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Heartless
Article Index
Heartless
Heartless Page 2
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Wight Knight:
Wight Knight only makes an appearance in Halloween Town. It looks like a mummy and is long and skinny. Its long appendages are used as an offense. It uses them to uppercut its foes. It also has a unique move where only its torso spins around in a circle in a horrific manner. If it manages to hit you it can push your back. The Wight Knight card lets you jump higher.

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Gargoyle:
Gargoyle is another ghoul that rises from Halloween Town. It takes on the appearance of a mini purple dragon. Along with its appearance of a little dragon, it also can breath fire. It‘ll shoot dark fireballs up into the air and have them plummet down onto the field. Gargoyle will also use its wing to do a sharp cut on an enemy. The Gargoyle card it drops lets you become invisible and lowers your chances of getting hit.

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Pirate:
The Pirate heartless is a skilled swordsman gone bad. He appears on Captain Hook‘s ship as one of his henchmen. It also takes on the look of a pirate with its eye patch and bandana. When the sword it carries flashes red, Pirate will strike you with it, stunning you. It also has a 3-hit combo like you, which deals devastating damage. The Pirate card sets all card values to 0.

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Air Pirate:
An Air Pirate is rouge heartless gone airborne. It has joined Captain Hook‘s crew that travels throughout Neverland. Although it has no weapons, it freakishly enormous fist should be more then enough warning to back off. It‘ll swoop down from the skies and uppercut you into the air. It will also try to keep you from getting airborne as well by punching you into the ground. The Air Pirate card stops enemies from breaking your item cards.

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Darkball:
Darkball‘s name is enough description for this heartless. It basically is a floating black ball. This nuisance appears in many worlds as well. And the reason why I say nuisance is the fact that its wild and unpredictable attacks makes it hard to defend. It can all of a sudden move rapidly in a circle or just fly straight across the field harming anyone in sight. The card it drops lets you hide your cards from the enemies sight.

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Defender:
Defender is better at its defense and offense then Large Body and Fat Bandit. It usually roams the castle halls or Hallow Bastions. Attacking this heartless head on is a mistake, since it has a giant dog faced shield that blocks many attacks. Its attack are hard hitting. It‘ll use that shield to fire a fireball at you or just slam it in your face. Best way of handling him is to attack him from behind. This could take a while though. The Defender card gives you a better defense against attacks.

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Wyvern:
The Wyvern is an enormous heartless that attacks its enemies from the sky. It‘ll fly through the halls of Oblivion or Hollow Bastion. When it sights its prey, you, it‘ll come down at you with full force. Whether it attack be just a flurry of powerful kicks or it just blowing straight through the field, you can expect a difficult battle. The Wyvern card locks your reload counter so it doesn‘t increase.

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Wizard:
The Wizard is a powerful mage with some strong magic. It‘ll roam the halls of Castle Oblivion or be at Hollow Bastion. Wizard will launch a basic fire and blizzard attack against you, but its thundara is something you should look out for. Thunder will come down all over the field, and if you try to hit the Wizard while its casting it, you‘ll be surprised when your attack does nothing. Using magic against this is a big no-no, it‘ll just absorb it. The Wizard card forfeits summon cards to enhance magic cards.

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Neoshadow:
Psh, shadows are a pushover you say. You can take them all out blindfolded? Well prepare to meet Shadow’s big brother Neoshadow. Neoshadow will be hiding in the ground in the rooms of Castle Oblivion. Neoshadow is a bigger, stronger, faster and more annoying enhancement of the basic shadow. It’ll hide in the ground whenever it sees a threat and jump out at its opportune moment. Neoshadow will spin in the air at you to annoy you further. Your best weapon against him is patience. The card he drops lets the enemies health to slowly decrease during the battle.

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White Mushroom:
The friendliest heartless you’ll come across in the game. It will never attack you, even if you hit it back. Easy battle? Well it‘ll reward you if you come to his aid. White Mushroom is very open with his emotions. What you have to do is find his need and fix it. If he shivers, heat him up. If he’s hot, have him chill out. If he has an idea, spark his imagination. If you fulfill his needs 3 times in a row, he‘ll give you a premium bonus. To find this loveable heartless you have to use the white room map card. The card it drops restores your health whenever you use a friend card.

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Black Fungus:
Don‘t be fooled, Black Fungus may look like White Mushroom but they are not the same. This is an aggressive poisonous heartless that is relentless in attack. Well maybe I‘m exaggerating but it is a tough battle. He has a huge defense, which includes a state where he covers himself in armor. It also lets out poison gas which will reduce your health. But you won‘t find these guys in the wild, you have to use a black room card to face them. The card it drops uses a random enemy card effect.

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Creeper Plant:
One of the three new heartless introduced in chain of memories. Appears in Wonderland, Halloween Town and Destiny Islands. It stays in one place constantly through the battle. Staying far away isn‘t the best option since it uses its roots to attack you anywhere on the field. That wills stun you, giving the Creeper Plant enough time to shoot you with pebbles. Creeper Plant‘s card stops enemies from breaking healing cards.

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Tornado Step:
One of the three new heartless introduced in chain of memories. Appears in Monstro, Atlantica, Hollow Bastion and Destiny Islands. It‘ll move around the field through the battle spinning. It’s attack consist of jumping into the air and lunging at you. Its other move will be a spinning attack. Tornado Step‘s card subtracts 2 from the reload counter.

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Crescendo:
One of the three new heartless introduced in chain of memories. Appears in Wonderland, Neverland and Destiny Islands. It can attack with its horn and do some damage. It can also summon a soilder by blowing its trumpet. Its final ability is being able to heal its enemy. Crescendo‘s card forfeits magic cards to power up summons.