With the PS4 finally releasing in Japan next month, the latest Weekly Famitsu managed to ask a few notable Japanese developers on what they think about Sony's latest gaming machine. One of those was our beloved Tetsuya Nomura, director and designer of the Kingdom Hearts series.
Nomura is currently busy developing both Kingdom Hearts 3 and Final Fantasy XV on that particular console (along with the Xbox One), and his opinions on its potential weren't all too positive:
Looking at the PS4, I thought "they've gone too far." I wish they would just let us off the hook. For the player, having a game that's "thoroughly made" makes them excited with anticipation, but for a developer, it's a hurdle we have to overcome.
The number of things we have to do keeps increasing and if we keep trying to expand as far as it will go, we'll never be finished. I think we're going to end up being faced with the choice of what to keep and what to give up on [for Kingdom Hearts III].
I really felt the immense response to the Kingdom Hearts III announcement and so it's now my task to figure out how to satisfy all those people who are looking forward to it.
There have been a lot of different consoles in the past, but I feel that this one is the biggest mountain we've had to climb yet, in a good way.
The Kingdom Hearts games have been known to "give up" various features before, among those were visiting Disney Castle in Kingdom Hearts 1, fighting the behemoths and wyverns in the 1000 heartless battle, as well as the boss fight "King" in KH2. However, considering the power of the new generation of consoles, the mere thought of having the Osaka team sacrificing anything in mid-development is disheartening to say the least.
What are your opinions on Nomura's thoughts? Do you feel you agree with them? How will the power of the new generation of consoles truly benefit the next Kingdom Hearts game?
Kingdom Hearts 3 is expected to release on both the PS4 and Xbox One sometime in the near future.
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