I know. How does that even change anything?
Because you are nitpicking over something everybody is saying can't be fixed easily when it is the one game in the entire franchise with the least amount of fish face.
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I know. How does that even change anything?
ugh how i hate it when people feel the need to tell me what i can talk negatively about and what i cant talk negatively aboutIf something bothers me, then I express that. I am me and I won't let anyone have the say about how I am supposed to think about something.Because you are nitpicking over something everybody is saying can't be fixed easily when it is the one game in the entire franchise with the least amount of fish face.
ugh how i hate it when people feel the need to tell me what i can talk negatively about and what i cant talk negatively about
If something bothers me, then I express that. But I am me and I won't let anyone have the say about how I am supposed to think about something.
Because you are nitpicking over something everybody is saying can't be fixed easily when it is the one game in the entire franchise with the least amount of fish face.
Oh, it can be fixed. Remember Birth by Sleep? In the original release, little Sora and Riku were pure fish faces. For the Final Mix release, they went ahead and actually fixed that.
So yes. It's a problem. He's got a right to point it out because it's a problem, and one that can be remedied because it's been remedied before already.
And I'm not even factoring the other two HD releases into it as well. They have zero excuse to not fix it.
That "floaty" aerial combat in 0.2 could just be Aqua's fighting style, ya know. She isn't exactly a physical fighter. Magic is her real talent.I don't have to play it to know it's floaty. It's right there, on the screen. Aqua just stops and floats there in midair as if her attacks are completely impervious to the laws of gravity. Combat didn't work like that in KH1&2. Sora would propel himself upwards and then immediately drop, like a normal person should.
That "floaty" aerial combat in 0.2 could just be Aqua's fighting style, ya know. She isn't exactly a physical fighter. Magic is her real talent.
Well, did you take a look at the TGS trailer, where Aqua's physical combo was much faster?No, excelling at magic and doing shit-tier physical damage is her style. Floating around for no reason is something all 3 characters did in BBS.
I felt bored so I just joined the discussion about the gameplay from the demo that's basically the e3 demoit's so good that the kh fandom cycles through the exact same discussions every few weeks.
makes it very easy for newcomers
it's so good that the kh fandom cycles through the exact same discussions every few weeks.
makes it very easy for newcomers
Thanks for making fun of me. Are we done now?
Thanks for making fun of me. Are we done now?
I can't really recall right now, but how did locking onto objects work in other games?
I remember in KH1... there was no lock-on symbol unless you activated yourself on objects like boxes or pots right? Maybe they need to do the same thing here?
Just had a peek at KH1 gameplay in Wonderland with all the flowers. It seems while you are in battle, the lock on points on the flowers and whatnot don't really appear. (Unless you're REALLY up on it)