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Taito (Arkanoid vs. Space Invaders)



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Alpha Baymax

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[video=youtube;MdoG_Xky2dM]https://www.youtube.com/watch?v=MdoG_Xky2dM[/video]

I can't believe it, Square Enix finally released something Taito related internationally after they absorbed Eidos Interactive. This game is definitely worth the price of admission, one payment and you get everything, no micro transactions involved. It's a haven for Taito fans!

So yeah, Taito was a heavyweight in the arcade days with Sega, Capcom, Namco and Konami. But once HD gaming came into play, Taito had an awkward transition to consoles. When Square Enix was looking to expand their company into new avenues, they decided to acquire Taito, Taito has Square Enix has its distributor whilst Taito became the arcade division of Square Enix, a mutual benefit.
 
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Ballad of Caius

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Re: Square Enix and Taito

Damn, I remember playing the Lufia games (and the boring remake for the NDS).
 

Magnus

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Re: Square Enix and Taito

Huge Taito fan here.

Bubble Bobble and Bubble Symphony
Puzzle Bobble 1-4
Psychic Force series
Liquid Kids
Rastan Saga
Light Bringer
Don Doko Don
Arabian Magic

I really wish Square Enix would release physical compilation discs similar to Taito Memories with perfect arcade emulations/ports of the entire Taito games library. Preservation of video game history is just as important as that of movies and music.

And I think Psychic Force has so much potential for a reboot.
 

Recon

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Re: Square Enix and Taito

Puzzle Bobble fan here (lol who isn't?) and bought Bust-A-Move Universe for the 3DS back in 2011. Not the same touch with Akira programming the game.
 

Magnus

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Re: Square Enix and Taito

I have that one as well (it was called Puzzle Bubble Universe here in Europe). It's pretty good, albeit basic. Not a big fan of the 3D stages, but it could have been much worse.

Puzzle Bobble 1-4 are by far the best games in the series. PB3 in particular. There's another, fifth and final, game in the original style called Super Puzzle Bobble that was unfortunately never ported to any home console and is still arcade exclusive. As you can see below, it looks amazing:

Super%20Puzzle%20Bobble%20(V2.05O)-1.png
spuzbobl.png


After that, the series went through a dark period with super ugly aesthetics:

x240-WtU.jpg
320x240-kzO.jpg


After which Taito finally came to their senses and released a couple of decent games before being bought by Square Enix. Under the latter they released the best game in the series since the classics, namely Puzzle Bobble Galaxy for the DS:

143exd4.jpg
16blmgz.jpg
2lk2rrk.jpg
 

Alpha Baymax

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Re: Square Enix and Taito

Damn, I remember playing the Lufia games (and the boring remake for the NDS).
Square Enix should release Lufia and Lufia II for the Nintendo Virtual Console. Wait, how come the remake was boring? I personally loved the character redesigns (though I didn’t play the game).

Huge Taito fan here.


Bubble Bobble and Bubble Symphony
Puzzle Bobble 1-4
Psychic Force series
Liquid Kids
Rastan Saga
Light Bringer
Don Doko Don
Arabian Magic


I really wish Square Enix would release physical compilation discs similar to Taito Memories with perfect arcade emulations/ports of the entire Taito games library. Preservation of video game history is just as important as that of movies and music.


And I think Psychic Force has so much potential for a reboot.

Glad to know that Taito isn’t entirely obscure. And I completely agree. Taito needs to be preserved as they were pioneers of the arcade era with the games that you mentioned. Square Enix did mention an initiative to revive dormant franchises. There’s a bunch of Taito franchise that need a modernised reboot for the contemporary gaming generation.

And Psychic Force. I couldn’t have asked for a more appropriate intellectual property to gain a reboot. Square Enix have barely dabbled in the fighting genre outside of Dissidia (which is more of a mashup Final Fantasy franchise if anything). Psychic Force seems to be the perfect IP to be treated with a modern take.

Puzzle Bobble fan here (lol who isn't?) and bought Bust-A-Move Universe for the 3DS back in 2011. Not the same touch with Akira programming the game.

I'm simply perplexed as to why Taito never developed for it? have they been relegated to arcades ever since the acquisition? Because if so, that's really stupid on your part Square Enix.
 

Alpha Baymax

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Re: Square Enix and Taito (Arkanoid vs. Space Invaders)

So yeah, Square Enix remembered that they owned Taito and decided to do something with the intellectual property after all these years. I'm so thankful that this isn't a free-to-play game despite the opportunities that presents itself as one. This game is so good, I hope that Square Enix revives more Taito intellectual properties!
 
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