’s search for why a puppet has a heart, Captain Hook transporting the final princess of heart to Hollow Bastion).

KH1’s worlds work in spite of not really being a part of the overarching plot and that’s because of what the worlds and their stories mean in relation to adorable. And you’re right, KH2 threw that out in favour of purely following the stories from the movies and that’s why the Disney worlds feel like filler in that game.

But I think you are underselling the connection the Disney worlds had with Sora’s actual journey and the lessons it taught him / the player. It’s simple stuff to learn, but it is also a Disney video game from 2002.
 

Leaferian

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But I think you are underselling the connection the Disney worlds had with Sora’s actual journey and the lessons it taught him / the player. It’s simple stuff to learn, but it is also a Disney video game from 2002.
Maybe. But honestly, I feel like you're overselling it.

Anyway, my point stands. KH3s worlds seem to be much more deeply connected to the plot and I'm excited for it.
 

Elysium

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Quality over quanity, KH2 had a lot of Disney worlds, but they were pretty bland.

I hope I just didn't r/whoooosh

Despite being a game for the PS2, KH1 had more Disney worlds and they were quality. This either/or scenario is a false premise because the truth is both are possible; they clearly had enough time to create more original worlds than previous titles.

Kudos to you if it doesn't bother you. That's your prerogative. For myself, I think 9-10 worlds was a completely reasonable expectation to have for this game--it's reasonable for any KH game at this point, imo, although I give a pass to handheld titles.
 

DizneyXBirds95

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I respectfully going to have to disagree with most of you regarding the Disney worlds in KH2. Yes, some of them don't held a candle to the Disney worlds in the first game in terms of lessons and plot, but also not EVERY Disney world in Kingdom Hearts II followed the "movies plot" cause pretty much the only ones that had the alternate plot of the movie were the Mulan, Lion King, the Pirates of the Caribbean worlds and the KH2 version of Atlántica. The other worlds such as Olympus, 100 Acre Wood, Halloween Town, Beasts Castle and Space Paranoids all had plot lines unrelated to the actual movie, with the latter two being connected to the KH plot and Halloween Town's plot taking place after the events of the movie just like the forthcoming Big Hero 6 and Monsters Inc. worlds in Kingdom Hearts III.

Now that isn't to say that the Disney worlds in KH2 are good cause at the end of the day they still had their flaws. However It still baffles me that many say they are filler when in actuality Space Paranoids was very important to the Kingdom Hearts II plot cause:

1. Sora wanted to use Ansem's computer for research and information on the whereabouts on Riku, Kairi, King Mickey and the Organization.

2. Tron mentioned that Ansem the Wise was the one that copied the original system from ENCOM and also brought up about how Ansem (Terra-Xehanort's Heartless) was responsible for the re-activation of the MCP)

3. The MCP wanted to take over the User World (Hollow Bastion/Radiant Garden) twice the first when he attempted to blow up the town before Tron changed the password and the second time by opening the Heartless manufacturer in Ansem's lab and corrupting the Claymores.

4. After SDG and Tron defeated the MCP and Sark, Tron brought up the original name of the world: Radiant Garden which led to the inhabitants remembering the town's name once again.

Lastly even if the Frozen, Tangled and Pirates of the Caribbean worlds in KH3 are set to follow the films plot, I don't think they will act as "filler" worlds like the Disney worlds back in KH2, BBS and/or DDD (e.g. Mulan, Lion King, etc...).
 
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Beyond

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"The Mysterious Tower" was also playable in KH2.

Btw, I think that's all about Disney worlds in KH3, but I'm okay with that.
 

Paige712

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"The Mysterious Tower" was also playable in KH2.

Btw, I think that's all about Disney worlds in KH3, but I'm okay with that.

Yeah but it wasn't a separate world unlike kh3. It was attached to twilight town.
 

ImVentus

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The worlds in Kingdom Hearts were all about selling a story or moral for Sora to learn.
Wonderland is Sora’s first canon foray into a Disney world, and it’s whacky and zany in its look and charm that it sells that Sora is out of the comfort of his own home. Deep Jungle teaches Sora that he will always carry his friends in his heart, even when they’re apart while Olympus teaches Sora that a true hero is measured by the strength of one’s heart. Ariel’s dream of going to the outside world mimics Sora’s personal journey, and Halloween Town is the first proper time Sora witnessed the twisted power of darkness and how it can corrupt a heart.

KH1's worlds aren't without their flaws. I haft to disagree that every world was about teaching a lesson to the protagonist. Wonderland wasn't entirely focused on Sora adapting to the worlds and their rules. About 90% was about finding evidence to prove Alice innocent and then about searching for her. Traverse Town, Deep Jungle & Atlantica seemed to handle the whole (uncomfortable protagonist subplot) a lot better than Wonderland. Traverse Town presented this the best, showcasing how large the place felt and how confusing it was to navigate. Relatable vision for a kid facing the unknown. He was on his own for a little while in DJ and had a conflict with one of his escorts. While in Atlantica, he learnt that visiting and adapting to other worlds wasn't as easy & simple as he had hoped, spotting the similar naivety to Ariel's expectations.
The structure of the worlds in KH1 is either very simplistic or a mess. It should not embrace a moral like "I'll always carry my friends in my heart" as early as in the 1st act of the game. From a narrative's standpoint, shouldn't a part like that be presented when Sora loses the keyblade? When he has to to rely on himself? That should be placed around the end of the 2nd act for a proper story structure. Another thing! Sora & Donald was not friends at this point. They still didn't get along when re-visiting Traverse Town. So maybe the moral in DJ was quite unnecessary after all. And should instead have been "Our differences separates us, but it's our hearts that connect us. At least that would make sense for Sora's conflict with Donald.
KH1’s worlds work in spite of not really being a part of the overarching plot and that’s because of what the worlds and their stories mean in relation to adorable. And you’re right, KH2 threw that out in favour of purely following the stories from the movies and that’s why the Disney worlds feel like filler in that game.


KH2 wasn't without it's lessons, which many gloss over. The concept of worlds in KH2 is not about different morals, it's about, embracing connecting & the power of teamwork. Very simple!
For example. In KH2, Sora is demonstrating feelings of wanting to stay with the ones he meet, despite having to continue his journey to obtain his goal. He's most of the time happy to return and visit new & old friends. He shows needs to settle down and enjoy the time he has off duties. Showcasing his youthful charm, which connects to his nobody's motivation and builds on Sora's character. KH1 was all about him continuing his journey without considering revisiting the people he met. And mostly so, because the plot forced him to continue in order to save those that were in great danger. But the conclusion for 100 Acre Wood in KH2, feels earned, for that it ends with Sora leaving an impact to the inhabitants instead of just leaving without a word spoken for Pooh, that he'll think of him and his friends. Where in KH, he didn't seem to care that much about them. More-so like a slight break from all the combating. He seemed more ecstatic to leave the place.

Worlds in KH1 definitely were more creative, but they lacked the depth and warmth that was embraced in KH2. Calling it filler or not, but it still worked and they made some of the worlds connect with the main plot, like mentioned above.
 
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Leaferian

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Leaving aside the main story, I was thinking the other day about how the Disney world selection in KH1 and KH2 is so close. Of the 5 new Disney worlds, 3 were represented un the first game; 2 with summons, and 1 with several characters. In Pride Lands and Land of Dragons, the characters who were summons confirm it was canon and that they remember their experiences with SDG. And obviously with Beast's Castle, the Beast himself is a returning party member. The only two wholly unconnected new Disney experiences were Pirates and Tron.

In that respect, I think KH3 has a good leg up on KH2. Only 2 of its worlds are returning ones, and the rest should get that "First meeting" feeling I think a lot of people missed from KH1. I think, if you'll excuse the nyanmeme, KH worlds for a long time were mostly "The same thing again!". I think 3 is gonna buck off that mantle in a big way.
 

TruestSyn

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Leaving aside the main story, I was thinking the other day about how the Disney world selection in KH1 and KH2 is so close. Of the 5 new Disney worlds, 3 were represented un the first game; 2 with summons, and 1 with several characters. In Pride Lands and Land of Dragons, the characters who were summons confirm it was canon and that they remember their experiences with SDG. And obviously with Beast's Castle, the Beast himself is a returning party member. The only two wholly unconnected new Disney experiences were Pirates and Tron.

In that respect, I think KH3 has a good leg up on KH2. Only 2 of its worlds are returning ones, and the rest should get that "First meeting" feeling I think a lot of people missed from KH1. I think, if you'll excuse the nyanmeme, KH worlds for a long time were mostly "The same thing again!". I think 3 is gonna buck off that mantle in a big way.

That's one thing I'm definitely looking forward to. All the new characters he's going to meet and interact with, new places he's never been to before. Not to mention some of the worlds felt done to death because of the fact that a lot of the handheld games ended up recycling those worlds. In KH1 we met these worlds the first time, in CoM we revisited those same worlds with extremely similar plots replacing heart and darkness with memory. Kh2 we revisted old friends, then with 358/2 and Coded we revisited more of these worlds again. BBS changed it up a bit with prequel looks and new worlds based on the princesses of the first game, but otherwise it's all been the same. 3D luckily changed it up too.
 

Senzura

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Game is over 40 Gb. Doesn’t feel that way from the small amount of worlds. Maybe there is some that are hidden.

All games are gigantic and bloated now days. Lets not forget this game is like half cut scenes, all at 1080p 60fps.

Its clear from all the evidence that this is going to be a short experience, sold to us in a pretty package.
 
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