[video=youtube;ktXP2OezomA]https://www.youtube.com/watch?v=ktXP2OezomA[/video]
I wanted to make this thread for a few reasons
#1: I feel like with this video, I finally understand what 'floatiness' means and peoples distress over it. It feels like such a vague term, and people used it to describe anything they didn't like. So finally in this video, there is a side by side on Aqua's 'floaty' nature and it has clearly been greatly reduced (or at least, what his idea of floatiness is is obviously greatly reduced). It's something to keep an eye on, but she does not function like her BbS self in that way, it's just her animations that are the same.
If people still don't like how she moves and are worried for Sora, one must remember that every wielder feels a little differently. They used the example of how Roxas feels like a rock compared to Sora in KH2FM and it's true. So, Aqua will probably just feel different than when you're playing as Sora.
#2: I love that Aqua focuses on the enemy she's locked onto. It makes her a lot less stiff, like she's an actual person fighting and not just a character model attacking something (which is technically what she is, but still)
#3: When it comes to the graphics debate, it's like some of the mods said here. The E3 demo (which is what was used at CC) doesn't look AS BAD as it does on video recordings, but the TGS demo was still an obvious improvement on it
I wanted to make this thread for a few reasons
#1: I feel like with this video, I finally understand what 'floatiness' means and peoples distress over it. It feels like such a vague term, and people used it to describe anything they didn't like. So finally in this video, there is a side by side on Aqua's 'floaty' nature and it has clearly been greatly reduced (or at least, what his idea of floatiness is is obviously greatly reduced). It's something to keep an eye on, but she does not function like her BbS self in that way, it's just her animations that are the same.
If people still don't like how she moves and are worried for Sora, one must remember that every wielder feels a little differently. They used the example of how Roxas feels like a rock compared to Sora in KH2FM and it's true. So, Aqua will probably just feel different than when you're playing as Sora.
#2: I love that Aqua focuses on the enemy she's locked onto. It makes her a lot less stiff, like she's an actual person fighting and not just a character model attacking something (which is technically what she is, but still)
#3: When it comes to the graphics debate, it's like some of the mods said here. The E3 demo (which is what was used at CC) doesn't look AS BAD as it does on video recordings, but the TGS demo was still an obvious improvement on it
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